Comm 422 Final

Pataasin ang iyong marka sa homework at exams ngayon gamit ang Quizwiz!

1st instance of photo manipulation

dates back over a century ago; a 1906 photo of the San Francisco Earthquake

Gamification

use of video game skills and conventions to solve real-world problems; in eHealth, this may provide incentives for consumers to continue to use eHealth apps and products, seeking achievement through badges

What's the fastest growing source of digital images?

Smartphones, camera sensors on smartphones have greatly improved

John McCarthy

invented the term Artificial Intelligence in a conference at Dartmouth, 1956

scarcity of bandwidth

the biggest threat to telephony services future in the US, bandwidth is needed for mobile phones and data services (wireless companies now focused on 5g networking

Why did Kodak go bankrupt?

their inability to shift their focus from film to digital photography; mismanaged investments on digital cameras

Real time Strategy games

(RTS) genre of video games developed in the late '90s that requires players to use long-term planning and thought; highly important in the esports scene

majority of digital images today....

....are saved but not printed (they "jump to screen" as we take and post images through mobile)

robots...

...have long been used in manufacturing; some have displaced human workers

Main 3 V's of Big Data

1) Volume: the amount of data is immense 2) Velocity: the speed of data (which is always in flux) and processing 3) Variety: the different types of data, structured/unstructured

Enabling factors for mobile phone services

1. Dividing service areas into cells so multiple callers could use them at once 2. Digital switching tech that allowed calls to move from tower to tower 3. Microelectronics to allow a transceiver to fit into a small box

2 categories of display files

1. Fixed layout 2. Reflowable files (often preferred)

3 sets of knowledge for researching comm tech

1. History of Comm tech 2. Understanding of major theories of tech adoption, use and effects 3. ability to apply appropriate quantitative and qualitative research methods

Major areas of growth in the telephony industry

1. Wearables, like smart watches, extend the abilities of phones 2. Mobile commerce (M-commerce), largely conducted through the phone 3. New apps which give users new ways to use their smartphones

major steps in starting a new business

1. recruit and organize a team 2. create a detailed financial plan 3. create a detailed marketing plan 4. analyze the competition

Earlier origins of Esports

1980: Atari sponsored the first gaming competition for the arcade game Space Invaders; over 10,000 players competed

How much money does the home media industry generate?

About 23 Billion dollars annually (streaming video makes up most of it)

5G technology

Allows faster data speeds, driven by the use of AR, AI, Internet of things and other innovations

Kindle

Amazon's contribution to the ebook market, introduced in 2007

Electronic Medical Records (EMR)

Computerized medical records, often stored on a centralized server. Unlike EHR, EMR is a narrower view of a patient's health history

Carbon footprint

Home video has a significant one due to energy use (depends on what's used to power devices)

IPv4 address

Internet Protocol version 4 (IPv4) address is a unique 32-bit number that identifies individual nodes on a network; was replaced by IPv6 due to the supply of unused IPv4 addresses running out

Pros and cons of self publishing ebooks

Pro: It gives authors the greatest control over their content Con: Authors would have to go through the whole process on their own (includes editing, artwork, marketing, etc)

How expensive IoT currently is

Reports say it costs $2,000 to outfit your home with basic IoT features like thermostat control, smart lighting, and home security

two ways that algorithms are created

Rule-based algorithms and Data-driven algorithms

Wearable technology

Smart devices that a person can wear or have implanted, often monitor vitals like your heart rate. They also track excercises, physical activity, sleep schedules, convulsions, seizures; the wide availability of wearables has contributed to better health outcomes

Devices that track consumer behavior

Smartphones, smart televisions, smart vehicles and smart homes; track consumer behavior to help marketers targeting effort

Which games made esports popular?

Starcraft made esports leagues and championships very popular in South Korea, in the early 2000's; later, with the launch of League of Legends in 2009, esports exploded in popularity globally

Throttling

When your ISP slow down your internet connection, because the ISP believes you are downloading excessively. Each ISP has an acceptable use policy (AUP) which specifies how this is determined and done, has become more common with the demise of net neutrality

Electronic Health Record (EHR)

a computerized lifelong health care record for an individual that incorporates data from providers who treat the individual, travels with the patient

Neural networks

a new machine learning algorithm, inspired by how the human brain works; enables artificial intelligence by allowing multiple inputs and outputs simaltaneously

eHealth

a term coined in 1999 by researchers who needed a word to describe health tech and related interests

Biggest danger to privacy in IoT

access by hackers to your personal info (we can avoid this, potentially, by using firewall and antivirus software protection)

Pixels in digital photography

aka Photosites: they can only record light in grayscale, not color. To produce color they need filters

biggest impact of big data...

an increase in profits on businesses; organizations deploy big data analytics to get significant leverage in understanding their customers and realizing more profits

Apache Hadoop

an open-source project that provides the core framwork on which dozens of other big data efforts rely; a major player in big data analytics

most important aspect of big data

analysts making sense of patterns

FCC's net neutrality rules...

are failing to provide enough protection for consumer privacy

How governments use IoT tech...

assist with water management, electrical grid management and transportation patterns.

Surveillance AI

at least 75 out of 176 countries uses AI for surveillance purposes

surveillance cameras

cameras used to watch over buildings or areas; continuing to rise in use worldwide

mimicking human intelligence

can be conceptualized in 4 aspects: thinking humanly, thinking rationally, acting humanly, and acting rationally.

Home video infrastructure...

can be divided into two categories; viewing device manufacturers and service providers

Internet of Things (IoT)

connection of objects and devices through computer-based networks

Power storage tech

critical for the advancement of electrical-powered automobiles; manufacturers are racing to find a better alternative

machine learning vs deep learning

deep learning is a subset of machine learning; Machine learning has many methods to create algorithms, deep learning is one type of approach that has greatly influenced in AI

Transmission control protocol

developed by Vinton Cerf and Robert Kahn in the late 70's as a way for computers on the world networks to communicate; researchers would create the modern internet based off this framework

Listservs

electronic mailing lists, where people converged to share computer files and ideas in the early days of online social networking

CompuServe

first successful general interest online service; introduced in 1969 by Jeff Wilkins, who was originally trying to streamline his father-in-law's insurance business

Current driver of Internet use

growth in mobile computing, E-commerce/M-commerce, IPTV and other entertainment content

diffusion theory

helps us understand how an innovation is adopted over time among members of a social system

eHealth tech market growth

is expected to grow significantly in the next 10 years

Instagram's popularity

largely due to the ease of use and popularity of smart phones

financial plan for business

must estimate anticipated revenues, expenses, and what money will be needed for support until first revenue is received

JCR Licklider

one of the first scientists to propose the concept of the Internet; thought of the idea of "an intergalactic network of computers" that could communicate to one another

file formats

one of two innovations in software that e-book tech capitalized on; popular file formats contained markers leading to key features of the e-book experience

How many people own cell phones?

over two-thirds of the world's population owns a cell phone; the number of smartphone users in 2022 was 6.6 billion

Esports

professional competitive gaming with the goal of a title or prize money; Does not consist of federal regulations like other spectator sports

Pro sports & esports

professional sports leagues like the NFL, NBA and NHL have created sports teams based around sports games (like Madden)

Esports & academics

some colleges provide scholarships to their esports clubs and team members

agent

term that refers to anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators

How much space do e-books take up?

the average 300-page Kindle e-book requires only 2.6 mb of storage space

General AI

the best type of artificial intelligence for performing various tasks with human-like flexible skills

Clearview AI

the controversial company that scrapes through sites like Facebook, Twitter, Youtube, LinkedIn, without users permission or knowledge; has a database of billions of photos used for facial recognition

SixDegrees

the first social media site launched in 1997, based on the idea that no two people are separated by more than six degrees of separation

Net neutrality

the idea that internet service providers (like Comcast, Verizon, etc) should treat all content flowing through their cables and cell towers equally

What slowed down e-reader sales?

the introduction of tablets was the most important factor inhibiting sales of e-readers

Betamax decision

the landmark decision from the Sony v. Universal (1984) trial, established home VCR users could record TV programming for non-commercial usage without infringing copyright; The major enabling factor for DVR's

OLED Display

the most advanced type of video display; (Organic Light-Emitting Diode)

hard work

the most important asset in starting a business related to new communications technologies

Network-connecting devices

the most important element of "smart homes"

Theodore Vail

the most important person in the early development of telephony; he led an effort to connect the countries phone signals through wires, creating the phone business

Youtube

the most used social media platform in the US as of 2020

display software

the other innovation; this afforded simple data like chapter markers, display of images and page turn locations

advertising

the primary income for social networking companies

bootstrapping

the process where entrepreneurs start their businesses with personal loans and assets, grow their business slowly and use their initial revenue to finance growth

Fake news on social media

the proliferation of fake news is a result of people believing what they want to believe

Who regulates telephony?

the telephone industry, in the US, is primarily regulated by the FCC; requires telemarketers to display their names or phone numbers on caller ID

Municipal/civic systems

these types of surveillance systems have been used in the UK since 1964

Facial recognition tech

this form of tech has created the most concern among privacy advocates

IP address

unique numeric identifiers for all digital devices connected through the internet

First Photograph

was taken and developed by Joseph Niepce, 1826

HIPAA regulations

(Health Insurance Portability and Accountability Act) this has made introducing comm tech into healthcare more difficult, many forms of frequently used communication are not HIPAA compliant

When did government surveillance in the US begin?

1919

the 1st esports championship

1997: "Red Annihilation" event attracted over 2,000 gamers to compete in the first-person shooter Quake

Of all 7.7 billion people in the world...

4.4 billion are active internet users

The 4th V

IBM suggested Veracity as the 4th V; others have since then suggested big data is also measured in Value and Viability

esports popularity

In 2019, over 450 million viewers, globally, tuned in to esports events

When was the 1st ebook created?

In the 1970s, Michael S. Hart was credited with creating the first ebook

Other types of machine learning

Supervised learning, Unsupervised learning, and Reinforcement

Who manages URL's and web addresses?

The Internet Corporation for Assigned Names and Numbers

The Internet vs the World Wide Web

The Internet is a global network of networks while the Web, also referred formally as World Wide Web (www) is collection of information which is accessed via the Internet. In other words, the internet is an application that makes the www more accessible

e-ink

The most important technical advance in the creation of e-readers; An e-reader technology that creates a screen that is easy on the eyes and most like the experience of reading a printed book

How is home video programming primarily distributed?

Through cable TV services, streaming services, and social media platforms

John Mashey

chief scientist at Silicon Graphics, deserves recognition of first understanding and articulating the phenomenon of big data in the mid-90's

What Big Data requires...

companies must have huge servers to store data, or access to the cloud

IoT tech differences from country to country

countries with the highest machine-to-machine penetration rates are highly industrialized, w/ advanced economies, includes Northern European nations like Sweden, Finland etc

Snapchat

created by two Stanford students, Evan Spiegel and Robert Murphy in 2011 (it was originally called Picaboo)


Kaugnay na mga set ng pag-aaral

Astronomy: Facts on Earth and Mars

View Set

The Literature of Children Study Guide

View Set

History review : quiz questions from chapters 4-7

View Set