Wwise 101 Certification

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Where do you first configure a MIDI controller to work with Wwise?

In the main menu choose Project > Control Surface Devices, then add your specific device to the Control Surface Devices window

Within the Random/Sequence Container Property Editor, what does the Render button do?

It designates the effects are to be printed to the audio file(s) upon SoundBank generation

What is the purpose of choosing a Default Switch/State?

It is used as a way to define a value in case the game engine experiences an error or otherwise neglects to announce the current status of the Switch or State.

In the Project Settings' General tab, what does the Volume Threshold do?

It is used in conjunction with an object's Kill Voice property in order to minimize the impact on the game system's CPU by not playing sounds that fall below the defined threshold

What does the pin icon in a window do?

It prevents the contents of that view from being changed when other objects are selected.

What does clicking the Reset All button circled here do?

It sets all Game Syncs in the session to their default value

Which of the following best describes the function of an Audio Bus?

It works like a stem or group fader, which sums the signals of all audio objects bussed to it

A collection of views intended to perform a specific task is referred to as a ___________.

Layout

Which type of session best resembles a conventional mixing console?

Mixing Session

In the Profiler Layout, which view by default allows you to monitor CPU performance in the form of a graph?

Performance Monitor

If a user wanted to ensure a specific audio file doesn't ever inadvertently get turned off during gameplay, what feature could they utilize to specify the audio's importance in the soundscape?

Playback Priority

Which layout lets you view various information coming from the sound engine while playing a game in real-time?

Profiler

In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio objects and events?

Project Explorer

T/F? In the 3D User-Defined Panner view, Wwise always sets the default length of a new path to five seconds, regardless of the corresponding audio file's duration.

True

T/F? The name of an Event object needs to perfectly match the name of its corresponding game call.

True

T/F? When playing sounds associated with Switches, it's not necessary for the Sound SFX object to have the same name as the Switch game call that is being received

True

T/F? rIn order for a SoundBank to be loaded at run-time, code must be written into the game that loads the desired SoundBank. That name of the SoundBank, referenced in the code, must match the name of the SoundBank you created in Wwise

True

What type of distance measurement is used for the X axis in this Attenuation view?

Units defined by the game.

An area, such as the Property Editor is referred to as a

View

What are some common parameters that an RTPC can control?

Volume, High-Pass filter, Low-Pass Filter

Which of the following would be positioned at the highest level in a hierarchy: Event, Work Unit, Actor-Mixer, Sequence Container, Sound SFX

Work Unit

What is a Work Unit?

An XML file that stores settings of your Wwise project.

Which objects can be dragged into a Mixing Session in the Mixing Desk view?

Any object from the Project Explorer's Audio tab

Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered?

Action

In the Property Editor, what setting must be chosen in the Positioning tab in order to utilize the view featuring a centered head with surround speakers in a square?

2D

This type of panning plays the sound using static volume and pan values, regardless of the game objects relationship to the listener position.

2D

This type of panning plays the sound using volume and pan values that are derived by comparing the game object's position relative to the listener position.

3D Game Defined

What is the default setting for Max Voice Instances in the Project Settings menu?

256

What best describes the unique capabilities of an Auxiliary Bus?

A bus which allows effects to be applied to any incoming audio signals

In the 3-D User-Defined panner, what is a path?

A pre-defined trajectory that can be used to simulate an objects position over time when positional information from the game is not available.

How would you add another transport for a Sound SFX object into the Soundcaster grid?

Drag a Sound SFX object, from the Project Explorer, into an empty position in the grid

How are audio files placed into the final build of a game?

Drag events to the soundbank and when the SoundBank is generated any audio files needed to play those events will automatically be copied to the appropriate folders.

The green activity indicators in the Mixing Desk show when an object is passing audio, however what must you first do in order for them to function?

Click the Start Capture button

What does double-clicking an object in this schematic view do?

Displays the objects Property Editor view

Which of the following objects can receive a game call directly from the game engine? Sound SFX, Event, Action, Work Unit

Event

T/F? Event objects can only be displayed in the Event Editor view

False

T/F? Game Parameters (RTPCs) have a fixed value range from 0-100

False

Which of the following are not objects in Wwise? Sound SFX, Event, Game Call

Game Call

Which tab in the Project Explorer view allows you to create Switch Groups and Game States?

Game Syncs

Which tab in the Project Settings menu allows you to select active platforms and change parameters such as volume threshold and max voice instances?

General

Where do you define RTPC types and values?

In the Project Explorer's Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder

What does RTPC stand for?

Real Time Parameter Control

What button within the Wwise interface allows you to configure a connection to a game being played locally or over a network?

Remote

How can you adjust the same property value on multiple objects simultaneously?

Select the desired objects, then right-click one of the selected objects and choose Multi-edit to bring up the Multi Editor which will allow you to enter property values that will apply to all selected objects

Which of the following allow you to apply various types of settings that you intend to use often or on multiple objects as you build your project

ShareSets

What is the default keyboard shortcut to import audio?

Shift + I

3 Examples of what can be dragged into a Soundcaster session view?

Sound SFX objects, Busses, Event Objects

Which type of session is best suited for simulating game play?

Soundcaster Session

What button begins the process of populating the log in the Profiler?

Start Capture

Which feature is best suited for when you wish to affect sounds on a global scale, such as when the player exits to a menu?

State

Which feature is best suited for when you wish to change sounds related to a specific game object based on a variable such as the surface a character is walking on?

Switch

What does the Stream feature in the Property Editor's General Settings tab do?

The audio file is played from the stored file on disk, rather than being placed into RAM when the Soundbank is loaded.

What happens if you drag a folder from the operating system's file manager directly into the Actor-Mixer Hierarchy?

The audio files within the folder will be imported with the option of creating a parent container for them

What does "Max Size" in SoundBank Manager refer to?

The budget for the maximum number of bytes the Soundbank should be.

Cone Attenuation provides a way to automatically adjust volume and low/high-pass filter settings based on what?

The direction the emitter is facing

If you use the same audio file for multiple purposes, what is the benefit of duplicating the files corresponding Sound SFX object, instead of importing another copy of the original audio file?

The duplicated Sound SFX object will reference a single original audio file, therefore less memory in the game.

Which of the following best describes the audio signal flow of an Actor-Mixer container?

The voice volume control serves as an offset to the voice volume controls of all contained objects, but no audio signals actually pass through the Actor-Mixer object.

Which of the following views feature the pin icon? Transport View, Event Viewer, Property Editor, Event Editor

Transport View

What codecs can Wwise convert wav files to? 3 Examples

a. ADPCM b. AAC c. Ogg Vorbis

How can you open the Wwise help menu?

a. Click the Help menu and choose Wwise Help. b. Click on the question mark in the title bar of any view. c. Press the F1 key.

How can you create a new Session?

a. In the Project Explorer's Sessions tab, select a Work Unit for a Soundcaster, Mixing or Control Surface Session and create a new session by clicking the appropriate object in the icon menu. b. From an existing session view, click the selector button and choose New

What does the "Add Folders..." butto in Audio File Importer Do?

a. It allows you to import all audio files within a chosen folder, with the option of automatically creating a parent object. b. It allows you to import all audio files within a chosen folder as individual Sound SFX objects.

What does profiling do?

a. It allows you to monitor the details of sound engine performance during gameplay. b. It allows you to record a log of information coming from the Wwise sound engine as the game is played in real-time. c. Allows you to evaluate the information that is being sent from the game to the Wwise sound engine.

What can be controlled from a Soundcaster Session? 5 examples

a. Sound SFX Playback b. RTPC Values c. Switch Settings d. State Settings e. Event Playback

In the SoundBank layout, what happens when the Generate button is clicked?

a. SoundBanks for all selected platforms and languages will be generated b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted and placed in a folder used by the game. c. Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run-time is generated


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