PHYS ch. 2

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relating velocity and displacement for constant acceleration motion

(vx)f²=(vx)i²+2ax∆x

Slope of graph

Rise/ Run (Δx/Δt)

Acceleration

The rate at which velocity changes ax = ∆vx/∆t x= X direction / x axis (horizontal) ay= ∆vy/∆t y= y direction / y axis (vertical)

Representing velocity

Vx is either > or < zero Vy is either > or < zero V= Velocity X= X axis (left or right) Y= Y axis (up or down)

Motion along a horizontal line

Vx= Δx/Δt

Motion along a vertical axis

Vy=Δy/Δt

position equation for an object with constant acceleration

Xf= Xi + (Vx)i ∆t+1/2ax (Δt)²

Area of a triangle

a = (1/2) bh Area = 1/2 x base x height

free fall acceleration

acceleration due to gravity

velocity equation for an object with constant acceleration

ax = ΔVx/Δt = (Vx)f - (Vx)i / Δt rearrange= (Vx)f = (Vx)i + ax Δt

position equation for an object in uniform motion (Vx is constant)

xf = xi + Vx Δt or Δx = VxΔt

Ratio Reasoning

y2/y1 = Cx2/Cx1 = X2/X1 x and why are promotional so doubling x = doubling y etc. or Δx2/Δx1 = Δt2/Δt1

finding time

Δt= ΔVx/ax


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