Marketing: Chapter 12

Ace your homework & exams now with Quizwiz!

Brainstorming

A group activity used to generate ideas.

Early majority

A group of consumers in the diffusion of innovation model that represents approximately 34 percent of the population; members don't like to take much risk and therefore tend to wait until bugs are worked out of a particular product or service; few new products and services can be profitable until this large group buys them.

R&D consortia

A group of firms and institutions, possibly including government and educational institutions, that explore new ideas or obtain solutions for developing new products.

Test marketing

A method of determining the success potential of a new product; it introduces the offering to a limited geographical area prior to a national launch.

Licensing

A method used in developing new products in which a firm buys the rights to use a technology or idea from another firm.

Outsourcing

A practice in which businesses hire other companies or individuals to produce their services or goods.

Product development

Also called product design; entails a process of balancing various engineering, manufacturing, marketing, and economic considerations to develop a product's form and features or a service's features.

Alpha testing

An attempt by the firm to determine whether a product will perform according to its design and whether it satisfies the need for which it was intended; occurs in the firm's research and development (R&D) department.

Concept

Brief written description of a product or service; its technology, working principles, and forms; and what customer needs it would satisfy.

Premarket tests

Conducted before a product or service is brought to market to determine how many customers will try and then continue to use it.

Laggards

Consumers, representing approximately 16 percent of the population, who like to avoid change and rely on traditional products until they are no longer available. Sometimes they never adopt a product or service.

Product life cycle

Defines the stages that new products move through as they enter, get established in, and ultimately leave the marketplace and thereby offers marketers a starting point for their strategy planning.

Beta testing

Having potential consumers examine a product prototype in a real-use setting to determine its functionality, performance, potential problems, and other issues specific to its use.

Lead users

Innovative product users who modify existing products according to their own ideas to suit their specific needs.

Pioneers

New product introductions that establish a completely new market or radically change both the rules of competition and consumer preferences in a market; also called breakthroughs.

First movers

Product pioneers that are the first to create a market or product category, making them readily recognizable to consumers and thus establishing a commanding and early market share lead.

Decline stage

Sage of the product life cycle when sales decline and the product eventually exits the market.

Maturity stage

Stage of the product life cycle when industry sales reach their peak, so firms try to rejuvenate their products by adding new features or repositioning them.

Growth stage

Stage of the product life cycle when the product gains acceptance, demand and sales increase, and competitors emerge in the product category.

Introduction stage

State of the product life cycle when innovators start buying the product.

Reverse engineering

Taking apart a competitor's product, analyzing it, and creating an improved product that does not infringe on the competitor's patents, if any exist.

Prototype

The first physical form or service description of a new product, still in rough or tentative form, that has the same properties as a new product but is produced through different manufacturing processes, sometimes even crafted individually.

Late majority

The last group of buyers to enter a new product market, representing approximately 34% of the population; when they do, the product has achieved its full market potential.

Innovation

The process by which ideas are transformed into new products and services that will help firms grow.

Diffusion of innovation

The process by which the use of an innovation, whether a product or a service, spreads throughout a market group over time and over various categories of adopters.

Concept testing

The process in which a concept statement that describes a product or a service is presented to potential buyers or users to obtain their reactions.

Early adopters

The second group of consumers in the diffusion of innovation model, after innovators, to use a product or service innovation; generally don't like to take as much risk as innovators but instead wait and purchase the product after careful review.

Innovators

Those buyers, representing approximately 2.5 percent of the population, who want to be the first to have the new product or service.

The diffusion of innovation stages includes all the following groups except a. Innovators b. Laggards c. Late adopters d. Early majority e. Early adopters

c. Late adopters

Which of the following is not a reason that firms need to innovate? a. Changing consumer needs b. Preventing declining sales c. Diversifying risk d. Responding to short product life cycles e. All of these are reasons that firms need to innovate.

e. All of these are reasons that firms need to innovate


Related study sets

ESS chapter 9 concept quiz, ASTR101 Solar System Astronomy Practice Final, Astronomy 101 Final Study Guide

View Set

nursing final study guide pre class worksheets-2023

View Set

ENGLISH grammatically correct and incorrect sentences (for the final)

View Set