Multimedia and ICT
Prezi
A cloud-based presentation software based on the software as a service model. The product employs Zooming interface (ZUI) allows user to zoom in and out of their presentation media.
Multimedia
A combination of text, animated graphics, video, and sound delivered to you via electronic means. It is what appeals to users for entertainment, learning, and research
Trapit
A comprehensive content curation service for business that offers content discovery, curation, and publishing to web, iPad, and social channels through its web application.
Content Management System (CMS)
A computer application that supports the creation and modification of digital content using a common user interface, thus usually supporting multiple users working in a collaborative environment.
The Bad
Allowed people to hide behind screens and avatars and it has taken over our lives rather than us being in control.
Microblogging
Allows users to make a short, frequent post, link videos, leave comments and share posts.
Google Chat
Allows you to send and receive instant messages in anyone in the group or team.
Google Hangouts
Allows you to talk face to face from your computer. Make free video calls with up to 10 people.
Designing the layout
Arrange of elements (type, art and graphics). It should be easy to read functional, and organized. Design in good proportion, attractive color, clear font style/size with white breathing spaces, and columns to make reading easy
Designer
Creates and layout visual content.
The Ugly
It has become a common cause to broken relationships, self-centeredness and egocentricity. It is also for frauds and child abuse.
Writer
Writes long or short form of content.
Audience profiling
-Demographics by determining the work that they do, where they live, their gender, age, income level, education level and knowledge level. -Psychographics by classifying of people according to their attitudes, aspirations, values, tastes and other psychological criteria.
Digital Commerce
-Electronic buying and selling of goods -Technology users need to understand that a large share of market economy is being done electronically. Legitimate and legal exchanges are occurring, but the buyer or seller needs to be aware of the issues associated with it. At the same time, an equal amount of goods and services which are in conflict with the laws or morals of some countries are surfacing (which might include activities such as illegal downloading, pornography, and gambling). Users need to learn about how to be effective consumers in a new digital economy.
Digital Communication
-Electronic exchange of information -One of the significant changes within the digital revolution is a person's ability to communicate with other people. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging). The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else. Now everyone has the opportunity to communicate and collaborate with anyone from anywhere and anytime
Digital Security (self-protection)
-Electronic precautions to guarantee safety. -In our own homes, we put locks on our doors and fire alarms in our houses to provide some level of protection. The same must be true for the digital security. We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm
Digital Law
-Electronic responsibility for actions and deeds -Deals with the ethics of technology within a society. Unethical use manifests itself in form of theft and/or crime. Ethical use manifests itself in the form of abiding by the laws of society. There are certain rules of society that users need to be aware in a ethical society. These laws apply to anyone who works or plays online. Hacking into others information, downloading illegal music, plagiarizing, creating destructive worms, viruses or creating Trojan Horses, sending spam, or stealing anyone's identify or property is unethical.
Digital Etiquette
-Electronic standards of conduct or procedure -Technology users often see this area as one of the most pressing problems when dealing with Digital Citizenship. We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct). Often rules and regulations are created or the technology is simply banned to stop inappropriate use. It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society
Digital Access
-Full electronic participation in society. -Technology users need to be aware that not everyone has the same opportunities when it comes to technology. Helping to provide and expand access to technology should be goal of all digital citizens. Users need to keep in mind that there are some that may have limited access, so other resources may need to be provided. To become productive citizens, we need to be committed to make sure that no one is denied digital access.
Nonlinear multimedia applications
-Integrate some form of interactivity, such as selection buttons or hyperlinks. These applications are often used for educational and computer-based testing purposes. -In this type of media, the person needs to interact with a computer program, thus making him in control of the experience. -With the presence of an interface, the person and the computer interacts with each other.
Digital Health & Wellness
-Physical and psychological well-being in a digital technology world -Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world. Beyond the physical issues are those of the psychological issues that are becoming more prevalent such as Internet addiction. Users need to be taught that there are inherent dangers of technology. Digital Citizenship includes a culture where technology users are taught how to protect themselves through education and training.
Digital Literacy
-Process of teaching and learning about technology and the use of technology -While schools have made great progress in the area of technology infusion, much remains to be done. Learners must be taught how to learn in a digital society. In other words, learners must be taught to learn anything, anytime, anywhere. Business, military, and medicine are excellent examples of how technology is being used differently in the 21st century. As new technologies emerge, learners need to learn how to use that technology quickly and appropriately. Digital Citizenship involves educating people in a new way— these individuals need a high degree of information literacy skills.
The Social Power of Social Media
-Promote social change or advance reforms -Support social justice or create social movements -Access to those who are impoverished, hurting, left out or victims -Stop bullying and discrimination -Help during calamities and tragedies -Allow people to have responsibility to engage as citizens
ADVOCACY
-The process of supporting and enabling people to express, defend and promote their rights, concerns and views. ICT helps in the spread of awareness of important issues that surround our environment, country and people -Advocacy in democracy is about getting what you want out of the government. -In a democracy, which is a collection of voices, it is everyone's job to use their voice to remind the government about what people want,"
Digital Rights & Responsibilities
-Those freedoms extended to everyone in a digital world. -Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the digital world. With these rights also come responsibilities as well. Users must help define how the technology is to be used in an appropriate manner. In a digital society these two areas must work together for everyone to be productive.
How to develop ICT project content?
1. Planning and conceptualizing the content 2. Resources 3. Research for content 4. Audience profiling 5. Copywriting for ICT project 6. Designing the layout 7. Developing and constructing the ICT project 8. Curating content
Common Audio File Formats
1.*.aif*- Audio Interface File 2.*.midi*- Musical Instrument Digital Interface 3.*.wav*- Waveform 4.*.mp3*- MPEG-1 Audio Layer 3 5.*.aac*- Advanced Audio Coding 6.*.m4a*- Mpeg-4 Audio 7.*.wma*- Windows Media Audio
Common Video File Formats
1.*.avi*- Audio Video Interleave 2.*.flv*- Flash Video 3.*.mkv*- Matroska Video 4.*.mov*- Apple Quicktime Movie 5.*.mp4*- Mpeg-4 6.*.rm*- Real Media 7.*.swf*- Small Web Format o Flash Movie 8.*.vob*- DVD Video Object 9.*.wmv*- Windows Media Video
Social Media
1.Facebook 2.Blog 3.Microblogging
Social Chat
1.Google Chat 2.Google Hangouts 3.Skype 4.Kakao Talk 5.WeChat 6.Line 7.Viber
Cloud-based collaborative tools
1.Google Drive 2.Zoho 3.Prezi 4.Microsoft Office Online 5.Adobe Creative Cloud
Tools to Curate Content for Social Media or Newsletters
1.Pinterest 2.Trapit 3.Feedly
Types of Rich and Multimedia Content
1.Text 2.Images 3.Audio 4.Video 5.Animation 6.Online games 7.Online tests and courseware 8.Web-, game-, pod- and vod-casting
Examples of Collaborative Tools
1.Voicemail 2.VoIP/Video Call 3.E-mail 4.Instant Messaging
CMS Platforms
1.WordPress 2.Drupal 3.Joomla
Voicemail
A computer-based system that allows user and subscribers to exchange personal voice messages using and ordinary telephone.
Drupal
A free and open-source content management framework written in PHP and distributed under the GNU General Public License, provides a back-end framework for at least 2.2% of all web sites world wide- ranging from personal blogs to corporate, political and government sites.
WordPress
A free and open-source content management system (CMS) based on PHP and MyQSL.
Joomla
A free and open-source content management system (CMS) for publishing web content. It is build on a model-view-controller web application framework that can be used independently of the CMS. Is written in PHP and OOP techniques.
Google Drive
A free collaborative tools that allows you to create and edit documents, spreadsheet, presentation online while collaborating with other users in real-time.
Kakao Talk
A free mobile instant messaging application for smartphones with free text and free calls features.
A method of exchanging digital messages between computer users.
VoIP/Video Call
A methodology and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as internet.
A mobile text and voice messaging communication service. It is one of the largest stand-alone messaging apps by monthly actively users.
Feedly
A news aggregator application for various web browsers and mobile devices. It compiles news feeds from a variety of online sources for the user to customize and share with others.
Team Structure
A team whose members usually belong to the different groups, functions and are assign to activities for the same project. Can be divided into sub-teams according to need. -Writer -Editor -Producer -Designer
Interactive multimedia
A term applied to multimedia applications that allows users to take part, contribute and participate in online games
Instant Messaging
A type of online chat which offers real-time text transmission over the internet
A web and mobile application company that operates a photo sharing website. Uses pins to curate images, moments, or quotes.
Zoho
A web-based free collaboration tool containing word processing, spreadsheets, presentations, databases, note-taking, wikis, web conferencing, customer relation management (CRM), project management, invoicing and others.
ALlows users to have access to messaging, connect with different pages and groups within the site, respond to the discussions, polls, and interactive presentation.
Online Collaborative Tools
Allow writers, editors, designers, and team manager to take part in collaborative work in real time. Collaborative tools support online collaboration. They are usually stand-alone applications that are "cloud" applications, which means that the content is backed up online.
Blog
Allows users to produce daily information quickly or developed as content management system.
Viber
An instant messaging and Voice over IP (VoIP) app for smartphones. Can also exchange images, videos, and audio.
Multimedia Applications
Computer programs that use a variety of media such as video, sound, still images and animated graphics for pre-recorded or live communications, especially mass communication. Some multimedia applications can even create some or all of the media elements used in creating multimedia presentations
Information and Communication Technology
Covers any communication device or application including radio, television, cellular phones, computers and network hardware and software, satellite systems, as well as the various services and applications
Producer
Creates video and audio.
Video
Digital _____ appears in many multimedia applications, particularly on the Web. As with audio, websites can stream digital _____ to increase the speed and availability of playback. Common digital _____ formats include *Flash, MPEG, AVI, WMV and QuickTime*
Images
Digital image files appear in many multimedia applications. Digital photographs can display application content or can alternatively form part of a user interface. Interactive elements, such as buttons, often use custom images created by the designers and developers involved in an application. Digital image files use a variety of formats and file extensions, most common are *JPEGs and PNGs*
Editor
Edits the work of the writer.
Resources
Find the online collaborative tools that you will need for the development of the ICT content, especially if the team is working from different places
CITIZENSHIP
Formally defined as "the quality of an individual's response to membership in a community." This makes citizenship far more complex than a simple legal matter, but rather one that consists of self-knowledge, interaction, and intimate knowledge of a place, its people, and its cultural history. -"the quality of a response to membership in a digital community" -"The quality of habits, actions, and consumption patterns that impact the ecology of digital content and communities." -"the norms of appropriate, responsible behavior with regard to technology use. "
Planning and conceptualizing the content
Generate content ideas and identify content opportunities based on the target audience. There should be a title/headline, theme and topic, a link to the coverage.
Research for content
Identify the current trends, what competitors are doing, what formats are working, popular authors, and popular topics.
Developing and constructing the ICT project
Learn the skills of search engine optimization. You also must understand web page architecture and how you will approach laying out your content
Business
Multimedia is also important in advertising and selling products and services as well as in training employees.
Government
Multimedia is use by the government around the world to convey information, procedures, and regulations for their citizens and visitors. Multimedia also finds uses in military, engineering, and many other fields.
Mathematics and Science Research
Multimedia is used to Simulate or model various situations that would otherwise be difficult to grasp in real time, as in the case of erupting volcano or a tornado, wherein after effects can be presented to colleagues or to the learning public. *Mathematical equations and formulas* that can be presented as visual models can be easily be viewed by the use of multimedia. *Chemical and molecular* models can also use multimedia to present, manipulate and create new substances
Education
Multimedia is used to create and produce computer-based training (CBT) materials and courses, including online and CD based encyclopedias. It has been observed that learning is faster and easier with a properly assembled multimedia of voice, voice, video, graphics, and texts.
Medicine
Multimedia is very important in medicine to train future doctors and medical practitioners. Multimedia can also simulate the effects of viruses and diseases to the human body to clearly find and develop ways of preventing them
Entertainment
Multimedia use is very much present in many modern movies and animations to develop especial effects and virtual worlds. Computer games also use enormous multimedia content and features to make them more exciting and relevant
Microsoft Office Online
Present a suite of applications that allows it to collaborate with others in Word, Excel, or PowerPoint, as well as sharing files through SkyDrive, video chatting in Skype.
Curating content
Process of gathering information relevant to a particular topic or area of interest
Skype
Provides video chat and voice calls services. Users may exchange digital documents such as images, videos, and others.
Digital Multimedia
The field concerned with the computer-controlled integration of texts, graphics, still and moving images, animation, sounds, and any other medium where every type of information can be presented, stored, transmitted and processed digitally.
Content curation
The process of gathering information or content like blogs, news, images, audios, or videos, relevant to a particular topic or area of interest from different sources.
Linear multimedia (Passive Multimedia) applications
Used to produce communications that have no built-in interactivity, such as an online presentation or a movie. It is designed to be presented in a sequential manner. It has a distinct beginning and end. It goes on a logical flow from a starting point to a conclusion
Adobe Creative Cloud
Where all the Adobe products like Photoshop, Dreamweaver, Indesign are available.
Line
Windows app or Microsoft Store. In Windows 10, you use free, high quality voice calls and video calls whenever and wherever you are.
Copywriting for ICT project
Write the web page of your website, you should be able to express yourself, write creatively and with passion to promote the advocacy you are promoting
Text
____ content is by far the most common media type in computing applications. Most multimedia systems use a combination of ____ and other media to deliver functionality. ____ in multimedia systems can express specific information, or it can act as reinforcement for information contained in other media items
Audio
_____ files and streams play a major role in some multimedia systems. _____ files appear as part of application content and also to aid interaction. When they appear within Web applications and sites, _____ files sometimes need to be deployed using plug-in media players. _____ formats include *MP3, WMA, Wave, MIDI and RealAudio*
The Good
used for communication where distance no longer matter