HCI201

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198__ Concerned with the nature of cognitive phenomena across individuals, artifacts, and internal and external representations

(Hutchins, 1995)-Distributed cognition

628__ Many people have erroneous mental models

(Kempton, 1996)

597__ Lead people into false sense of belief, enticing them to confide personal secrets with chatterbots

(e.g. Alice) -Disadvantages of Virtual characters

102__ Attributing human-like qualities to inanimate objects

(e.g. cars, computers)- Anthropomorphism

1012__ The various coordinating mechanisms that are used

(e.g., rules, procedures)- What�s involved

415__ Focuses on the pleasurable aspects of our interactions with products

(i) physio-pleasure, (ii) socio-pleasure, (iii) psycho-pleasure, (iv) ideo-pleasure (cognitive)

1237__ email, newsgroups, texting

(of Asynchronouscomputermediated communication)

1043__ They use: verbal and non-verbal communication, schedules, rules, and conventions, shared external representations

- Coordination mechanisms

581__ It is important to stress that it is a description of the user interface but a structure outlining the conceMARK and the relationships between them

. FALSE

15__ ...involves linking the categories and subcategories into a theory, and as theory building is quite complex

. Selective coding.

2__ ... in which each expert typically spends 1�2 hours independently inspecting the product, using the heuristics for guidance.

. evaluation period

1048__ Three levels of �coding�

1-Open: identify categories-Grounded Theory

1115__ User-centered design rests on three principles

1. Early focus on users and tasks

1061__ Two aims

1. Understand as much as possible about users, task, context

47__ According to Norman, how many kind of affordance are there?

2

114__ Based on heuristics distilled from an empirical analysis of ... usability problems

249

483__ How many types of interaction designer can have with a product/system

4

1__ (Robson, 2002). Robson suggests the �. steps for an interview

5

579__ It is considered that �. users is an acceptable number to test in a usability study (Dumas and Redish, 1999),

5�12

1082__ Usability is broken down into

6 goals

434__ From Flickr�s website (2005): �is almost certainly the best online photo management and sharing application in the world�

A claim

1166__ What is a conceptual model?

A high-level description of how a system is organized and operates

377__ Experts have biases

Advantages and problems:Biggest problems

633__ Many trivial problems are often identified

Advantages and problems:Biggest problems

1168__ What is benefit of metaphor

All the above

507__ In a nutshell, what do a conceptual model provide

All the above

439__ GOMS, Keystroke Level Model, & Fitts� Law predict expert, error-free performance

Analytical evaluation

638__ May miss key problems & identify false ones

Analytical evaluation

823__ Relatively inexpensive because no users

Analytical evaluation

133__ Briefing session to tell experts what to do

Analytical evaluation:3 stages for doing heuristic evaluation

1099__ Use the web and other resources to research claims that heuristic evaluation often identifies problems that are not serious and may not even be problems

Analytical evaluation:A project for you �

1216__ Write a brief statement arguing your position

Analytical evaluation:A project for you �

248__ Decide whether you agree or disagree

Analytical evaluation:A project for you �

793__ Provide practical evidence & evidence from the literature to support your position

Analytical evaluation:A project for you �

127__ Best experts have knowledge of application domain & users

Analytical evaluation:Advantages and problems

145__ Can be difficult & expensive to find experts

Analytical evaluation:Advantages and problems

396__ Few ethical & practical issues to consider because users not involved

Analytical evaluation:Advantages and problems

256__ Describe how to perform GOMS and Fitts� Law, and when to use them

Analytical evaluation:Aims

303__ Discuss the advantages and disadvantages of analytical evaluation

Analytical evaluation:Aims

379__ Explain how to do doing heuristic evaluation and walkthroughs

Analytical evaluation:Aims

871__ Show how heuristic evaluation can be adapted to evaluate different products

Analytical evaluation:Aims

1017__ Then there is managed discussion that leads to agreed decisions

Analytical evaluation:Cognitive walkthroughs

267__ Designer presents an aspect of the design & usage scenarios

Analytical evaluation:Cognitive walkthroughs

375__ Expert is told the assumptions about user population, context of use, task details

Analytical evaluation:Cognitive walkthroughs

376__ Experts are guided by 3 questions

Analytical evaluation:Cognitive walkthroughs

413__ Focus on ease of learning

Analytical evaluation:Cognitive walkthroughs

713__ One of more experts walk through the design prototype with the scenario

Analytical evaluation:Cognitive walkthroughs

743__ Performed by a carefully managed team

Analytical evaluation:Cognitive walkthroughs

951__ The approach lends itself well to participatory design

Analytical evaluation:Cognitive walkthroughs

994__ The panel of experts begins by working separately

Analytical evaluation:Cognitive walkthroughs

472__ Heuristic evaluation is referred to as discount evaluation when 5 evaluators are used

Analytical evaluation:Discount evaluation

407__ Fitts� Law is useful for evaluating systems for which the time to locate an object is important

Analytical evaluation:Fitts� Law (Fitts, 1954)

408__ Fitts� Law predicts that the time to point at an object using a device is a function of the distance from the target object & the object�s size

Analytical evaluation:Fitts� Law (Fitts, 1954)

974__ The further away & the smaller the object, the longer the time to locate it and point to it

Analytical evaluation:Fitts� Law (Fitts, 1954)

449__ Goals - the state the user wants to achieve

Analytical evaluation:GOMS

649__ Methods - the procedures for accomplishing the goals

Analytical evaluation:GOMS

722__ Operators - the cognitive processes & physical actions needed to attain the goals

Analytical evaluation:GOMS

856__ Selection rules - decide which method to select when there is more than one

Analytical evaluation:GOMS

1038__ These heuristics have been revised for current technology

Analytical evaluation:Heuristic evaluation

115__ Based on heuristics distilled from an empirical analysis of 249 usability problems

Analytical evaluation:Heuristic evaluation

259__ Design guidelines form a basis for developing heuristics

Analytical evaluation:Heuristic evaluation

284__ Developed Jacob Nielsen in the early 1990s

Analytical evaluation:Heuristic evaluation

474__ Heuristics being developed for mobile devices, wearables, virtual worlds, etc

Analytical evaluation:Heuristic evaluation

1144__ Walkthroughs involve stepping through a pre-planned scenario noting potential problems

Analytical evaluation:Inspections

373__ Expert critiques (crits) can be formal or informal reports

Analytical evaluation:Inspections

378__ Experts use their knowledge of users & technology to review software usability

Analytical evaluation:Inspections

471__ Heuristic evaluation is a review guided by a set of heuristics

Analytical evaluation:Inspections

438__ GOMS has also been developed to provide a quantitative model - the keystroke level model

Analytical evaluation:Keystroke level model

983__ The keystroke model allows predictions to be made about how long it takes an expert user to perform a task

Analytical evaluation:Keystroke level model

208__ Consistency and standards

Analytical evaluation:Nielsen�s heuristics

330__ Empirical evidence suggests that on average 5 evaluators identify 75-80% of usability problems

Analytical evaluation:Nielsen�s heuristics

343__ Error prevention

Analytical evaluation:Nielsen�s heuristics

411__ Flexibility and efficiency of use

Analytical evaluation:Nielsen�s heuristics

467__ Help users recognize, diagnose, recover from errors

Analytical evaluation:Nielsen�s heuristics

57__ Aesthetic and minimalist design

Analytical evaluation:Nielsen�s heuristics

817__ Recognition rather than recall

Analytical evaluation:Nielsen�s heuristics

1138__ Variation on the cognitive walkthrough theme

Analytical evaluation:Pluralistic walkthrough

1105__ Usefulness limited to systems with predictable tasks

Analytical evaluation:Predictive models

113__ Based on expert error-free behavior

Analytical evaluation:Predictive models

601__ Less expensive than user testing

Analytical evaluation:Predictive models

787__ Provide a way of evaluating products or designs without directly involving users

Analytical evaluation:Predictive models

159__ Categorized

Analyzes

1208__ Why not start with the nuts and bolts of design

Architects and interior designers would not think about which color curtains to have before deciding where the windows will beplaced in a new building

92__ Appearance is very important

Are simple cartoon-like characters or more realistic characters, resembling the human form more believable?

1022__ Theories, models and frameworks

Are used to inform and inspire design

563__ Involves audio and/or visual senses

Attention

223__ Core cognitive aspects

Attention, Perception and recognition, Memory, Reading, speaking and listening, Problem-solving, planning, reasoning and decision-making, learning

11__ ...found the suggestions in Strauss and Corbin about how to relate subcategories too constraining

Axial coding

146__ Can be innovative and enable the realm of computers and their applications to be made more accessible to a greater diversity of users

Benefits of interface metaphors

470__ Helps users understand the underlying conceptual model

Benefits of interface metaphors

618__ Makes learning new systems easier

Benefits of interface metaphors

1157__ Well known fact that we recognize things much better than being able to recall things

Better at remembering images than words, Why interfaces are largely visual- Memory

1202__ Which statements are the problems with interface metaphors? (choose 3)

Break conventional and cultural rules,Conflict with design principles,Forces users to only understand the system in terms of metaphors

629__ Many practical problems needed to be overcome

Can you name some?

300__ Disadvantages of matched participant design

Cannot be sure of perfect matching on all differences

315__ Each card represents one screen or part of screen

Card-based prototypes

526__ Index cards (3 X 5 inches)

Card-based prototypes

456__ Grounded theory,Activity theory

Categories can be provided by theory

160__ Categorizing data

Categorization scheme may be emergent or pre-specified-Simple qualitative analysis

751__ Physiological measures were used

Challenge & engagement collaborative

1227__ approachinfluences...methodsused,turn,data is collected,analyzed...

Choose the evaluation approach & methods

822__ Relationship with participants

Clear and professional,Informed consent when appropriate-Four key issues

190__ Compromises in prototypes mustn�t be ignored

Compromises in prototyping

63__ All prototypes involve compromises

Compromises in prototyping

1056__ Transform user requirements/needs into a conceptual model

Conceptual design: from requirements to design

203__ Consider alternatives: prototyping helps

Conceptual design: from requirements to design

312__ Don�t move to a solution too quickly

Conceptual design: from requirements to design

1198__ Which statement is correct about conceptual model?

Conceptual provides a working strategy and a framework of general concepts and their inter-relations

199__ Conflict with design principles

Conflict with design principles- Problems with interface metaphors

1235__ determine ways of restricting the kinds of user interaction that can take place at a given moment

Constraints

916__ Taking the prototypes and creating a whole

Construction

429__ Four main principles

Context,Partnership,Interpretation,Focus-Contextual Inquiry

1246__ interacting with the system as if having a conversation

Conversing

3__ .... was designed to provide a conversational structure, allowing users to make clear the status of their work

Coordinator

1142__ Virtual reality and virtual environments

Create highly engaging user experiences

245__ Deceptive, make people feel anxious, inferior or stupid

Criticism of anthropomorphism

1158__ Well known phenomenon in advertising

Dancing butter, drinks, breakfast cereals- Anthropomorphism

1204__ Which tool is not one of tools to support data analysis?

Data Recovery

281__ Develop an informed consent form

Decide about ethical issues

862__ Setting goals

Decide how to analyze data once collected-Four key issues

1229__ availability of participants

Depends on:How...participants...enough...testing?

1207__ Why evaluate design?

Designers get feedback about their early design ideas; major problems are fixed before the product goes on sale

976__ The goals influence the approach used for the study

Determine the goals

684__ No order effects

Different:participant design:Advantages

630__ Many subjects & individual differences a problem

Different:participant design:Disadvantages

551__ Internal consistency refers to designing operations to behave the same within an application

Difficult to achieve with complex interfaces

773__ Problems(of Synchronous computer mediated communication)

Difficult to establish eye contact with images of others, People can behave badly when behind the mask of an avatar

1169__ What is not in interaction types

Discovering

1102__ Used for analyzing collaborative work

Distributed Cognition

1137__ Vanilla or multi-flavor design

Ease of finding something versus aesthetic and enjoyable experience

1081__ Usability goals

Effective to use, Efficient to use, Safe to use,Have good utility, Easy to learn, Easy to remember how to use

1288__ �Is the product capable of allowing people to learn, carry out their work efficiently, access the information they need, or buy the goods they want? �. Which usability goal is this question for?

Effectiveness

1288__ �Is the product capable of allowing people to learn, carry out their work efficiently, access the information they need, or buy the goods they want? �. Which usability goal is this question for?

Effectiveness|

1289__ �One users have learned how to use a product to carry out their tasks, can they sustain a high level of productivity?�. Which usability goal is this question for?

Efficiency

1289__ �One users have learned how to use a product to carry out their tasks, can they sustain a high level of productivity?�. Which usability goal is this question for?

Efficiency|

575__ It includes Tickertape, one of the first lightweight messaging systems

Elvin

818__ Recurring patterns or themes

Emergent from data, dependent on observation framework if used-Simple qualitative analysis

778__ Proposes 7 stages of an activity

Establish a goal, Form an intention, Specify an action sequence, Execute an action, Perceive the system state, Interpret the state, Evaluate the system state with respect to the goals and intentions

528__ Informants are useful

Ethnography

552__ Interpretivist technique

Ethnography

837__ Right dialog box was designed for

European adult male intellectuals- Marcus (1992)

1210__ Will the audience understand it?

Evaluate metaphors

478__ How extensible is it?

Evaluate metaphors

484__ How much is relevant to the problem?

Evaluate metaphors

485__ How much structure does it provide?

Evaluate metaphors

570__ Is it easy to represent?

Evaluate metaphors

95__ Approach...methods...influence how data...evaluated, interpreted...presented

Evaluate, interpret & present data

947__ The Hello Wall new kind of system designed react presence

Evaluating an ambient system

73__ An already existing product used as prototype new market

Evaluating cell phones for different world markets

1094__ Usability testing,Field studies,Analytical evaluation

Evaluation approaches

181__ Combining approaches,Opportunistic evaluations

Evaluation approaches

316__ Each expert works separately

Evaluation period...in which

914__ Take a second pass to focus on specific features

Evaluation period...in which

915__ Take one pass to get a feel for the product

Evaluation period...in which

29__ A field study using observations interviews requirements

Evaluation to design a mobile record system

187__ Communication, but no hype

Expectation management-Importance of involving users

294__ Different participants - single...participants...randomly...experimental

Experimental designs

637__ Matched participants - participants are matched in pairs

Experimental designs

846__ Same participants - all participants appear...conditions

Experimental designs

1066__ Typical experimental designs have one or two independent variable

Experiments

254__ Dependent variable depends on the independent variable

Experiments

525__ Independent variable is manipulated by the researcher

Experiments

760__ Predict the relationship between two or more variables

Experiments

1091__ Usability testing is applied experimentation

Experiments & usability testing

285__ Developers check that the system is usable by the intended user population for their tasks

Experiments & usability testing

370__ Experiments may also be done in usability testing

Experiments & usability testing

371__ Experiments test hypotheses to discover new knowledge by investigating the relationship between two or more things

Experiments & usability testing

302__ Discover knowledge,Many participants,Must be replicable

Experiments for research

367__ Experimental design,Scientific reported to scientific community

Experiments for research

835__ Results validated statistically,Strongly controlled conditions

Experiments for research

66__ Allevaluations need goals & questions to guide them

Explore the questions

1249__ moving through a virtual environment or a physical space

Exploring

1201__ Which statement is true about mode Exploring of interaction

Exploring of interaction involves users moving through virtual or physical environments

88__ Another trend has been to conduct remote usability testing, where users perform a set of tasks with a product in their own setting and their interactions with the software are logged directly

FALSE

1217__ You can design a user experience.

False

30__ A framework is not a set of interrelated concepts

False

65__ All usability and user experience goals will be relevant to the design and evaluation of an interactive product being developed

False

1248__ is about sending back information about what action has been done and what has been accomplished, allowing the person to continue with the activity

Feedback

642__ Measurement is NOT one of these is useful heuristics for analyzing interactive product, so find it out:

Feedback

54__ Advantages of same participant design

Few individuals, no individual differences

60__ Aim...understand what...naturally and how technology impacts

Field studies

1233__ decide how best to introduce new technology

Field studies can be used in product design to

1234__ determine design requirements

Field studies can be used in product design to

1238__ evaluate technology in use

Field studies can be used in product design to

1231__ between alternatives (evaluate)

Four basic activities in the design process

1250__ needs and establish requirements

Four basic activities in the design process

838__ Robotic interfaces

Four types

222__ Cooper:

From research and product to goal-related

97__ As... said, the findings suggest that using contrasting color is not a good way to group information on a screen and that using borders is more effective

Galitz, 1997

1203__ Which step is not one of first steps in analyzing data?

Gathering

116__ Based on how everyday objects behave

Good design

321__ Easy, intuitive and a pleasure to use

Good design

634__ Marble answering machine (Bishop,1995)

Good design

719__ Only requires onestep actions to perform core tasks

Good design

264__ Design practices contributing to ID:

Graphic design. Product design, Artist-design, Industrial design, Film industry

541__ Interdisciplinary fields that �do� interaction design:

HCI, Human Factors, Cognitive Engineering, Cognitive Ergonomics, Computer Supported Co-operative Work, Information Systems

923__ Task analysis

HTA

922__ Task analysis techniques such as

HTA help to investigate existing systems and practices

1122__ Users have created a range ofemoticonscompensate for lack of expressiveness in text communication:

Happy:),Sad:<,Sick:X,Mad>:,Very angry >:-(- User-created expressiveness

1187__ When consistency breaks down

Have to find other initials or combinations of keys, thereby breaking the consistency rule � e.g. ctrl+S, ctrl+Sp, ctrl+shift+L

605__ Looking for critical incidents

Helps to focus in on key events-Simple qualitative analysis

631__ Many techniques, the most popular is

Hierarchical Task Analysis (HTA)-Task analysis

1131__ Uses materials that you would expect in the final product

High-fidelity prototyping

1239__ high-fidelity Macromedia Director, Visual Basic, Smalltalk

High-fidelity prototyping

231__ Danger think they have full system��see compromises

High-fidelity prototyping

783__ Prototype looks more like final system than low-fidelity

High-fidelity prototyping

121__ Behaviour is very important

How an agent moves, gestures and refers to objects on the screen, Exaggeration of facial expressions and gestures to show underlying emotions (c.f. animation industry)

884__ Some experts argue that testing should continue until no new insights are gained

How many participants is enough for user testing?

993__ The number is a practical issue

How many participants is enough for user testing?

594__ Knowledge is often described as a mental model

How to use the system (what to do next), What to do with unfamiliar systems or unexpected situations (how the system works)- Mental models

853__ Select users,Select equipment,Find evaluators

Identify practical issues:how to

899__ Stay on budget,on schedule

Identify practical issues:how to

1172__ What is the process order of interaction design?

Identifying-Developing-Building-Evaluating

272__ Designing for user experiences, including: Making work effective, efficient and safer,

Improving and enhancing learning and training, Providing enjoyable andexciting entertainment, Enhancing communication and understanding, Supporting new forms of creativity and expression

1220__ a cardboard mock-up

In interaction design it can be (among other things)

1224__ a video simulating the use of a system,a lump of wood

In interaction design it can be (among other things)

1199__ Which statement is incorrect about interaction types

Instructing is a bad repetitive kinds of action performed on multiple object.

1161__ What are not the core principles of direct manipulation?

Involves users moving through virtual or physical environments

544__ Interface metaphors combine familiar knowledge knowledge

Is there a suitable metaphor?

659__ More flexible systems allow the user to take the initiative

I�d like to go to Paris next Monday for two weeks

142__ Caller-led speech where users state their needs in their own words

I�m having problems with my voice mail

769__ Problems include(of Asynchronouscomputermediated communication):

LAMING!!!, Message overload, False expectations as to when people will reply

1287__ �Is it possible for the user to work out how to use the product by exploring the interface and trying out certain actions?�. Which usability goal is this question for?

Learnabillity

uestion for?

Learnabillity|

534__ Instead interfaces are better conceptualized as �perceived� affordances

Learned conventions of arbitrary mappings between action and effect at the interface, Some mappings are better than others

1130__ Uses a medium which is unlike the final medium

Low-fidelity Prototyping

571__ Is quick, cheap and easily changed

Low-fidelity Prototyping

1255__ sketches of screens, task sequences, etc �Post-it� notes

Low-fidelity Prototyping:Examples

1257__ storyboards �Wizard-of-Oz�

Low-fidelity Prototyping:Examples

112__ Based on Johnson & Henderson (02) theory, guiding browsing from Web Browser called: Concepts, is that true? If not, what else?

Major metaphors

666__ Much exploited in human-computer interaction

Make user experience moreenjoyable, more motivating, make people feel atease, reduce anxiety- Anthropomorphism

1205__ Who �prefer a more detailed presentation, curvilinear shapes and the absence of some of the more brutal term... favored by male software engineers.�

Marcus (1992)

1278__ who like �suave prose, a restrained treatment of information density, and a classical approach to font selection�

Marcus (1992)

845__ Same as different but individual differences reduced

Matched:participant design:Advantages

155__ Cannot be sure of perfect matching on all differences

Matched:participant design:Disadvantages

435__ Full time: constant input, but lose touch with users

Member of the design team-Degrees of user involvement

869__ Short term: inconsistent across project life

Member of the design team-Degrees of user involvement

1292__ �What kinds of interface support have been provide to help users remember how to carry out tasks, especially for products and operations they use infrequently?�. Which usability goal is this question for?

Memorability

1292__ �What kinds of interface support have been provide to help users remember how to carry out tasks, especially for products and operations they use infrequently?�. Which usability goal is this question for?

Memorability|

179__ Combinations of approaches and �. are often used to obtain different perspectives

Methods

878__ Small screens, small number of keys and restricted number of controls

Mobile challenges

7__ ...are typically abstracted from a theory coming from a contributing discipline

Models

1095__ Usability tests with 100 participants

Multiple methods to evaluate the 1984 OMS

317__ Early simulations of telephone keypad

Multiple methods to evaluate the 1984 OMS

318__ Early tests of printed scenarios & user guides

Multiple methods to evaluate the 1984 OMS

432__ Free coffee and donut tests

Multiple methods to evaluate the 1984 OMS

44__ A �try to destroy it� test

Multiple methods to evaluate the 1984 OMS

553__ Interviews & demos with Olympians outside US

Multiple methods to evaluate the 1984 OMS

727__ Overseas interface tests with friends and family

Multiple methods to evaluate the 1984 OMS

72__ An Olympian joined team to provide feedback

Multiple methods to evaluate the 1984 OMS

759__ Pre-Olympic field-test atan international event

Multiple methods to evaluate the 1984 OMS

824__ Reliability of the system with heavy traffic

Multiple methods to evaluate the 1984 OMS

674__ Need communication both ways

Newsletters and other dissemination devices

636__ Match between system and real world is in�.

Nielsen�s heuristics

52__ Advantages of diff participant design

No order effects

124__ Benefits include(of Synchronous computer mediated communication)

Not having to physically face people may increase shy people�s confidence, Allows people to keep abreast of the goings-on in an organization without having to move from their office

1206__ Why are Direct Manipulation (DM) interfaces so enjoyable (Choose 3)?

Novices can learn the basic functionality quickly,Experienced users can work extremely rapidly to carry out a wide range of tasks, even defining new functions,Users can immediately see if their actions are furthering their goals and if not do something else

695__ Notes, pictures, recordings,Video,Logging

Observation & interviews

17__ ...is the process through which categories, their properties, and dimensions are discovered in the data

Open coding

151__ Can make a big difference to acceptance and success of product

Ownership-Importance of involving users

617__ Make the users active stakeholders

Ownership-Importance of involving users

661__ More likely to forgive or accept problems

Ownership-Importance of involving users

119__ Be treated politely

Participants have a right to

592__ Know the goals of the study

Participants have a right to

593__ Know what will happen to the findings

Participants have a right to

599__ Leave when they wish

Participants have a right to

768__ Privacy of personal information

Participants have a right to

770__ Problems with data gathering

Political problems within the organisation

1283__ �., such as the amount of time available to carry out the evaluation, the availability of participants, and suitable equipment, also impact these decisions

Practical issues

80__ And the more it is processed in terms of thinking about it and comparing it with other knowledge

Processing in memory

991__ The more attention paid to something

Processing in memory

363__ Evolutionary prototyping,�Throw-away� prototyping

Product must be engineered

865__ Shareable interfaces

Provide a large interactional space that can support flexible group working-Advantages

466__ Help users encode files in richer ways

Provide them with ways of saving files using colour, flagging, image, flexible text, time stamping, etc

46__ Academic disciplines contributing to ID

Psychology, Social Sciences, Computing Sciences, Engineering, Ergonomics, Informatics

1197__ Which statement is INCORRECT about qualitative and quantitative?

Qualitative data is data that is easy to measure, count, or express in numerical terms in a sensible fashion (difficult to measure).

1245__ integrity,portability,efficiency,etc

Quality must be attended to

753__ Placement in list is critical

Quit and save need to be far apart

123__ Benefits include(of Asynchronouscomputermediated communication):

Read any place any time, Flexible as to how to deal with it, Can make saying things easier

276__ Designs imply what for implications?

Readily distinguishtheir meaning

393__ External representations

Remind us that we need to do something (to buy something for mother�s day), Remind us of what to do (buy a card), Remind us when to do something (send a card by a certain date)

1078__ Usability engineering lifecycle model

Reported by Deborah Mayhew

1209__ Why �establish�

Requirements arise from understanding users� needs-Establishing requirements

56__ Advantages of online questionnaires

Responses are usually received quickly

555__ Interviews which reflect on an activity that was performed in the recent past, can be called�

Retrospective interviews

1291__ �What is the range of errors that are possible using the product and what measures are there to permit users to recovery easily from them?�. Which usability goal is this question for?

Safety

1291__ �What is the range of errors that are possible using the product and what measures are there to permit users to recovery easily from them?�. Which usability goal is this question for?

Safety|

53__ Advantages of matched participant design

Same as different participants but individual differences reduced

397__ Few individuals, no individual differences

Same:participant design:Advantages

226__ Counter-balancing needed because of ordering effects

Same:participant design:Disadvantages

772__ Problems with online questionnaires

Sampling is problematic if population size is unknown

925__ Task descriptions

Scenarios,Use Cases,Essential use cases

981__ The interviewer starts with preplanned questions and then probes the interviewee to say more until no new relevant information is forthcoming. This can be found in...

Semi-structured Interviews

477__ How are the functions related to each other?

Sequential or parallel?,Categorisations

352__ Evaluating a new kind of interaction: an ambient system

Six evaluation case studies

353__ Evaluating affective: challenge engagement collaborative

Six evaluation case studies

354__ Evaluating cell phonesfor different markets

Six evaluation case studies

355__ Evaluating design ideas mobile device for rural nurses

Six evaluation case studies

505__ Improving a design: the HutchWorld patient support system

Six evaluation case studies

670__ Multiple usability:olympic messaging system(OMS)

Six evaluation case studies

311__ Don�t be inhibited about drawing ability

Sketching

877__ Sketching is important to low-fidelity prototyping

Sketching

752__ Pilot studies

Small trial of main study-Four key issues

680__ Need to optimize the interactions users have with a product

So that they match the users� activities and needs- What to design

163__ Check to ensure that the final interface is consistent

Some examples of goals

497__ Identify the best metaphor on which to base the design

Some examples of goals

504__ Improve the usability of an existing product

Some examples of goals

558__ Investigate how technology affects working practices

Some examples of goals

1051__ Time to complete a task after a specified. time away from the product

Some type of data

1052__ Time to complete a task

Some type of data

699__ Number and type of errors per task

Some type of data

700__ Number of errors per unit of time

Some type of data

701__ Number of navigations to online help or manuals

Some type of data

703__ Number of users completing task successfully

Some type of data

704__ Number of users making a particular error

Some type of data

458__ Guided prompts can help callers back on track

Sorry I did not get all that. Did you say you wanted to fly next Monday

6__ ...are also being used much more for a variety of commercial services

Speech interfaces

1101__ Used early in design

Storyboards

1256__ sketches showing how user progress through using device

Storyboards

710__ Often used scenarios,bringing more detail,to role play

Storyboards

4__ ....are useful when the goals are clearly understood and specific questions can be identified

Structured Interviews

949__ The Star lifecycle model

Suggested by Hartson and Hix (1989)

1030__ There are many practical issues to consider when doing any kind of evaluation, and it is important to identify as many of them as possible before starting the study

TRUE

1045__ This means that just technical concerns, and for interaction design, the three fundamental activities of design listed above are extended to include an activity of producing a version of the design that users can interact with

TRUE

1150__ We chose the term establishing requirements to represent the fact that requirements arise from data gathering, analysis, and interpretation activities and have been established from a sound understanding of the users' needs

TRUE

331__ Empirical studies showing that the aesthetics of an interface can have a positive effect on people's perception of the system's usability (Tractinsky, 1997, 2000)

TRUE

34__ A grounded theory approach to analysis emphasizes the important role of empirical data in the derivation of theory

TRUE

35__ A grounded theory results in an event-driven description which emphasizes information and its propagation through the cognitive system under study

TRUE

576__ It is NOT usual for cognitive prcesses to occur in isolation

TRUE

582__ It is important to test a specific hypothesis that makes a prediction about the way users will perform with an interface

TRUE

64__ All usability and user experience goals will NOT be relevant to design and evaluation of developing

TRUE

667__ Much has been written about the significant cost of fixing errors early in the software development cycle rather than late during the requirements activity.

TRUE

716__ One solution has been to develop rigorous security measures whereby customers must provide various pieces of information after gaining access to their accounts

TRUE

967__ The effect can be to make them annoyed to the point of losing their temper: When a system does what the user wants it to do

TRUE

969__ The exact steps taken to create a product will vary from designer to designer, from product to product, and from organization to organization

TRUE

1009__ The test conditions should be the same for every participant

Testing conditions

1083__ Usability lab or other controlled space

Testing conditions

1236__ developing representative tasks

Testing conditions

23__ 5-10 users typically selected

Testing conditions

532__ Informed consent form explains procedures and deals with ethical issues

Testing conditions

927__ Tasks usually last no more than 30 minutes

Testing conditions

1088__ Usability studies,Usability testing,User testing

The language of evaluation

424__ Formative evaluation,Heuristic evaluation,Predictive evaluation

The language of evaluation

78__ Analytical evaluation,Controlled experiment,Field study

The language of evaluation

908__ Summative evaluation,Usability laboratory,User studies

The language of evaluation

1273__ user testing, inspection, and modeling users� task performance

The main methods are

1176__ What the major metaphors and analogies in conceptual model are used for

The major metaphors and analogies that are used to convey to the user how to understand what a product is for and how to use it for an activity

1162__ What components that a conceptual model should comprise

The major metaphors and analogies, The concepts and the relationships between concepts, The mappings

1191__ Where Evaluate design?

The wide diversity of interactive products gives rise to a range of features that evaluators must be able to evaluate

1196__ Which sentence is true about design principles?

They are intended to help designers explain and improve their design, They ensure that designers have provided certain features at an interface

1269__ understand,identify potential problem,generate metaphors

Three steps:Is there a suitable metaphor?

792__ Provide information about shared objects and progress of collaborative tasks

Tickertape, Babble

588__ Jordon (2000) based on

Tiger�s (1992) framework of pleasure

1200__ Which statement is not a one of benefits of conceptualizing a design in general terms early on in the design process encourages design teams

To become narrowly focused early on

1280__ �. involves a combination of data gathering techniques

Triangulation

1023__ Theories, models, and frameworks provide another way of framing and informing design and research

True

39__ A model is a simplification of some aspect of human�computer interaction intended to make it easier for designers to predict and evaluate alternative designs

True

538__ Interaction design is multidisciplinary, involving many inputs from wide-ranging disciplines and fields.

True

540__ Interaction types (e.g., conversing, instructing) provide a way of thinking about how best to support the activities users will be doing when using a product or service

True

556__ Introducing inconsistency can make it more difficult to learn an interface but in the long run can make it easier to use

True

986__ The main benefit of instructing of interaction types is to support quick and efficient interaction

True

1293__ �horizontal�:wide range of functions, but little detail

Two common types of compromise

1296__ �vertical�: provide a lot of detail for only functions

Two common types of compromise

1293__ �horizontal�:wide range of functions, but little detail

Two common types of compromise|

1296__ �vertical�: provide a lot of detail for only functions

Two common types of compromise|

1281__ �. is always advisable to have a plan of the main topics to be covered

Unstructured Interviews

854__ Selecting terms to convey a person�s feelings, emotions, etc., can help designers understand the multifaceted nature of the user experience

Usability and user experience goals

228__ Current level of performance

Usability engineering orientation

59__ Aim is improvement with each version

Usability engineering orientation

1193__ Which goals are concerned with assessing how useful or productive a system is from its own perspective?

Usability goals

805__ Quality thresholds

Usability goals lead to usability criteria set early on and check regularly-How do you choose among alternatives

283__ Develop usable products

Usability means easy to learn, effective to use and provide an enjoyable experience- Goals of interaction design

1112__ User satisfaction is evaluated using questionnaires & interviews

Usability testing

1113__ User satisfaction questionnaires & interviews provide data about users�opinions

Usability testing

1116__ Users are observed and timed

Usability testing

1133__ Usually not completely replicable,Conditions controlled as much as possible

Usability testing

1284__ �.is an evaluation approach to evaluation that involves measuring users' performance and evaluating their satisfaction with the system in question on certain tasks in a laboratory setting

Usability testing

188__ Comparison of products or prototypes common

Usability testing

217__ Controlled environmental settings

Usability testing

234__ Data collected by video & interaction logging

Usability testing

239__ Data is recorded on video & key presses are logged

Usability testing

398__ Field observations may be used to provide contextual understanding

Usability testing

412__ Focus is on time to complete task & number & type of errors

Usability testing

448__ Goals & questions focus on how well users perform tasks with the product

Usability testing

503__ Improve products,Few participants,Results inform design

Usability testing

566__ Involves recording performance of typical users doing typical tasks

Usability testing

774__ Procedure planned,Results reported to developers

Usability testing

936__ Testing is central

Usability testing

962__ The data is used to calculate performance times, and to identify & explain errors

Usability testing

1194__ Which goals are concerned with how users experience an interactive product from their perspective?

Use experience goals

1058__ Triangulation

Use more than one approach-Four key issues

1228__ as a means of co-operation across professional boundaries

Used throughout design in various ways

1253__ scripts for user evaluation of prototypes concrete tasks

Used throughout design in various ways

1087__ Usability principles (Nielsen 2001) Visibility of system status, Match between system and the real world

User control and freedom, Consistency and standards, Help users recognize, diagnose and recover from errors, Error prevention, Recognition rather than recall, Flexibility and efficiency of use, Aesthetic and minimalist design, Help and documentation

1181__ When a system does not provide sufficient information to enable the user to know what to do

User frustration

1182__ When a system doesn�t do what the user wants it to do

User frustration

1183__ When a system requires users to carry out too many steps to perform a task, only to discover a mistake was made earlier and they need to start all over again

User frustration

1185__ When a user�s expectations are not met

User frustration

1186__ When an application doesn�t work properly or crashes

User frustration

1188__ When error messages pop up that are vague, obtuse or condemning

User frustration

1190__ When the appearance of an interface is garish, noisy, gimmicky or patronizing

User frustration

1195__ Which is not one of main options in presenting the findings of data analysis?

Using activity theory

388__ Express proposed or imagined situations

Using scenarios in conceptual design

756__ Plus and minus scenarios to explore extreme cases

Using scenarios in conceptual design

1286__ �Does the product provide an appropriate set of functions that will enable users to carry out all their tasks in the way they want to do them?�. Which usability goal is this question for?

Utility

918__ Talk is central

Verbal and non-verba communication

392__ External consistency refers to designing operations, interfaces, etc., to be the same across applications and devices

Very rarely the case, based on different designer�s preference

307__ Do different interface types provide insight?

WIMP, shareable, augmented reality, etc

524__ Increasingly appearing on our screens

Web agents, characters in videogames, learning companions, wizards, pets, newsreaders, popstars- Virtual characters

1232__ conceptual,prototypes new system, complete prototypes

What

1165__ What information needs to be available?

What data is required to perform the task?

480__ How is this data to be transformed by the system?

What information needs to be available?

296__ Difficult, controversial, critical areas

What to prototype?

851__ Screen layouts and information display

What to prototype?

931__ Technical issues,Work flow, task design

What to prototype?

1266__ throughout; finished products evaluated information products

When

523__ Increases learning burden on user, making them more prone to errors

When consistency breaks down

1242__ in natural and laboratory settings

Where

535__ Instructing, conversing, manipulating or exploring

Which interaction type?

746__ Personal information management (PIM) is a growing problem for most users

Who have vast numbers of documents, images, music files, video clips, emails, attachments, bookmarks, etc.,

681__ Need to take into account:

Who the users are. What activities are being carried out, Where the interaction is taking place- What to design

1267__ to check that users can use the product and that they like it

Why

495__ Identify and explain the nature and causes of problems users encounter

Why do we need to understand users

963__ The design of spaces for human communication and interaction

Winograd (1997)

542__ Interface metaphor is NOT a name for describing specific operation, is that true? If not, what else?

a A central component of a conceptual model

729__ Paradigms defines

a A particular approach that has been adopted by a community in terms of shared assumptions, concepts, values and practices

730__ Paradigms refer to a new generation of user�computer environments, is that true? If not, what else?

a A particular approach that has been adopted by a community in terms of shared assumptions, concepts, values and practices

348__ Ethnography is vary along a scale from �outside�to �inside�, is that true? If not, what else?

a A philosophy with a set of techniques that include participant observation and interviews

454__ Grounded Theory is used for analyzing collaborative work, is that true? If not, what else?

a Aims to derive theory from systematic analysis of data

189__ Components of interactive design is NOT include anthropology, if NOT, what else?

a All of above

250__ Decision-making NOT involving congnition process, is that true? If not, what else?

a All of above

648__ Metaphor is browsing, analogy is drawing can be called different from metaphor & analogy, is that true? If not, what else?

a Both the same

767__ Principle of "Having similar operations and use similar elements for achieving similar task" is NOT a concept of affordance, but:

a Consistency

433__ Frequently repeat actions performed on multiple objects is cons when using interface metaphors, if NOT, what else?

a Design to look & behave literally like the physical entity it is being compare with

807__ Quantitative data is expressed the nature of elements, is that true? If not, what else?

a Expressed as numbers

86__ Another person decides to start speaking is rule 1 of Conversational mechanisms

a FALSE

1018__ Theoretical frameworks for qualitative analysis is retributed Cognition, is that true? If not, what else?

a Grounded Theory

425__ Four basic activities in Interaction Design are: Building needs, Verify alternative designs, Developing interactive versions, Evaluating designs, is that true? If not, what else?

a Identifying needs, Developing alternative designs, Building interactive versions, Evaluating designs

841__ Running the interview should be intro, explain the goals, main body, and closure, is that true? If not, what else?

a Intro, warm-up, main body, and closure

500__ Identifying and specifying relevant usability and user experience helps analyzing & evaluating aspects, if NOT? What it is?

a Lead to design of good interactive products

366__ Experiential involves recalling various kinds of knowledge that allow us to act appropriately, is that true? If not, what else?

a Memory

948__ The Star lifecycle model defines iterative framework so ideas can be checked and evaluated, is that true? If not, what else?

a No particular ordering of activities; development may start in any one

1020__ Theories are helping designer constrain and scope the user experience of which they are desinging, is that true? If not, what else?

a Providing of a means of analyzing and predicting the performance of users carrying out tasks for interfaces

815__ Reading, speaking and listening is NOT in cognitive aspects, is that true? If not, what else?

a Reading, speaking and listening

55__ Advantages of online questionnaires are copying and postage costs, is that true? If not, what else?

a Responses are usually received quickly

427__ Four key issues of data gathering are setting goals, Relationship with participants, Triangulation, Semi-structure studies, is that true? If not, what else?

a Setting goals, Relationship with participants, Triangulation, Pilot studies

249__ Decision about conceptual design should NOT be made after commencing any physical design

a TRUE

260__ Design interfaces that constrain and guide users NOT to select appropriate actions after learning

a TRUE

290__ Different data interpretation approaches emphasize difference elements

a TRUE

537__ Interaction design DONT involve many inputs from some disciplines and fields

a TRUE

672__ NOT making information plain when it needs attending to at a given stage of a task

a TRUE

735__ People can NOT design a user experience

a TRUE

1004__ The secondary in stakeholders means who is occasional or via someone else, is that true? If not, what else?

a The who is occasional or via someone else

905__ Structured interviews are rich but not replicable, is that true? If not, what else?

a Tightly scripted

225__ Corrupting visual & model is opposition to using interface metaphors, is that true? If not, what else?

a Too constraining

517__ In requirement design, task analysis focus on articulating existing and envisioned work practices, is that true? If not, what else?

a Use mainly to investigate an existing situation

1124__ Users moving through virtual or physical environment refers conversing interaction modeling, is that true? If not, what else?

a User & system act as dialog partners

436__ Functional requirement is how beautiful enough of GUI need to be, is that true? If not, what else?

a What the system should do

1110__ User frustration happens when a system requires users to carry out specific step to perform a task, is that true? If not, what else?

a When an application doesn�t work properly or crashes

757__ Pointing device interfaces can be defined as could be scrolled, stretched, overlapped, opened, closed, and moved around the screen using the mouse, is that true? If not, what else?

a a mouse controlling the cursor as a point of entry to the windows, menus, and icons on the screen

880__ Social aspects are the actions and interactions that people engage at work, is that true? If not, what else?

a all of above

964__ The distributed cognition approach describes NOT for what happens in a cognitive system, is that true? If not, what else?

a all of above

1213__ Windows were invented to overcome physical constraints of

a computer display, enabling more information to be viewed and tasks to be performed-Windows

1180__ When a person manipulates the physical object/s it causes

a digital effect to occur, e.g. an animation-Tangible interfaces

326__ Elvin is

a distributed awareness system that provides a range of client services (Segall and Arnold,1997)

512__ In general, the term "affective" refers to emotional skills, is that true? If not, what else?

a emotional response

149__ Can encourage users toexplore different parts of

a game or story-Interfaces and interactions

328__ Embodied conversational interface agents are formed, often to be understood as 3D characters in video games or other forms of entertainment, is that true? If not, what else?

a generating verbal and non-verbal output

207__ Consider which interface is best for

a given application or activity

27__ A conceptual model is:

a high-level description of how a system isorganized and operates. (Johnson andHenderson, 2002, p. 26)

748__ Persuasive technologies is how technologies can be implemented to change people�s attitudes and behavior, is that true? If not, what else?

a how technologies can be designed to change people�s attitudes and behavior

380__ Explain the interactions environment they are working in is awareness mechanism, is that true? If not, what else?

a involve knowing who is around, what is happening, and who is talking with whom

821__ Refers to an attribute of an object that allows people to know how to use it

a mouse button invites pushing, a door handle affords pulling- Affordances

858__ Self-service filling and payment system for

a petrol (gas) station-Kinds of requirements

577__ It is a representation

a plan for development

147__ Can constrain designers in the way they conceptualize

a problem space- Problems with interface metaphors

513__ In interaction design it can be (among other things)

a series of screen sketches,a storyboard,a Powerpoint slide show

31__ A framework is

a set of interrelated concepts and/or a set of specific questions

418__ For software-based prototyping maybe there is

a slow response? sketchy icons? limited functionality?

958__ The current speaker chooses the next speaker by asking an opinion is rule 3 of Conversational mechanisms, is that true? If not, what else?

a the current speaker continues talking

655__ Models the information processes of

a user interacting with a computer- Model Human processor(Card et al, 1983)

653__ Models of affect provide

a way of conceptualizing emotional and pleasurable aspects of interaction design

43__ A theory is

a well-substantiated explanation of some aspect of a phenomenon

1262__ there are 4 types of qualitive analysis that we discuss in Simple qualitative analysis, is that true? If not, what else?

a. 3

1260__ there are 3 degrees of user involvement, is that true? If not, what else?

a. 4

93__ Appliance interface type that expert use in AutoCAD, is that true? If not, what else?

a. Command

546__ Interface type in 1980s included Advanced Graphical, Web, Speech and Appliance, is that true? If not, what else?

a. Command and WIMP/GUI

1069__ UbiComp means compters have a strong influence, is that true? If not, what else?

a. Computers would be designed to be embedded in the environment and very popular

990__ The mappings between the ... and the user experience the product is designed to support

a. Concepts

1034__ There are two types of design: Social and physical model, is that true? If not, what else?

a. Conceptual and physical model

32__ A fundamental aspect of interaction design is to develop?

a. Conceptual model

900__ Steps designer have to do immediately after constructing conceptual model is considering interface types, is that true? If not, what else?

a. Considering interaction types

233__ Data calculation result & Information is displayed of experiments: are difference between Data and Information, is that true? If not, what else?

a. Data is conclusions maybe drawn, Information is the result of analyzing and interpreting data

253__ Depend on the interface of product itself, we implement evaluation, is that true? If not, what else?

a. Depend on the type of product itself

971__ The first step of DECIDE framework points to

a. Determine the goals

889__ Sounds should be audible and ... in cognition

a. Distinguishable

511__ In evaluating,the environment influencing the findings is...

a. Ecological validity

13__ ...immerse themselves in the culture that they study

a. Ethnographers

1173__ What is the second step of DECIDE framework?

a. Explore the questions

476__ High fidelity prototyping uses materials that you would expect to be in Requirement, is that true? If not, what else?

a. Final product

1031__ There are three main types of Data gathering, what are they?

a. Interviews, questionaires, and observation

1070__ UnderseaGrip device WetPC company created for undersea divers, is that true? If not, what else?

a. KordGrip

813__ Random and semantic are two main rating scales, is that true? If not, what else?

a. Likert and semantic

782__ Prototype has two kinds: Imprtant and non-important, is that true? If not, what else?

a. Low and high fidelity

650__ Middle value of data when ranked is called...

a. Median

404__ Figure that appears most often in the data is called...

a. Mode

656__ Money is what they enrich the interview experience, is that true? If not, what else?

a. Props

509__ In evaluating,can the findings be generalized?is...

a. Scope

706__ Observation is one of the types of interviews, is that true? If not, what else?

a. Structured

1032__ There are three types of experimental design: different- participants, same-participants, & matched participants

a. TRUE

1035__ There are two types of prototype including: low fidelity and high fidelity prototype, is that true? If not, what else?

a. TRUE

1068__ Typically observation and interviews are used to collect field studies data

a. TRUE

1079__ Usability goals include effectiveness, efficiency, safety, utility, learnability, and memorability

a. TRUE

1090__ Usability testing is an adapted form of experimentation

a. TRUE

1092__ Usability testing is done in controlled conditions

a. TRUE

1145__ Walkthroughs, as the name suggests, involve user in walking through scenarios with prototypes of the application

a. TRUE

1214__ Workshops are used in develop JAD model?

a. TRUE

1223__ a storyboard is a prototype

a. TRUE

1265__ there is managed discussion that leads to agreed decisions in Pluralistic walkthrough

a. TRUE

358__ Evaluation & design are closely integrated in user-centered design.

a. TRUE

368__ Experiments aim to test hypotheses by manipulating certain variables while keeping others constant

a. TRUE

36__ A low fidelity prototype is NOT one that look like very much like the final product

a. TRUE

374__ Expert evaluation: heuristic & walkthroughs

a. TRUE

399__ Field studies are done in natural environments

a. TRUE

423__ Formative evaluation, an evaluation to check that the product continues to meet user's need is done during designing

a. TRUE

473__ Heuristic evaluation relatively easy to learn

a. TRUE

49__ Activity theory (AT) is a product of Soviet psychology

a. TRUE

583__ It is sometime assumed that certain forms of data gathering will NOT result in quantitative data and others will only result in qualitative data?

a. TRUE

669__ Multidisciplinary teams strong to communicate and progress forward the designs being create

a. TRUE

754__ Pluralistic walkthrough calls: Variation on the cognitive walkthrough theme.

a. TRUE

761__ Predictive models are used to evaluate systems with predictable tasks such as telephones

a. TRUE

762__ Predictive models is less expensive than user testing

a. TRUE

764__ Predictive models provide a way of evaluating products or designs without directly involving users

a. TRUE

935__ Testing is a central part of usability testing

a. TRUE

945__ The DECIDE framework provides a useful checklist for planning an evaluation study

a. TRUE

103__ Audio recording, taking photographs and video recording are common form of data recording, is that true? If not, what else?

a. Taking notes, audio recording, taking photographs and video recording

984__ The kind of coupling to use between the physical action and digital effect,is issue of...

a. Tangible interface

96__ As Winograd(1997),HCI means

a. The design of spaces for human communication and interaction

1054__ To check that developer can design the product is why we have to evaluate, is that true? If not, what else?

a. To check that users can use the product and that they like it

830__ Requirements arise from understanding users' needs is...

a. Why 'establish' req

174__ Cognitive walkthroughs are guided by the second question

a. Will the user notice that the correct action is available?

1007__ The term lifecycle model used to represent a model that captures a set of activities and how they are related, is that true? If not, what else?

a. activities and how they are related

1033__ There are three types of experimental design

a. different-same-matched participants

1063__ Two different kinds of traditional requirements are functional and non-functional, is that true? If not, what else?

a. functional and non-functional

120__ Because of satisfying users, we need to involve users in interaction design, is that true? If not, what else?

a. get realistic expectations, no surprises, no disaspointment

950__ The aim of field study

a. is to understand what users do naturally and how technology impacts them.

50__ Add up values and divide by number of data points is called...

a. mean

291__ Different evaluation approaches and methods are often combined in

a. one study

973__ The further away & the ... the object, the longer the time to locate it and point to it.

a. smaller

1254__ simulations & prototypes are observed,recorded and analysed is found in...

a. user-centered quantitative analysis

191__ Compromises in prototyping can be

a. vertical & horizontal

1215__ Would radically change the way people think

about and interact with computers-Ubicomp

933__ Tendency to play video clips and animations,while skimming through

accompanying text or diagrams-Interfaces and interactions

584__ It requires taking into

account a number of interdependent factors, including context of use, type of activities,cultural differences, and user groups

216__ Continuous representation of objects and

actions of interest- Core principles of DM

104__ Averages-Mean

add up values and divide by number ofdata points

1053__ To be able to create engaging user experiences they also need to understand how emotions work, what is meant by ........., and the role of narrative in human experience

aesthetics, desirability

247__ Decide on whether phrases will

all be positive, all negative or mixed-Questionnaire design

444__ Generating .... is a key principle in most design disciplines, and one that should be encouraged in interaction design

alternatives

1039__ These may be identified by the users, through a retrospective discussion of a recent event, or they may be identified by an observer either through studying video footage, or from observation of the event in real time, can be found in�.

analyzing critical incidents

1240__ horizontal surfaces compared with vertical ones support more turn-taking

and collaborative working in co-located groups

357__ Evaluating what is being built throughout the process

and the user experience it offers- What is involved in the processof interaction design

263__ Design interfaces to have similar operations

and use similar elements for similar tasks- Consistency

999__ The propensity people have to attribute human qualities to objects is called...

anthropomorphism

678__ Need to first think about how the system will

appear to users (i.e. how they will understand it)- conceptual model

585__ It was simple, clear, and obvious to the users how to use the

application and what it could do

453__ Graphical representations (as discussed above) may be

appropriate for presentation

1024__ Theory is only

approximation of what happens and is greatly simplified

725__ Others by users who

are collocated or at a distance-Advanced graphical interfaces

1073__ Unstructured

are not directed by a script.Rich but not replicable-Simple qualitative analysis

820__ Reeves and Naas (1996)

argue that comput should be made to apologize

811__ Questions get refined

as understanding grows-Ethnography

1014__ The way in which experts are intended to use these heuristics is by judging them against �.

aspects of the interface

492__ Icons are

assumed to be easier to learn and remember than commands-Icon design

170__ Cognition involves several processes including

attention, memory, perception and learning

890__ Sounds should be

audible and distinguishable- Design implications

494__ Idea is they are

automatically forwarded to the appropriate service

210__ Consistency not called "Having attribute of an object that people know how to use it", so this is concept of:

b Affordance

765__ Presentation is the process to concentrate on, from the range of posibility available, is that true? If not, what else?

b Attention

802__ Qualitative data is expressed as numbers, is that true? If not, what else?

b Difficult to measure sensibly as numbers

1114__ User-centered approach is based on later focus on users and tasks, is that true? If not, what else?

b Empirical measurement

100__ Asynchronous computer- mediated communication defines communication takes place remotely at same times

b FALSE

1107__ User frustration NOT happens when a system requires users to carry out specific step to perform a task

b FALSE

1108__ User frustration NOT happens when an application doesn�t work properly or crashes

b FALSE

129__ Bordering and spacing are NOT effective visual ways of separating info that makes it easier to perceive and locate items

b FALSE

288__ Different approaches emphasize different elements e.g. class diagrams for non-object-oriented systems, entity-relationship diagrams for data intensive systems

b FALSE

327__ Embodied conversational interface agents are formed, often to be NOT understood as generating verbal and non-verbal output

b FALSE

390__ Expressive interfaces is NOT how the �appearance�of an interface can affect users

b FALSE

417__ Focussed and divided attention NOT enables us to be selective in terms of the mass of competing stimuli but limits our ability to keep track of all events

b FALSE

491__ Icons and other graphical representations should NOT enable users to readily distinguish their meaning

b FALSE

529__ Information at the interface should NOT be structured to capture users�attention

b FALSE

543__ Interface metaphors are NOT commonly used as part of a conceptual design

b FALSE

733__ People DO design a sensual experience

b FALSE

747__ Persuasive technologies is how technologies can NOT be designed to change people�s attitudes and behavior

b FALSE

912__ Synchronous computer- mediated communication defines conversations supported in offline through paper notes

b FALSE

161__ Challenging is one of followings that users experience goals, but what is NOT?

b Frustrating

430__ Frameworks are typically abstracted from a contributing discipline that can be apply in interaction design, is that true? If not, what else?

b Helping designer constrain and scope the user experience of which they are desinging

775__ Process of interaction design is NOT: Identify version - Develop user experience - Building design - Evaluate needs, but:

b Identify needs - Develop design - Building version - Evaluate user experience

118__ Be audible and distinguishable imply for implications, is that true? If not, what else?

b Information is acquired and transformed into experiences

278__ Designs imply what for perception and recognition?

b Information is acquired and transformed into experiences

515__ In requirement design, data interpretation focus on articulating existing and envisioned work practices, is that true? If not, what else?

b Initial interpretation before deeper analysis

337__ Encouraging creativity and playfulness is one of benefits on instruction issuing, is that true? If not, what else?

b Interaction is quick & efficient

893__ Spiral Lifecycle model defines iterative framework so ideas can be checked and evaluated, is that true? If not, what else?

b Iterative framework so ideas can be checked and evaluated

721__ Open questions have predetermined answer format, e.g., �yes�or �no�, is that true? If not, what else?

b No predetermined format

1072__ Unstructured interviews are not directed by a script, is that true? If not, what else?

b Not directed by a script

868__ Shneiderman outlines one of core principle that need to follow how the system actually works is portrayed to the user through the interface, if NOT, what else?

b Rapid reversible incremental actions with immediate feedback about object of interest

451__ Good utility is one of followings that is usability goals, but what NOT?

b Satisfactory

261__ Design interfaces that promote recall NOT rather than recognition by using menu, icon, and consistently placed objects

b TRUE

957__ The current speaker chooses the next speaker by asking an opinion is rule 1 of Conversational mechanisms

b TRUE

960__ The current speaker continues talking is rule 3 of Conversational mechanisms

b TRUE

38__ A main reason of having better understanding of people in context in which they live, work, and learn is NOT that can help designer evaluate user experience of product to fit it, but?

b That can help designer understand how to design interactive product to fit it

211__ Construction, frameworks provide another way of framing and informing design and research, is that true? If not, what else?

b Theories, models

568__ Involving identifying human activities and interactivites that are problematic can be problem space, is that true? If not, what else?

b Usability and user experience goals can be overlooked

619__ Making less underlying assumptions and claims can be called problem space, is that true? If not, what else?

b Usability and user experience goals can be overlooked

304__ Distributed Cognition are models the mediating role of artifacts, is that true? If not, what else?

b Used for analyzing collaborative work

992__ The more feedback functions are, the more likely users will be able to know what to do next, if NOT? What else?

b Visibility

685__ Non-functional requirement is what the system should do, is that true? If not, what else?

b What response time system should be?

1109__ User frustration does NOT happen when a user�s expectations are not met, is that true? If not, what else?

b When a system requires users to carry out specific step to perform a task

959__ The current speaker continues talking is rule 2 of Conversational mechanisms, is that true? If not, what else?

b another person decides to start speaking

382__ Explain the interactions environment they are working in is conversational mechanism, is that true? If not, what else?

b enable people to coordinate their "talk" with one another, allowing them to know how to start and stop

391__ Expressive interfaces is how the �UI�of an interface can affect users, is that true? If not, what else?

b how the �appearance�of an interface can affect users

647__ Menus interfaces can be defined as offering lists of options that could be scrolled through and selected, is that true? If not, what else?

b offering lists of options that could be scrolled through and selected

734__ People act through language is the basic premise of the language/action framework, is that true? If not, what else?

b people act through language

739__ People often prefer humanlike to those that attempt to be simple cartoon-like agents, is that true? If not, what else?

b simple cartoon-like agents, humanlike

896__ Star lifecycle model was proposed by Hartson and Hix in 80s, is that true? If not, what else?

b. 1980s

1261__ there are 3 frameworks do we use in the analysis of qualitative data, is that true? If not, what else?

b. 3

1263__ there are 6 form main types of interviews, is that true? If not, what else?

b. 4

1148__ Waterfall lifecycle model including 5 steps, is that true? If not, what else?

b. 5 steps

547__ Interface type in 1990s included: Advanced Graphical, Web, Speech and Mobile, is that true? If not, what else?

b. Advanced Graphical, Web, Speech, Pen, gesture, touch and Appliance

1010__ The third step of DECIDE framework points to

b. Choose the evaluation approach and methods

62__ Alice is the intelligent agent that guides visitor to the website Agentland, is that true? If not, what else?

b. Cybelle

1074__ Usability Engineering Lifecycle was proposed by Hartson and Hix, is that true? If not, what else?

b. Deborah Meyhew

1171__ What is the fifth step of DECIDE framework?

b. Decide how to deal with the ethical issues

1170__ What is one of the steps of DECIDE framework?

b. Determine the goals

9__ ...disciplines contributing to ID

b. Ergonomics

1163__ What does Association for Computing Machinery (ACM) provided for professionals to deal with their issues?

b. Ethical code

1006__ The term lifecycle model is used to represent a model that NOT captures a set of activities and how they are related

b. FALSE

1011__ The three main evaluation approaches are NOT included: usability testing, field studies, and analytical evaluation

b. FALSE

1026__ There are 5 evaluation case studies in chapter 12

b. FALSE

1029__ There are less issues to consider before conducting an evaluation study

b. FALSE

1062__ Two common compromises of prototype including high and low prototype

b. FALSE

1076__ Usability and user experience goals should be separated with appropriate measures

b. FALSE

1084__ Usability laboratory is a laboratory that is designed for formative evaluation

b. FALSE

1089__ Usability testing NOT involves measuring typical user's performance on typical task

b. FALSE

1106__ User characteristics capture the normal attributes of the intended user group

b. FALSE

1258__ the fourth step of DECIDE framework is to explore the questions

b. FALSE

140__ CASE STUDY 8.1 NOT uses ethnographic data to understand Idian ATM usage?

b. FALSE

162__ Chapter 8 NOT discuss about Data analysis, interpretation and presentation?

b. FALSE

235__ Data gathering for requirement including: Interview, questionaire, and studying documentation

b. FALSE

238__ Data in the qualitative data is NOT more difficult to measure than quantitative data

b. FALSE

241__ Data requirements capture the type, volality, size/amount, persistence, accuracy, and value of the non-required data?

b. FALSE

341__ Environmental requirements or context of use refer to the circumstances in which the interative product will be NOT expected to operate?

b. FALSE

360__ Evaluation and feedback are central to interaction design is NOT the cause of why prototyping

b. FALSE

369__ Experiments for research is not completely replicable

b. FALSE

403__ Field study is a study that is done in a laboratory

b. FALSE

426__ Four categories of user(Eason,1987)

b. FALSE

437__ Functional requirements capture what the product should NOT do?

b. FALSE

445__ Generating alternatives is NOT a key principle in most design disciplines

b. FALSE

450__ Good at displaying a small number of options at the same time is NOT advantage of flat menu

b. FALSE

475__ High fidelity prototyping uses materials that you would NOT expect to be in the final product

b. FALSE

545__ Interface type in 1980s NOT included command and WIMP/GUI

b. FALSE

607__ Low-fidelity Prototyping is evaluation and feedback are central to interaction design

b. FALSE

744__ Performed by anyone in Pluralistic walkthrough

b. FALSE

755__ Pluralistic walkthrough had it lent well to participatory design

b. FALSE

763__ Predictive models is usefulless limited to systems with predictable tasks -e.g., telephone answering systems, mobiles, cell phones, etc

b. FALSE

798__ QWERTY NOT means name of a keyboard

b. FALSE

812__ RAD is stand for Rare Application Development?

b. FALSE

894__ Spiral model is NOT developed by Barry Boehm?

b. FALSE

919__ Tangible interfaces are NOT type of interaction and they use sensor-based

b. FALSE

944__ The DECIDE framework provides a useful checklist for lab and checking work progress

b. FALSE

988__ The main methods used in evaluation are: observing users, asking users their opinions and asking experts their opinions

b. FALSE

732__ Pen interface is that the commercial application Sony's EyeToy used, is that true? If not, what else?

b. Gesture

153__ Can shrink or switch is advantage of flat menu, is that true? If not, what else?

b. Good at displaying a small number of options at the same time

876__ Sketches of screens,task sequences and 'Post-it' notes are...

b. Low-fidelity Prototyping

18__ ...provide a way of conceptualizing emotional and pleasurable aspect of interaction design

b. Models of affect

799__ QWERTY means name of a equipment, is that true? If not, what else?

b. Name of keyboard

402__ Field study is a study that is done in a laboratory, is that true? If not, what else?

b. Natural environment

606__ Low fidelity prototyping may be paper and cardboard, is that true? If not, what else?

b. Paper and cardboard

306__ Diversity of techniques now used to change what they do or think,is found in...

b. Perception

1047__ Three categories of user including: primary, secondary, and the last, is that true? If not, what else?

b. Primary, secondary, and tertiary

836__ Review is NOT one of the seven secrets that Kelley (2001) describles for better brainstorms, is that true? If not, what else?

b. Review

1129__ Users' reactions and performance to scenarios,manuals,simulations & prototypes are observed,recorded and analysed

b. TRUE

273__ Designing interactive products to support the way people communicate and interact in their everyday and working lives

b. TRUE

464__ Having a good understanding of the problem space can help inform the product

b. TRUE

816__ Receive from Customer is TRUE in Conceptual design, is that true? If not, what else?

b. Transform from user requirements/needs

1085__ Usability laboratory is a laboratory that is designed for usability testing, is that true? If not, what else?

b. Usability testing

715__ One of the dangers of producing running prototypes is: Manager like it, is that true? If not, what else?

b. User may believe that the prototype is the system

1135__ VR/VE stands for Virtual Relationship/Virtual Entry, is that true? If not, what else?

b. Virtual Reality/Virtual Environments

1111__ User interact system, but developer is responding to output rather than the system is...

b. Wizard of Oz

937__ Testing the size of the keys on the cell phone can be done in a school, is that true? If not, what else?

b. a laboratory

177__ Cognitive walkthroughs focus on

b. designer presents an aspect of the design & usage scenarios

842__ SPSS is one of the more popular quantitative analysis boxes, is that true? If not, what else?

b. packages

340__ Environmental requirements or context of use include the aspects of social, organizational and technical environment, is that true? If not, what else?

b. physical, social, organizational and technical environment

442__ Geert Hofstede, management theorist identified "dimensions' of national culture including living distance, idividualism,masculinity - femininity, and uncertainty avoidance, is that true? If not, what else?

b. power distance, idividualism,masculinity - femininity, and uncertainty avoidance

696__ Novices can learn the

basic functionality quickly- Why are DM interfaces so enjoyable

1103__ Used mainly as the

basis for evaluating systems- Usability principles

169__ Co-operation of people

being observed is required-Ethnography

985__ The kind of coupling to use

between the physical action and digital effect

1016__ The �gulfs� explicate the gaps that exist

between the user and the interface

459__ HCI has moved

beyond designing interfaces for desktop machines

1127__ Users read the web like a

billboard going by at 60 miles an hour-Usability versus attractiveness debate

1230__ be aware of

both people�s sensitivities and their capabilities

624__ Many designed to be very detailed and animated making them

both visually attractive and informative-Icons

441__ GUIs provide visually-based options that users need only

browse through until they recognize one- Recognition versus recall

987__ The main methods are

bserving, asking users, asking,experts

859__ Semi-structured - guided

by a script but interesting issues can be explored in more depth. Can provide a good balance between richness and replicability

482__ How many rules of Conversational mechanisms?

c 3

167__ Closed questions have no predetermined format, is that true? If not, what else?

c A predetermined answer format, e.g., �yes�or �no�

201__ Conflicts with design principles is mistake made when designing interface metaphors, is that true? If not, what else?

c All of the above

237__ Data gathering techniques can be combined depending on participants, is that true? If not, what else?

c All of the answers

125__ Benefits of conceptualizing a design early encourages design team: Asking about how the conceptual model will be understood by targeted users, is that true? If not, what else?

c Asking about how the conceptual model will be understood by targeted users

620__ Manipulating interaction modeling is NOT user & system act as dialog partners, if NOT, what else?

c Capitalize users' knowledge of how they do in physical world

395__ Feedback, is NOT principle of "Determine ways of restricting kinds of user interaction that can take place at a given moment", so whats in these?

c Constraint

215__ Context of use, user experience, culture differences, user groups optimize interaction between users & interactive product requires, is that true? If not, what?

c Context of use, types of activity, culture differences, user groups

1123__ Users moving through virtual or physical environment is instructing interaction modeling, is that true? If not, what else?

c Describing how users carry out their tasks by telling the system what to do

349__ Evaluate aspects of interactive product is NOT central to interaction design, so what is?

c Determine how to create quality user experiences

1050__ Three principles of User-centered design are on time focus, Empirical measurement, Iterative design, is that true? If not, what else?

c Early focus, Empirical measurement, Iterative design

643__ Memorability refers to the way a product support users in carrying out their task, is that true? If not, what it is?

c Efficiency

496__ Identify needs & establishing is NOT basic activities in Interaction Design, but:

c Evaluating needs & task-domains through users experience

48__ Activity Theory is used for analyzing collaborative work, is that true? If not, what else?

c Explains human behaviorin terms of our practical activity with the world

1055__ Traditional �waterfall� lifecycle defines iterative framework so ideas can be checked and evaluated, is that true? If not, what else?

c From top to down engineering

874__ Simple quantitative analysis should be semi-structured, is that true? If not, what else?

c Graphical representations

771__ Problems with online questionnaires preventing individuals from responding more than two, is that true? If not, what else?

c Individuals have also been known to change questions in email questionnaires

646__ Memory refers to how the info is acquired from the environment via the different sense organs, is that true? If not, what else?

c Perception

902__ Stress that it is a description of the user interface is referred to define conceptual model, is that true? If not, what else?

c Point out that it is a structure outlining the concept and relationship between user interfaces

1001__ The relationship between users experience & product concepts is one of components on conceptual model of Johnson & Henderson (2002), is that true? If not, what else?

c The concepts that users are exposed to through the product

997__ The primary in stakeholders means the who is frequent hands-on, is that true? If not, what else?

c The who is frequent hands-on

1046__ Those who receive output from the product are the users/stakeholders, is that true? If not, what else?

c Those who in the primary, the secondary, the tertiary

516__ In requirement design, scenarios focus on initially interpretation before deeper analysis, is that true? If not, what else?

c Used to articulate existing and envisioned work practices.

781__ Pros when using interface metaphors is involving manipulating objects and capitalizing users knowledge, is that true? If not, what else?

c Used to explain unfamiliar or hard to grasp things

75__ An increasingly popular form of well-designed interfaces is to create agents and other virtual characters as part of an interface, is that true? If not, what else?

c anthropomorphism

917__ Talk and the way it is managed is integral to collaborative technology, is that true? If not, what else?

c coordinating social activities

1211__ Windows interfaces can be defined as represented applications, objects, commands, and tools that were opened when clicked on, is that true? If not, what else?

c could be scrolled, stretched, overlapped, opened, closed, and moved around the screen using the mouse

1212__ Windows interfaces can be

c could be scrolled, stretched, overlapped, opened, closed, and moved around the screen using the mouse

595__ Language/action framework was developed to take place when a group of people act or interact together to achieve something, is that true? If not, what else?

c inform the design of systems to help people work more effectively through improving the way they communicate with one another

381__ Explain the interactions environment they are working in is co-ordination mechanism, is that true? If not, what else?

c take place when a group of people act or interact together to achieve something

839__ Rules of Conversational mechanisms are followings, is that true? If not, what else?

c the current speaker chooses the next speaker by asking an opinion

85__ Another person decides to start speaking is rule 1 of Conversational mechanisms, is that true? If not, what else?

c the current speaker chooses the next speaker by asking an opinion

325__ Elicit good feelings in people are concerned with affective aspects of interaction design, is that true? If not, what else?

c the way interactive systems make people respond in emotional ways

1093__ Usability testing was the dominant evaluation approach in the 70s, is that true? If not, what else?

c. 1980s

244__ Debriering session in which experts work together to prioritize problems in...step of heuristic evaluation

c. 3

1025__ There are 2 key issues in Data gathering, is that true? If not, what else?

c. 4

1259__ there are 3 basic activities in Interaction Design, is that true? If not, what else?

c. 4

1264__ there are 6 steps in DECIDE framework help you plan your evaluation studies and to reminde you about the issues you need to think about, is that true? If not, what else?

c. 6

22__ 4 is median value of the series numbers (4,5,6,7,7,8,8,8,9), is that true? If not, what else?

c. 7

109__ Awareness is NOT one of the evaluation approachs, is that true? If not, what else?

c. Awareness

726__ Overhearing and overseeing-allows tracking of what others are doing without explicit cues,is found in...

c. Awareness

305__ Distributed cognition approach is introduce in Chapter 1, is that true? If not, what else?

c. Chapter 3

723__ Optimizing the interaction between users and interactive products require taking into account a number of interdependent factors,including...

c. Cultural differences,User groups,Feedback

833__ Researchers at Berkerley (Newman et al.,2003) have been developing a tool to support the informal sketching and prototyping of websites called SKETCH, is that true? If not, what else?

c. DENIM

320__ Easy for coding is value of prototype in design, is that true? If not, what else?

c. Effective role playing exercise

1174__ What is the sixth step of DECIDE framework?

c. Evaluate, analyze, interpret and present the data

1219__ You can test out ideas for yourself is not TRUE in why we use prototype, is that true? If not, what else?

c. Help to create lifecycle model

77__ Analytical evaluation is an approach that include: Heuristic evaluation, field study, and modeling, is that true? If not, what else?

c. Heuristic evaluation, walkthroughs, and modeling

141__ CMM international standard is used in HCI, is that true? If not, what else?

c. ISO13407

615__ Make first questions easy and non-threatening,is step of...

c. Interview

236__ Data gathering for requirement including: interview, observation, and studying documentation, is that true? If not, what else?

c. Interview, questionaire, observation, and studying documentation

344__ Especially for those with poor manual dexterity or 'fat' fingers,is issue of...

c. Mobile interface

156__ Capture user characteristic is not True of Personas, is that true? If not, what else?

c. Not real people, but synthesised from real user characteristics

934__ Tester is involved in Interaction Design, is that true? If not, what else?

c. Process

847__ Sampling can be a problem when the size of a population is unknown as is common online,is issue of...

c. Questionnarie

510__ In evaluating,can the study be replicated?is...

c. Reliability

12__ ...have therapeutic qualities,being able to reduce stress and loneliness

c. Robots interface

920__ Tangible interfaces are type of interaction and they use color-based, , is that true? If not, what else?

c. Sensor-based

879__ Small trial run is pilot study, is that true? If not, what else?

c. Small trial run

457__ Guide those who are vague or ambiguous in their requests for information or services,is issue of...

c. Speech interface

1147__ Waterfall is NOT one of the lifecyle models in software engineering, is that true? If not, what else?

c. Star

219__ Conversations are supported in real-time through voice and/or typing can be found in...

c. Synchronous computer-mediated communication

1189__ When problems are found in user testing, fix them and carry out more tests is found in...

c. User-centered analysis

173__ Cognitive walkthroughs are guided by the first question

c. Will the correct action be sufficiently evident to the user?

446__ Getting requirements right is crucial, is that true? If not, what else?

c. crucial

708__ Observation may be...,in the field or in controlled setting

c. direct and indirect

230__ Danger that users think they have a full system is...

c. high-fidelity

176__ Cognitive walkthroughs experts focus on

c. is told the assumptions about user population, context of use, task details

1086__ Usability means easy to...

c. learn

409__ Fitts�Law is useful for evaluating systems for which ... to locate an object is important, e.g., a cell phone, a handheld devices

c. the time

240__ Data requirements capture the required data of type, volatility, size/amount, accuracy and value, is that true? If not, what else?

c. type, volatility, size/amount, persistence, accuracy and value

134__ Building interactive prototypes that

can be communicated and assessed- What is involved in the processof interaction design

834__ Restricting the possible actions that

can be performed- Constraints

79__ Analyzing video and data logs

can be timeconsuming-Ethnography

913__ Tagged physical objects (e.g., bricks, blocks) that are manipulated in a physical world (e.g., placed on a surface)

can result in other physical and digital events- Manipulating

1159__ Well-designed interfaces

canelicit good feelings in users

365__ Experienced users can work extremely rapidly to

carry out a wide range of tasks, even defining new functions- Why are DM interfaces so enjoyable

468__ Helps overcome some of the navigation problems associated with

cascading menus-Contextual menus

677__ Need to determine how to brand a web page to

catch and keep �eyeballs�-Usability versus attractiveness debate

998__ The principle here is that the data is divided up into elements and each element is then categorized, can be found in�.

categorizing data

136__ But also content and navigation are

central

810__ Questions can be

closed or open-Questionnaires

867__ Shneiderman (1983)

coined the term Direct Manipulation

178__ Collections of

comments, incidents, and artifacts are made-Ethnography

673__ Naming most

common means of encoding them

790__ Provide clear instructionson how to

complete the questionnaire-Questionnaire design

313__ Don�t overload users� memories with

complicated procedures for carrying out tasks- Design implications

609__ Made up of 4 core threads

compositional,, sensual,, emotional, spatio-temporal- Technology as Experience

1021__ Theories tend to be

comprehensive, explaining human�computer interactions

143__ Came from his fascination with

computer games at the time- Direct manipulation

736__ People find it easier to learn and talk about what they are doing at the

computer interface in terms familiar to them - Interface metaphors

692__ Not to become narrowly focused early on, we have to....

conceptualizing a design in general terms early on in the design process

58__ Affective aspects are

concerned with how interactive systems make people respond in emotional ways

651__ Misunderstandings can arise when the system does not know how to parse what the user says

cons of conversational model

1285__ �.is how well it produces the same results on separate occasions under the same circumstances

consistency

1125__ Users notify others as opposed to being

constantly monitored

828__ Reports usually

contain examples-Ethnography

520__ In turn, this can lead the design team to articulate the importance of ...... as a relationship

containership

84__ Another factor that affects the extent to which information can be subsequently retrieved is the �. in which it is encoded

context

110__ Back channeling to signal to

continue and following

298__ Direct observation in

controlled environments-Observation

826__ Remote robots can be

controlled to investigate bombs and other dangerous materials-Robotic interfaces

99__ Assumes that direct manipulation interfaces enable users to feel that they are directly

controlling the digital objects

521__ In..., rules are cycled through recursively

conversational

907__ Such .... mechanisms enable people to coordinate their �talk� with one another, allowing them to know how to start and stop

conversational

1060__ Turn-taking used to

coordinate conversation

1065__ Type of sensor-based interaction, where physical objects, e.g., bricks, are

coupled with digital representations-Tangible interfaces

490__ IDEO:

creates products, services and environments for companies pioneering new ways to provide value to their customers

82__ Annotation involves modifying existing representations through making marks

crossing off, ticking, underlining- Annotation and cognitive tracing

1225__ always use ctrl key plus first initial of the command for an operation

ctrl+C, ctrl+S, ctrl+O- Consistency

132__ Break conventional and

cultural rules

195__ Conceptual model establishes a set of common terms they all understand and agree upon, is that true? If not, what else?

d A high-level description of how a system is organized and operates

274__ Designing usable interactive products DONT require their activities are interacted, if not what else?

d All of above

336__ Encouraging a good response should be ensure questionnaire is well designed, is that true? If not, what else?

d All of answers

277__ Designs imply what for attention?

d All the above

258__ Design feedback & simplicity helps the way people communicate and interact in their everyday lives, if NOT? What it is?

d Analyzing & evaluating aspects

689__ Not Cognition, components is not related in Interaction Design, it is:

d Chrestomathy

251__ Declarations is not the form of speech act theory, is that true? If not, what else?

d Decorative

777__ Products ID supports the way people communicate and interact in everyday lives, which means?

d Design interactive products to support the way people communicate and interact in their everyday lives

135__ Building need activity is NOT the very much at the heart of interaction design, so what?

d Evaluating what has been build

101__ Attention is a state of mind in which we act & react effectively & effortlessly, is that true? If not, what else?

d Experiential

860__ Semi-structured interviews are replicable but may lack richness, is that true? If not, what else?

d Good balance between richness and replicability

742__ Perception involves thinking, comparing and decision-making, that leads to creativity, is that true? If not, what else?

d Reflective cognition

873__ Simple qualitative analysis should be averages, is that true? If not, what else?

d Semi-structured

1077__ Usability engineering lifecycle model defines: from top to down engineering, is that true? If not, what else?

d Stages of identifying requirements, designing, evaluating, prototyping

954__ The best way to present your findings depends on the audience, the presentation, the data gathering and analysis undertaken, is that true? If not, what else?

d The audience, the purpose, the data gathering and analysis undertaken

33__ A fundamental aspect of interactive design is to understand user experience and interaction product, is that true? If not, what else?

d To develop a conceptual model

652__ Models are typically abstracted from a contributing discipline that can be apply in interaction design, is that true? If not, what else?

d Typically abstracted from a contributing discipline that can be apply in interaction design

386__ Exploring interaction modeling is describing how users carry out their tasks by telling the system what to do, is that true? If not, what else?

d Users moving through virtual or physical environment

1143__ Visibility, Constraints, Feedback, Adaption is not the design principles, so what it is?

d Visibility, Constraints, Feedback, Consistency

90__ Anthropomorphism is the attribution of informative and fun, is that true? If not, what else?

d human qualities to objects

329__ Emotional agents are formed, often to be understood as 3D characters in video games or other forms of entertainment, is that true? If not, what else?

d predefined personality and set of moods that are manipulated by users

493__ Icons interfaces can be defined as a mouse controlling the cursor as a point of entry to the windows, menus, and icons on the screen, is that true? If not, what else?

d represented applications, objects, commands, and tools that were opened when clicked on

81__ Animated agents are formed, often to be understood as predefined personality and set of moods that are manipulated by users, is that true? If not, what else?

d tutors, wizards and helpers intended to help users perform a task

172__ Cognitive walkthroughs are guided by ... questions

d. 3

229__ Dancing butter,drinks,breakfast cereals,is known as...

d. Anthropomorphism

1098__ Use techniques that make standout like colour,ordering,spacing,underlining,sequencing and animation,is designed for...

d. Attention

1175__ What kinds of data need to be stored?is...

d. Data req

372__ Experiments test is...

d. Discover new knowledge by investigating the relationship between two or more things

42__ A software protoype can set expectations too high is NOT problem of high-fidelity, is that true? If not, what else?

d. Easy to develop

332__ Enable you to be able to analyze data gathered from observation studies is not one of true main aim of the Chapter 8, is that true? If not, what else?

d. Enable you to be able to analyze data gathered from ethnographys

271__ Designers controlling experiment, is a study that is performed in a laboratory, is that true? If not, what else?

d. Evaluator

857__ Selective coding is NOT one of the approach to analysis in the Grounded theory, is that true? If not, what else?

d. Formative coding

1042__ They use three theorical frameworks, including grounded theory, field study, and activity theory, is that true? If not, what else?

d. Grounded theory, distributed cognition, and activity theory

1003__ The second step of DECIDE framework points to

d. Identify the practical issues

16__ ...is cognitive

d. Interacting with technology

356__ Evaluating the design is NOT one of three fundamental activities that are recognized in all design, is that true? If not, what else?

d. Measure the design

548__ Interface type in 2000s included Advanced Graphical, Web, Speech and Appliance, is that true? If not, what else?

d. Mobile, muptimodal, shareable, tangible, wearable, robotic, augmented and mixed reality

1097__ Use low-fidelity prototyping to get rapid feedback is NOT key guiding principle of conceptual design, is that true? If not, what else?

d. Move to a solution too quickly

479__ How fast will they be stored(e.g.database)?is...

d. Non-functional req

720__ Onsite working is NOT one of steps in user-centered approach, is that true? If not, what else?

d. Onsite working

527__ Individuals have also been known to change questions,is issue of...

d. Questionnarie

645__ Memory involves 2 processes...

d. Recall-directed and recognition-based

882__ Some attributes of prototype may be expensive and complex, is that true? If not, what else?

d. Simple, cheap, and quick to produce

827__ Replicable but may lack richness is found in...

d. Structured qualitative analysis

1177__ What to prototype?

d. Technical issues

508__ In evaluating, is it measuring what you expected?is...

d. Validity

175__ Cognitive walkthroughs are guided by the third question

d. Will the user associate and interpret the response from the action correctly?

1167__ What is a prototype?

d. all the answers

164__ Choose the DECIDE evaluation approach & methods for

d. all the answers

401__ Field studies can be used in product design to

d. all the answers

608__ Low-fidelity Prototyping is

d. all the answers

1080__ Usability goals include efficiency, safety, utility, learnability, and memorability, is that true? If not, what else?

d. effectiveness, efficiency, safety, utility, learnability, and memorability

982__ The keystroke model allows .. to be made about how long it takes an expert user to perform a task

d. predictions

897__ Start soon after

data gathering session-Data interpretation and analysis

1096__ Use a combination of

data gathering techniques-Some basic guidelines

137__ But before

deciding upon these it is important to develop a conceptual model- From problem space to design space

613__ Major problem is

deciding where and how to save them all, then remembering what they were called and where to find them again

533__ Initial interpretation before

deeper analysis-Data interpretation and analysis

886__ Some tasks are better achieved through

delegating rather than manipulating- disadvantageswith DM

1075__ Usability and preference for these control devices varies

depends on the dexterity and commitment of the user-Mobile challenges

872__ Similar to

design principles, except more prescriptive- Usability principles

200__ Conflict with

design principles- Problems with interface metaphors (Nelson, 1990)

676__ Need to consider how best to

design,present, and structure information and system behavior

864__ Shareable interfaces are

designed for more than one person to use-Shareable interfaces

600__ Left dialog box was

designed for white American females- Marcus (1992)

829__ Representations of information need to be

designed to be perceptible and recognizable- Design implications

750__ Physical objects can be

designed to constrain things- Constraints

460__ HCI has traditionally been about

designing efficient and effective systems- Affective aspects

266__ Designed to be similar to a physical entity but also has own properties

desktop metaphor, search engine- Interface metaphors

335__ Encoding is first stage of memory

determines which information is attended to in the environment and how it is interpreted- Processing in memory

1140__ Very common interaction type underlying a range of

devices and systems- Instructing

780__ Props

devices for prompting interviewee, e.g., a prototype, scenario-Enriching the interview process

731__ Payne (1991)

did a similar study and found that people frequently resort to analogies to explain how they work

627__ Many people from

different backgrounds involved- Working in multidisciplinaryteams

186__ Communication takes place remotely at

different times

301__ Disadvantages

difficult to communicate and progress forward the designs being create- Working in multidisciplinaryteams

803__ Qualitative data

difficult to measure sensibly as numbers, e.g. count number of words to measure dissatisfaction

707__ Observation may be

direct or indirect, in the field or in controlled setting

698__ Nowadays, more emphasis on making pages

distinctive, striking, and pleasurable-Web interfaces

83__ Annoying and frustrating

e.g. Clippy- Disadvantages of Virtual characters

1156__ Web used to deceive people into parting with personal details

e.g. paypal, ebay and won the lottery letters- Phishing and trust

697__ Now more about how to design interactive systems that make people respondin certain ways

e.g. to be happy, to be trusting, to learn, to be motivated- Affective aspects

530__ Information at the interface should be structured to capture users� attention

e.g. use perceptual boundaries (windows),colour, reverse video, sound and flashing lights- Attention

405__ File management systems should be designed to optimize both kinds of memory processes

e.g., Search box and history list

185__ Common method used to coordinate collaborative activities,

e.g., checklists, tables, to-do lists- Shared external representations

622__ Many applications have been developed

e.g., email, videoconferencing, videophones, computer conferencing, instant messaging, chatrooms-Designing technologies to support conversations

686__ Non-verbal also used to emphasize and as substitute

e.g., nods, shakes, winks, glances, gestures and hand-raising- Verbal and non-verba communication

1241__ identify any incorrect assumptions they may have about particular user groups

e.g., not all old people want or need big fonts

1179__ When a group of people act or interact together they need to coordinate themselves

e.g., playing football, navigating a ship-Coordination mechanisms

1226__ appreciate that one size does not fit all

e.g., teenagers are very different to grown-ups

71__ Amusing to the designer but not the user

e.g.,Clicking on a link to a website only to discover that it is still �under construction�

70__ Also use of icons and shorthand in texting and instant messaging has emotional connotations,

e.g.I 12 CU 2NITE-created expressiveness

1139__ Various mechanisms and �rules� are followed when holding a conversation

e.g.mutual greetings- Conversational mechanisms

693__ Not to become narrowly focused

early on- Helps the design team

148__ Can enable

easier learning, better understanding, more engagement, and more pleasure-Interfaces and interactions

166__ Closed questions are

easier to analyze, and may be done by computer-Questionnaires

610__ Main benefit is consistent interfaces are

easier to learn and use- Consistency

87__ Another reason is that the way in which you present your requirements may affect your analysis, since it will enable you to identify and express some aspects more ...

easily than others

1279__ �. concerns how the environment in which an evaluation is conducted influences or even distorts the results

ecological validity

130__ Bordering and spacing are

effective visual ways of grouping information- Design implications

519__ In the early days of usability testing, user tests were conducted to investigate the �. of specific features of an interface

efficacy

297__ Digital effects can take place in a number of media and places or can be

embedded in the physical object-Tangible interfaces

289__ Different approaches

emphasize different elements-Data interpretation and analysis

852__ Scroll bars within windows also

enable more information to be-Windows

881__ Social mechanisms, like turn-taking, conventions, etc.,

enable us to collaborate and coordinate our activities

564__ Involves first

encoding and then retrieving knowledge- Memory

1000__ The purpose of expectation management is to ....

ensure that there are no surprises for users when the product arrives

501__ Identifying needs and

establishing requirements for the user experience- What is involved in the processof interaction design

1151__ We don�t remember

everything - involves filtering and processing what is attended to- Memory

14__ ...involves evolving a prototype into the final product

evolutionary prototyping

139__ By ____ it is meant how a product behaves and is used by people in the real world

experience

580__ It is important to point out that one cannot design a user ____ only design for a user ______

experience

514__ In particular, one cannot design a sensual ..... but only create the design ...... that can evoke it.

experience, features

74__ An approach to ethnographic study where user is

expert, designer is apprentice-Contextual Inquiry

421__ Formal meetings

explicit structures such as agendas, memos, and minutes are employed to coordinate the activity- Verbal and non-verba communication

808__ Quantitative data

expressed as numbers

800__ Qualitative analysis

expresses the nature of elements and is represented as themes, patterns,stories

714__ One of the benefits of using ... embellishments is that they provide reassuring feedback to the user

expressive

887__ Sometimes ....have the opposite effect on people

expressive embellishments

51__ Advanced graphical interfaces exist now that

extend how users can access,explore, and visualize information-Advanced graphical interfaces

1015__ The wide diversity of user experience gives rise to a range of features that evaluators must be able to evaluate

false

1028__ There are four types of experimental design, that's true

false

1041__ They define a UI as an abstraction that outlines what people can do with a product and what concepts are needed to understand how to interact with it

false

712__ Once these requirements have been established, they are used to create a design artifact such as laboratory, because it is easier for the evaluators to control the evaluation process

false

968__ The evaluation period, in which the experts are told what to do. A prepared script is useful as a guide and to ensure each person receives the same briefing.

false

979__ The heuristics focus the experts' attention on particular issues, so selecting appropriate heuristics is minnor important

false

1121__ Users gain confidence and mastery and

feel in control- Why are DM interfaces so enjoyable

150__ Can have a higher level of

fidelity with the objects they represent, c.f. multimedia-Interfaces and interactions

309__ Do not involve controlled tests in a laboratory

field studies typically

561__ Involve observation and interviews

field studies typically

776__ Produce qualitative data

field studies typically|Identify practical issues:how to

106__ Averages-Mode

figure that appears most often in the data

671__ Multiple windows can make it difficult to

find desired one, so techniques used-Windows

487__ How to switch attention between them to

find information needed without getting distracted

941__ The ... step in qualitative analysis is to gain an overall impression of the data and to start looking for patterns.

first

1268__ understand how to design interactive products that

fit with what people want, need and may desire- Why go to this length

40__ A number of menu interface styles

flat lists, drop-down, pop-up, contextual, and expanding ones-Menu

952__ The benefit of a�. is that it allows diverse or sensitive issues to be raised that might otherwise be missed

focus group

664__ Most popular use of speech interfaces currently is

for call routing-Get me a human operator

5__ ....involves assigning certain roles to people and prescribing a priori the types of turns that people are allowed to take in a conversation

formal communication

1059__ Tullis (1987)

found that the two screens produced quite different results

165__ Choose the evaluation approachand methods

framework to guide evaluation

246__ Decide how to deal with the ethical issues

framework to guide evaluation

280__ Determine the goals

framework to guide evaluation

351__ Evaluate, analyze, interpret and present the data

framework to guide evaluation

498__ Identify the practical issues

framework to guide evaluation

660__ More fluid and direct styles of interaction involving

freehand and pen-based gestures

801__ Qualitative and quantitative data may be gathered

from any of the three main data gathering approaches

410__ Flashing animations, especially flashing banner ads and pop-up ads, which are very distracting, make me....

frustrated

539__ Interaction design is the umbrella term covering all of these aspects

fundamental to all disciplines, fields, and approaches concerned with researching and designing computerbased systems for people

1117__ Users can immediately see if their actions are

furthering their goals and if not do something else- Why are DM interfaces so enjoyable

711__ On-board ship data analysis system for

geologists searching for oil-Kinds of requirements

1155__ Web interfaces are

getting more like GUIs

428__ Four key issues of data gathering

goals, triangulation, participant relationship, pilot

37__ A main benefit of instructing is to support quick and efficient interaction

good for repetitive kinds of actions performed on multiple objects- Instructing

180__ Combines different media within a single interface with various forms of interactivity

graphics, text, video, sound, and animations-Multimedia

1013__ The way an interface is designed can

greatly affect how well users can perceive, attend, learn and remember how to do their tasks

1036__ There is a wealth of resources now so do not have to draw or invent icons from scratch

guidelines,style guides,icon builders,libraries

308__ Do not always

have a clear goal in mind but react to the world

683__ Nielsen Norman Group:

help companies enter the age of the consumer, designing human-centered products and services

206__ Consider what might

help people in the way they currently do things- Understanding users� needs

794__ Provide users with a variety of ways of encoding digital information to

help them remember where they have stored them| e.g., categories, color, flagging, time stamping- Design implications

795__ Provides a framework that focuses analysis around the concept of an �activity� and

helps to identify tensions between the different elements of the system

786__ Provide a framework for

heuristic evaluation- Usability principles

10__ ...evaluate whether user-interface elements, such as dialog boxes, menus, navigation structure, online help, etc., conform to the principles

heuristics

440__ GUIs now

highly inviting, emotionally appealing, and feel alive-Icons

644__ Memorability refers to

how easy a product is to remember how to use, once learned.

598__ Learnability refers to

how easy a system is to learn to use.

323__ Effectiveness refers to

how good a product is at doing what it is supposed to do

333__ Enables calculations to be made of

how long a user will take to carry out a task- Model Human processor(Card et al, 1983)

779__ Proposes that digital objects be designed so they can be interacted with analogous to

how physical objects are manipulated- Direct manipulation

738__ People make inferencesusing mental models of

how to carry out tasks- Mental models

863__ Several guidelines around that recommend

how to combine multiple media for different kinds of task

252__ Deep versus shallow models

how to drive a car and how it works- Mental models

465__ Help designers think about

how to help users monitor their actions

89__ Anthropomorphism is said to be....

human quality to object propensity

891__ Specific usability and user experience goals need to be

identified, clearly documented and agreed at the beginning of the project- Core characteristics of interaction design

117__ Basic information would be recorded

identify each house-hold,head of house,members,age and medical history

282__ Develop new conceptual frameworks that

identify novel and specific features

1005__ The study goals provide an orienting focus for the formulation of themes, can be found in�.

identifying recurring patterns

214__ Context is

important in affecting our memory (i.e., where, when)- Memory

138__ But considering alternatives is

important to�break out of the box�-Where do alternatives come from

797__ Providing larger-sized tabletops does not

improve group working but encourages more division of labor

741__ Percentages and averages are commonly used

in Interaction Design

299__ Directed dialogs are where the system is

in control of the conversation-Format

452__ Got the computer to perform a range of different calculations and recalculations

in response to user input

562__ Involve users

in the design process- Goals of interaction design

192__ Computers would be designed to be embedded

in the environment-Ubicomp

855__ Selecting things to concentrate on at a point

in time from the mass of stimuli around us- Attention

28__ A cool-off period

include a few easy questions to defuse tension at the end-Running the interview

980__ The impact of a question can be

influenced by question order-Questionnaire design

416__ Focuses on

information propagation &transformation-Distributed Cognition

1222__ a goal-directed problem solving activity informed by

intended use, target domain, materials, cost, and feasibility

1251__ provide new kinds of experience, enabling users to

interact with objects and navigate in 3D space-Virtual reality and virtual environments

621__ Manipulating

interacting with objects in a virtual or physical space by manipulating them

221__ Conversing

interacting with the system as if having a conversation

966__ The do�s and don�ts of

interaction design- Design principles

107__ Avoid cluttering the

interface - follow the google.com example of crisp, simple design-Design implications for attention

227__ Craik (1943) described mental models as

internal constructions of some aspect of the external world enabling predictions to be made- Mental models

1049__ Three main data gathering methods

interviews, questionnaires, observation

557__ Introduction

introduce yourself, explain the goals of the interview, reassure about the ethical issues,ask to record, present any informed consent form-Running the interview

1128__ Users should be

involved through the development of the project- Core characteristics of interaction design

796__ Provides a persona that is welcoming, has personality and makes user feel

involved with them- Virtual characters

232__ Data analysis

is continuous-Ethnography

447__ Getting requirements right

is crucial

614__ Major rethink of what HCI

is in this context-Ubicomp

536__ Instructing

issuing commands using keyboard and function keys and selecting options via menus

749__ Physical actions and button pressing instead of

issuing commands with complex syntax- Core principles of DM

745__ Peripheral awareness

keeping an eye on things happening in the periphery of vision, Overhearing and overseeing - allows tracking of what others are doingwithout explicit cues

903__ Strike a balance between using white space and

keeping the questionnaire compact-Questionnaire design

420__ Form, name types and structure are

key research questions-Research and design issues

319__ Early websites were

largely text-based, providing hyperlinks-Web interfaces

909__ Supply theories, modelling tools, guidance and methods that can

lead to the design of better interactive products

1119__ Users develop an understanding of a system through

learning and using it- Mental models

939__ Text should be

legible and distinguishable from the background- Design implications

1120__ Users experience

less anxiety- Why are DM interfaces so enjoyable

218__ Conventions

like keeping quiet in a library, are a form of courtesy to others

422__ Formal rules

like the writing of monthly reports enable organizations to maintain order and keep track

293__ Different kinds of prototyping

low fidelity,high fidelity

350__ Evaluate multiple design concept. Useful communication device. Address screen layout issues. All are advantage of....

low-fidelity prototype

943__ The ..... that are used to convey to the user how to understand what a product is for and how to use it for an activity.

major metaphors and analogies

1146__ Warm-up

make first questions easy and non-threatening-Running the interview

111__ Badly designed interfaces

make people angry and frustrated

68__ Allows users, especially novices and technophobes, to interact with the system in a way that is familiar

makes them feel comfortable, at ease and less scared- pros of conversational model

602__ Lifecycle models are

management tools,simplified versions of reality-Lifecycle models

885__ Some people take the metaphor of direct

manipulation too literally- disadvantageswith DM

942__ The .... between the concept and the user experience the product is designed to support or invoke.

mappings

196__ Concerned with explaining how we interact with external representations

maps, notes, diagrams- External cognition

105__ Averages-Median

middle value of data when ranked

662__ More usual for stages to be

missed, repeated or out of order

819__ Reduce the chance of

misunderstandings and confusion arising later on- Helps the design team

126__ Benefits

more ideas and designs generated- Working in multidisciplinaryteams

1276__ when frightened or angry we focus narrowly and body responds by tensing muscles and sweating

more likely to be less tolerant- Claims from model

1277__ when happy we are less focused and the body relaxes

more likely to overlook minor problems and be more creative- Claims from model

866__ She may also have a tendency to concentrate �. usability aspect at the expense of missing others.

more on one

940__ The ... attention that is paid to something and the ... it is processed in terms of thinking about it and comparing it with other knowledge

more, more

209__ Consistency is

most important design principle-Research and design issues

385__ Exploit�s users� knowledge of how they

move and manipulate in the physical world- Manipulating

387__ Exploring

moving through a virtual environment or a physical space

1141__ Virtual objects can be manipulated by

moving, selecting, opening, and closing them- Manipulating

394__ Facilitates rapid access to

multiple representations of information-Interfaces and interactions

603__ Limits designers� imagination in coming up with

new conceptual models- Problems with interface metaphors (Nelson, 1990)

691__ Not all tasks can be described by objects and

not all actions can be done directly- disadvantageswith DM

1071__ Unstructured - are

not directed by a script.Rich but not replicable

461__ HTA focuses on physical and observable actions,and includes looking at actions

not related to software or an interaction device-Hierarchical Task Analysis

806__ Quantitative analysis

numerical methods to ascertain size, magnitude, amount

814__ Rapid reversible actions with immediate feedback on

object of interest- Core principles of DM

45__ Able to capitalize on the hugely successful phenomenon

of blogging - Assumptions

346__ Establish a set

of common terms they all understand and agree upon- Helps the design team

257__ Describes these in terms

of propagation across representational state-Distributed cognition

295__ Different perspectives and ways

of seeing and talking about things- Working in multidisciplinaryteams

202__ Conjures up the essence of the unfamiliar activity, enabling users to leverage

of this to understand more aspects of the unfamiliar functionality - Interface metaphors

924__ Task descriptions are

often used to envision new systems or devices-Task analysis

809__ Questionnaires may be

on paper, online or telephone

1064__ Two key models

one outlines what constitutes an �activity�; one models the mediating role of artifacts

560__ Involve more than

one representative from each stakeholder group-Some basic guidelines

658__ More flexible navigation, allowing for selection of

options to be done in the same window-Expanding menus

849__ Schedules used to

organize regular activities in large organizations

383__ Explains human behavior in terms of

our practical activity with the world-Activity Theory

766__ Presentation of the findings should not

overstate the evidence

275__ Designing user experiences for people using interfaces that are

part of the environment with no controlling devices

243__ Debate about differences between

participant observation and ethnography-Ethnography

347__ Ethnography is a philosophy with a set of techniques that include

participant observation and interviews-Ethnography

338__ Ensuring that information, that is

passed around via interconnected displays, devices,and objects, is secure and trustworthy

1247__ interaction designers

people involved in the design of allthe interactive aspects of a product

1244__ information architects

people who come up with ideas of how to plan and structure interactive products

1274__ web designers

people who develop and create the visual design of websites, such as layouts

1271__ user experience designers (UX)

people who do all the above but who may also carry out field studies to inform the design of products

1270__ usability engineers

people who focus on evaluatingproducts, using usability methods and principles

675__ Need to bridge the gulfs in order to reduce the cognitive effort required to

perform a task- The gulfs

20__ ...techniques have been used on the web to entice, cajole, and persuade people to do something they might not have otherwise done

persuasive

737__ People like to share their

photos with the rest of the world- Assumptions

549__ Interfaces are virtual and do not have affordances like

physical objects- What does �affordance� have tooffer interaction design

339__ Environment or context of use

physical: dusty? noisy? vibration? light? heat?humidity

24__ A central concern has been to develop systems that allow people to communicate with each other when they are in .... and thus not able to communicate in the usual face-to-face manner

physically different locations

840__ Run a

pilot session-Some basic guidelines

1295__ �is involving reflective cognition

planning

1295__ �is involving reflective cognition

planning|

171__ Cognitive tracing involves externally manipulating items into different orders or structures

playing scrabble, playing cards- Annotation and cognitive tracing

345__ Especially for those with

poor manual dexterity or �fat� fingers

334__ Enables more options to be shown on a single screen than is

possible with a single flat menu-Expanding menus

625__ Many innovative interfaces have emerged

post the WIMP/GUI era, including speech,wearable, mobile, and tangible

431__ Frameworks tend to be

prescriptive, providing designers with concepts, questions, and principles to consider

611__ Main body

present questions in a logical order-Running the interview

152__ Can provide better ways of

presenting information than can either one alone-Interfaces and interactions

488__ Human activity does not

proceed in such an orderly and sequential manner

193__ Concepts that users are exposed to through the

product

262__ Design interfaces that

promote recognition rather than recall- Design implications

635__ Marcus (1992)

proposed interfaces for different user groups

844__ Safety refers to

protecting the user from dangerous conditions and undesirable situations

8__ ...can be anything from a paper-based storyboard through to a complex piece of software, and from a cardboard mockup to a molded or pressed piece of metal.

prototype

910__ Support the process withprops such as

prototypes and task descriptions-Some basic guidelines

1178__ What to provide and what not to

provide at the interface- Design principles

389__ Expressive interfaces can

provide reassuring feedback

911__ Swim:

provides a wide range of design services, in each case targeted to address the product development needs at hand

724__ Orient themselves towards asking

questions about how the conceptual model will be understood by users- Helps the design team

342__ Error messages

rarely needed- Why are DM interfaces so enjoyable

953__ The best way to ensure that development continues to take users' activities into account is to involve ... throughout development

real users

183__ Command-based interfaces require users to

recall from memory a name from a possible set of 100s- Recognition versus recall

888__ Sometimes it can be difficult for people to

recall information that was encoded in a different context

204__ Consider carefully how to

record the data-Some basic guidelines

131__ Break conventional and cultural rules

recycle bin placed on desktop- Problems with interface metaphors (Nelson, 1990)

791__ Provide external representations at the interface that

reduce memory load and facilitate computational offloading- Design implication

995__ The people, environment & artefacts are

regarded as one cognitive system-Distributed Cognition

870__ Show how activities are

related to each other-Lifecycle models

67__ Allows us to focus on information that is

relevant to what we are doing- Attention

98__ Ask specific questions and

require specific responses-Format

1037__ These are then evaluated to see if the designers have interpreted the users' requirements correctly and embodied them in their designs appropriately

requirements

1008__ The term �....� is normally used to describe the activity of investigating and analyzing an initial set of requirements that have been gathered, elicited, or captured

requirements analysis

550__ Intermittent users can

retain operational concepts over time- Why are DM interfaces so enjoyable

875__ Since has been much popularised in interaction design to discuss how to design interface objects

scrollbars to afford moving up and down, icons to afford clicking on- Affordances

506__ In Coversation, if the listener to whom the question or opinion is addressed does not accept the offer to take the floor, the ... rule is applied

second

469__ Helps prevent user from

selecting incorrect options- Constraints

788__ Provide access to often-used commands that make

sense in the context of a current task-Contextual menus

596__ Large overhead to learning

set of commands-command interfaces

481__ How knowledge is

shared and accessed- What�s involved

1027__ There are different kinds of requirement, each is

significant for interaction design

663__ Most effective icons are

similar ones-Icon forms

989__ The mapping between the representation and underlying referent can be

similar,analogical,arbitrary-Icon forms

654__ Models tend to

simplify some aspect of human�computer interaction

665__ Moving a mouse around the screen can be

slower than pressing function keys to do same actions- disadvantageswith DM

591__ Key concern is designing for

small screen real estate and limited control space

930__ Technical feasibility

some not possible-How do you choose among alternatives

522__ Includes

sound, highlighting, animation and combinations of these- Feedback

265__ Design principles of

spacing, grouping,and simplicity should be used

1294__ �is form of language processing

speaking

1294__ �is form of language processing

speaking|

1104__ Used most for inquiring about very

specific information-Speech interfaces

679__ Need to have a good understanding of the problem space

specifying what it is you aredoing, why, and how it will support users in the way intended

559__ Involve all the

stakeholder groups-Some basic guidelines

690__ Not a description of the user interface but a

structure outlining the concepts and the relationships between them- What is and why need a conceptual model

554__ Interviews may be

structured, semi-structured or unstructured

932__ Techniques can be combined depending on

study focus, participants, nature of technique and available resources

926__ Tasks are

sub-divided into sub-tasks-Hierarchical Task Analysis

362__ Evaluations that are done to assess the success of a finished product, such as those needed to satisfy a funding agency that its money has been used well or to check that a standard is being upheld, are known as�

summative evaluation

668__ Much research focus has been on how to

support conversations when people are �at a distance� from each other-Designing technologies to support conversations

220__ Conversations are

supported in real-time through voice and/or typing

197__ Concerned with extending and

supporting all manner of human activities

61__ Aims to derive theory from

systematic analysis of data-Grounded Theory

1152__ We need to

take into account cognitive processes involved and cognitive limitations of users

956__ The communication that

takes place as the collaborative activity progresses- What�s involved

965__ The distributed problem-solving that

takes place- What�s involved

1192__ Where users instruct a system by telling it what to do

tell the time, print a file, find a photo- Instructing

688__ Norman argues it does not make sense to talk about interfaces in

terms of �real� affordances- What does �affordance� have tooffer interaction design

168__ Closure

thank interviewee, signal the end,e.g, switch recorder off-Running the interview

1153__ Web browsers, MP3 players, etc., provide lists of visited URLs, song titles etc.,

that support recognition memory- Recognition versus recall

929__ Teasley et al (1994) found this not to be true

the European dialog box was preferred by all and was considered most appropriate for all users, round dialog box was strongly disliked by everyone

91__ Anthropomorphism is

the attribution of human qualities to objects

955__ The best way to present your findings depends on

the audience, the purpose, and the data gathering and analysis undertaken

961__ The data analysis that can be done depends on

the data gathering that was done

518__ In the 1980s, the prevailing paradigm in human�computer interaction was how to design user-centered applications for ...

the desktop computer

224__ Core design concerns include whether size, orientation, and shape of

the display have an effect on collaboration

977__ The gulf of evaluation

the distance from the physical system to the user

978__ The gulf of execution

the distance from the user to the physical system while the second one

1134__ Utility refers to

the extent to which the product provides the right kind of functionally so that users can do what they need or want to do

122__ Believability refers to

the extent to which users come to believe an agent�s intentions and personality

898__ Start with a user goal which is examined and

the main tasks for achieving it are identified-Hierarchical Task Analysis

310__ Do you need different versions of

the questionnaire for different populations-Questionnaire design

996__ The predominant 80s paradigm was to designuser-centred applications for

the single useron the desktop-Paradigms in HCI

108__ Avoid using too much because

the software allows it-Design implications for attention

414__ Focus on identifying

the stakeholders� needs-Some basic guidelines

419__ Forces users to only understand

the system in terms of the metaphor- Problems with interface metaphors (Nelson, 1990)

657__ More chance of error, since caller might assume that

the system is like a human-Format

324__ Efficiency refers to

the way the product supports users in carrying out their tasks.

455__ Grounded Theory, Distributed Cognition and Activity Theory are

theoretical frameworks to support data analysis

255__ Derived from a mix of

theory-based knowledge, experience and common-sense- Design principles

641__ Means of framing a designer�s thinking about pleasure, highlighting that

there are different kinds- Pleasure model

443__ Generalizable abstractions for

thinking about different aspects of design- Design principles

1154__ Web designers are

thinking great literature-Usability versus attractiveness debate

587__ Iteration is needed

through the core activities- Core characteristics of interaction design

21__ ...uses the prototypes as stepping stones towards the final design

throwaway prototyping

904__ Structured - are

tightly scripted, often like a questionnaire. Replicable but may lack richness

1221__ a decision-making activity

to balance trade-offs

144__ Can be designed

to be compact and variably positioned on a screen-Icon design

883__ Some designed

to be viewed and used by individuals-Advanced graphical interfaces

1184__ When a tool is used in conjunction with an external representation

to carry out a computation (e.g. pen and paper)- Computational offloading

76__ An increasingly popular formof anthropomorphism is

to create agents and other virtual characters as part of an interface

626__ Many new design and research questions need to be considered

to decide which one to use

938__ Text labels can be used alongside icons

to help identification for small icon sets

1118__ Users can�t tell you what they �need�

to help them achieve their goals-What are �needs�

832__ Researchers are encouraged to draw on own theoretical backgrounds

to inform analysis-Grounded Theory

287__ Diaries, reminders, calendars, notes, shopping lists, to-do lists - written

to remind us of what to do- Externalizing to reduce memory load

623__ Many collaborative technologies systems have been built

to support collaboration

1160__ What are We Trying to Achieve in the Requirements Activity?

to understand users and to produce, from the needs identified, a set of stable requirements that form a sound basis to move forward into thinking about design

384__ Exploit user�s familiar knowledge, helping them

to understand �the unfamiliar�- Interface metaphors

184__ Commands such as abbreviations typed in at the prompt

to which the system responds-command interfaces

94__ Applications include automatic diaries and

tour guides-Wearable interfaces

1290__ �Real� users, not managers

traditionally a problem in software engineering,but better now

1290__ �Real� users, not managers

traditionally a problem in software engineering,but better now|

268__ Designers are

trained to consider alternatives,software people generally are not-Where do alternatives come from

531__ Information is

transformed through different media (computers, displays, paper, heads)-Distributed cognition

502__ If interactive technologies could be designed to be more �. then it might be easier to understand them in terms of how they work and what to do when they don't

transparent

279__ Despite many advances mobile interfaces can be

tricky and cumbersome to use, c.f.GUIs

1067__ Typical users can be taught to do heuristic evaluation, although there have been claims that this approach is not very successful (Nielsen, 1994a)

true

486__ How to enable people to access and interact with information in their work, social, and everyday lives, using an assortment of technologies, is one of...

ubiquitous computing

1019__ Theoretical frameworks such as mental models and external cognition provide ways of

understanding how and why people interact with products, which can lead to thinking about how to design better products

972__ The focus of HCI was primarily on .... with scant attention being paid to the design of aesthetically pleasing interfaces

usability

975__ The goal of usability testing is to test whether the product being developed is usable by the intended user population to achieve the tasks for which it was designed

usability testing

804__ Quality must be attended to

usability,reliability,robustness,maintainability

292__ Different kinds of prototyping are

used for different purposes and at different stages

728__ Paper, email and the web

used for dissemination-Questionnaires

921__ Task analysis is

used mainly to investigate an existing situation-Task analysis

687__ Norman (1988)

used the term to discuss the design of everyday objects- Affordances

848__ Scenarios, use cases and essential use cases can be

used to articulate existing and envisioned work practices.

25__ A concept that has become central to interaction design is the ....

user experience

1275__ what is being designed, e.g.,

user interface design, software design, user-centered design, product design, web design, experience design (UX)

406__ First developments was head- and eyewearmounted cameras that enabled

user to record what seen and to access digital information-Wearable interfaces

1100__ Use tried and tested

user-centered methods- Understanding users� needs

892__ Speech output should enable

users to distinguish between the set of spoken words- Design implications

499__ Identifying and involving stakeholders

users, managers, developers, customer reps?,union reps?, shareholders

632__ Many technological advances led to a newgeneration of

user�computer environments-Paradigms in HCI

1282__ �. is concerned with whether the evaluation method measures what it is intended to measure

validity

41__ A researcher�s degree of participation can

vary along a scale from �outside� to �inside�-Ethnography

717__ One way of coping with computer-induced frustration is to ....

ven

1002__ The role of

verbal and non-verbal behavior- What�s involved

831__ Requirements management

version control,ownership

19__ ...providing a lot of detail for only a few functions

vertical prototype

640__ Mean, median and mode are different kinds of �average� and can have

very different answers for the same set of data

364__ Examples include

video conferencing, VOIP,MUDs and chat

694__ Not trustworthy

virtual shop assistants?- Disadvantages of Virtual characters

182__ Command interfaces popular for

web scripting-Research and design issues

740__ People�s accounts greatly varied and

were often ad hoc

612__ Major metaphors and analogies that are used to convey how to understand

what a product is for and how to use it for an activity

861__ Sending information back to the user about

what has been done- Feedback

1126__ Users rarely know

what is possible-What are �needs�

463__ Having a good understanding of the problem space can help inform the design space

what kind of interface, behavior, functionality to provide- From problem space to design space

1044__ Think through

what might provide quality user experiences- Understanding users� needs

682__ Need to take into account

what people are good and bad at- Understanding users� needs

604__ Listen to

what people want and get them involved- Understanding users� needs

489__ Humans stick to

what they know works-Where do alternatives come from

758__ Post-its, piles, marked emails - where placed indicates priority of

what to do- Externalizing to reduce memory load

1149__ We can provide knowledge about

what users can and cannot be expected to do

26__ A conceptual model is ahigh-level description of a product

what users can do with it and the concepts they need to understand how to interact with it

590__ Keeping aware of what others are doing and letting others know

what you are doing are important aspects of collaborative working and socialising

616__ Make information salient

when it needs attending to-Design implications for attention

567__ Involves unconscious and conscious processes,

where images and analogies are activated- Mental models

314__ Draws from Pragmatism,

which focus on the sense-making aspects of human experience- Technology as Experience

213__ Context affects the extent to

which information can be subsequently retrieved

462__ Handheld devices intended to be used

while on the move, e.g., PDAs, cell phones-Mobile interfaces

789__ Provide awareness of others

who are in different locations- Designing technologies to support awareness

565__ Involves knowing

who is around, what is happening, and who is talking with whom- Awareness mechanisms

1040__ They can provide external information on -Shared external representations

who is working on what, When it is being worked on,where it is being worked on,when a piece of work is supposed to be finished,whom it goes to next

154__ Can support more equitable participation compared

with groups using single PC-Shareable interfaces

578__ It is concerned

with how to create quality user experiences

589__ Just as people like toblog so will they want to share

with the rest of the world their photo collections and get comments back- Assumptions

69__ Allows users, especially novices and technophobes, to interact

with the system in a way that is familiar

361__ Evaluation

with users or with peers, e.g. prototypes-How do you choose among alternatives

843__ Sacks et al. (1978)

work on conversation analysis describe three basic rules

569__ Involving stakeholders

workshops, interviews,workplace studies, co-opt stakeholders onto the development team

718__ Only make claims that

your data can support-Presenting the findings

1132__ Usually done early in design to understand users� expectations

�Wizard-of-Oz� prototyping

1272__ user interacting computer,but developer is responding rather than system

�Wizard-of-Oz� prototyping


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