Psych 101 Duke Exam 2
Emotional mimicry
2-3 week old infants mimic adult facial expressions
Group
A collection of people who have something in common that distinguishes them from others.
Language acquisition device (LAD)
A collection of processes that facilitate language learning
Heuristic
A fast and efficient strategy that may facilitate decision making but does not guarantee that a solution will be reached
Pidgin
A form of speech that adopts a simplified grammar and limited vocabulary of language, used for communications among speakers of two different languages.
Reasoning
A mental activity that consists of organizing information or beliefs into a series of steps to reach conclusions
Concept
A mental representation that groups or categorizes shared features of related objects, events, or other stimuli
Intrinsic motivation
A motivation to take actions that are themselves rewarding.
Extrinsic motivation
A motivation to take actions that lead to reward.
Category-specific deficit
A neurological syndrome that is characterized by an inability to recognize objects that belong to a particular category, although the ability to recognize objects outside the category is undisturbed
Display rule
A norm for the appropriate expression of emotion.
Persuasion
A phenomenon that occurs when a person's attitudes or beliefs are influenced by a communication from another person.
Normative influence
A phenomenon that occurs when another person's behavior provides information about what is appropriate.
Informational influence
A phenomenon that occurs when another person's behavior provides information about what is true.
Deindividualism
A phenomenon that occurs when immersion in a group causes people to become less aware of their individual values.
Creole
A pidgin language that evolves to the point at which it becomes the primary language of the people who speak it
Prejudice
A positive or negative evaluation of another person based on their group membership.
Emotion
A positive or negative experience that is associated with a particular pattern of physiological activity.
Frustration-aggression hypothesis
A principle stating that animals aggress when their goals are frustrated.
Means-ends analysis
A process of searching for the means or steps to reduce differences between the current situation and the desired goal
Morphological rules
A set of rules that indicate how morphemes can be combined to form words.
Phonological rules
A set of rules that indicate how phonemes can be combined to produce speech sounds.
Syntactical rules
A set of rules that indicate how rules can be combined to form phrases and sentences.
Grammar
A set of rules that specify how the units of language can be combined to produce meaningful messages.
Equity
A state of affairs in which the cost-benefit ratios of two partners are roughly equal.
Deviation IQ
A statistic obtained by dividing a person's test score by the average test score of people in the same age group and then multiplying the quotient by 100
Genetic dysphasia
A syndrome characterized by an inability to learn the grammatical structure of language despite having otherwise normal intelligence
Language
A system for communicating with others using signals that are combined according to rules of grammar and that convey meaning.
Foot-in-the-door technique
A technique that involves making a small request and following it with a larger request.
Drive-reduction theory
A theory suggesting that organisms are motivated to reduce their drives.
Algorithm
A well-defined sequence of procedures or rules that guarantees a solution to a problem
beat gestures
least understood gestures, can emphasize words or reveal emotional state, temporal (fillers, like "ums")
Symmetry
people in all cultures seem to prefer faces and bodies that are bilaterally symmetrical because they are a sign of good health.
Compliance
responding favorably to an explicit request by another person
Intelligence
the ability to use one's mind to solve novel problems and learn from experience
Belief bias
the idea that people's judgements about whether to accept conclusions depend more on how believable the conclusions are than on whether the arguments are logically valid
Practical reasoning
the process of figuring out what to do, or reasoning directed toward action
Prospect theory
the theory that people choose to take on risk when evaluating potential losses and avoid risks when evaluating potential gains
Cooperation
Behavior by two or more individuals that leads to mutual benefit.
Reciprocal altruism
Behavior that benefits another with the expectation that those benefits will be returned in the future.
Altruism
Behavior that benefits another without benefiting oneself.
Aggression
Behavior whose purpose is to harm another.
Orgasm phase
Breathing becomes extremely rapid and the pelvic muscles begin a series of rhythmic contractions.
Reappraisal
Changing one's emotional experience by changing the way one thinks about the emotion-eliciting stimulus.
Age
Characteristics such as large eyes, high eyebrows, and a small chin make people look immature or "baby faced." Immature features are preferred for females while mature features are preferred for males.
Decision
Choice that affects our behavior.
3 C's
Communication, connect, cooperate
Norms
Customary standards for behavior that are widely shared by members of a culture.
Descriptive norms
Describe what people do do
Syllogistic reasoning
Determining whether a conclusion follows from two statements that are assumed to be true
aphasia
Difficulty in producing or comprehending language
Cognitive enhancers
Drugs that improve the psychological processes that underlie intelligent performance
Dispositional attribution
Explanations in terms of personal characteristics.
Situational attribution
Explanations in terms of situational factors.
System 1 thinking
Fast, effortless, parallel, associative, learns slowly, emotional (automatic)
Shared environment
Features of the environment that are experienced by all relevant members of a household
Plateau phase
Heart rate and muscle tension increase further.
Surface structure
How a sentence is worded
Pragmatics
How language is used
Body shape
In most cultures, male bodies are considered attractive when they are shaped like a triangle and female bodies are considered attractive when they are shaped like an hour-glass.
Intensification
Involves exaggerating the expression of one's emotion, as when a person pretends to be pleased by an unwanted gift.
Masking
Involves expressing one emotion while feeling another, as when a judge tries not to betray contempt for lawyers as they make their cases.
Deintensification
Involves muting the expression of one's emotion, as when the loser of a contest tries to look a bit disappointed rather than totally devastated.
Neutralizing
Involves showing no expression of the emotion one is feeling, as when a card player tries to keep a "poker face" despite having been dealt a winning hand.
semantics
Language forms or symbols that convey meaning.
Conscious motivations
Motivations of which people are aware.
Unconscious motivations
Motivations of which people are not aware.
Excitement phase
Muscle tension and blood flow increase in and around the sexual organs, heart and respiration rates increase, and blood pressure rises.
Resolution phase
Muscles relax, blood pressure drops, and the body returns to its resting state.
Accuracy motivation
Need to be right
Approval motivation
Need to belong
Theorizing
One of the best ways to "mind read" is to generate explanations for behavior.
Injunctive norms
Prescribe what you should do (usually explicit)
Theoretical reasoning (or discursive reasoning)
Reasoning directed toward arriving at a belief
Common Sense Theory
Response is caused by emotion "my heart is pounding because I am scared"
Optimism bias
a bias whereby people believe that, compared with other people, they are more likely to experience positive events and less likely to experience negative events in the future
Framing effects
a bias whereby people give different answers to the same problem depending on how the problem is phrased (or framed)
Sunk-cost fallacy
a framing effect in which people make decisions about a current situation based on what they have previously invested in the situation
Representativeness heuristic
a mental shortcut that involves making a probability judgment by comparing an object or event to a prototype of the object or event
Heritability coefficient
a statistic (commonly denoted as h^2) that describes the proportion of the difference between people's scores that can be explained by differences in their genes
Ratio IQ
a statistic obtained by dividing a person's mental age by the person's physical age and then multiplying the quotient by 100
Confirmation bias
a tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence
Exemplar theory
a theory of categorization that argues that we make category judgments by comparing a new instance with stored memories for other instances of the category
Code-switching
alternative use of two or more languages or varieties of languages
judgement
conclusion drawn from evidence we have at hand.
Nonshared environment
features of the environment that are not experienced by all relevant members of a household
Emblems
gestures that stand for a specific verbal meaning
Iconic gestures
gestures with a form that represents the concept about which a speaker is talking
Fast mapping
The process whereby children can map a word onto an underlying concept after only a single exposure.
Social cognition
The processes by which people come to understand others.
Linguistic relativity hypothesis
The proposal that language shapes the nature of thought
Metabolism
The rate at which energy is used in the body.
Morphemes
The smallest meaningful units of language.
Phoneme
The smallest unit of sound that is recognizable as speech rather than as random noise.
Human sexual response cycle
The stages of physiological arousal during sexual activity.
Emotion regulation
The strategies people use to influence their own emotional experiences.
Social psychology
The study of the causes and consequences of sociality.
Homeostasis
The tendency for a system to take action to keep itself in an optimal state.
Common knowledge effect
The tendency for group discussions to focus on information that all members share.
Group polarization
The tendency for groups to make decisions that are more extreme than any member would have made alone.
Groupthink
The tendency for groups to reach consensus in order to facilitate interpersonal harmony.
Diffusion of responsibility
The tendency for individuals to feel diminished responsibility for their actions when they are surrounded by others who are acting the same way.
Mere exposure effect
The tendency for liking to increase with the frequency of exposure.
Self-fulfilling prophecy (Pygmalion Effect)
The tendency for people to behave as they are expected to behave.
Social loafing
The tendency for people to expend less effort when in a group than when alone.
Perceptual confirmation
The tendency for people to see what they expect to see.
Subtyping
The tendency for people who receive disconfirming evidence to modify their stereotypes rather than abandon them.
Loss aversion
The tendency to care more about avoiding losses than about achieving equal-size gains.
Conformity
The tendency to do what others do simply because others are doing it.
Obedience
The tendency to do what powerful people tell us to do.
Correspondence bias (fundamental attribution error)
The tendency to make a dispositional attribution even when we should instead make a situational attribution.
Actor-observer effect
The tendency to make situational attributions for our own behaviors while making dispositional attributions for the identical behavior of others.
Functional fixedness
The tendency to perceive the functions of objects as unchanging
Cannon-Bard Theory
The theory that a stimulus simultaneously triggers activity in the body and emotional experience in the brain.
James-Lange theory
The theory that a stimulus triggers activity in the body, which in turn produces an emotional experience in the brain. "I am scared because my heart is pounding"
Facial feedback hypothesis
The theory that emotional expressions can cause the emotional experiences they signify.
Universality hypothesis
The theory that emotional expressions have the same meaning for everyone.
Two-factor theory of emotion
The theory that emotions are based on inferences about the causes of physiological arousal.
Terror management theory
The theory that people cope with their existential terror by developing a cultural worldview.
Norm of reciprocity
The unwritten rule that people should benefit those who have benefited them.
Nativist theory
The view that language development is best explained as an innate, biological capacity
Identical twins (or monozygotic twins)
Twins who develop from the splitting of a single egg that was fertilized by a single sperm
Fraternal twins (or dizygotic twins)
Twins who develop from two different eggs that were fertilized by two different sperm
Cumulative Cultural Evolution
We create things that then get evolved.
Conjunction Fallacy
When people think that two events are more likely to occur together than either individual event
Door-in-the-face technique
An influence strategy that involves getting someone to deny an initial request.
Drive
An internal state caused by physiological needs.
Emotional expression
An observable sign of an emotional state.
Cognitive dissonance
An unpleasant state that arises when a person recognizes the inconsistency of his or her actions, attitudes, or beliefs.
Deep structure
The meaning of a sentence
Avoidance motivation
The motivation not to experience a negative outcome.
Approach motivation
The motivation to experience a postive outcome.
Need for achievement
The motivation to solves worthwhile problems.
Theory of mind
Ability to attribute mental fates belief, intents, desires to oneself and others. Others have different beliefs, intentions, and desires than our own.
Shared intentionality
Acting and thinking together
Individual intentionality
Acting intentionally, understanding intentions for competition
Anorexia nervosa
An eating disorder characterized by an intense fear of being overweight and a severe restriction of food intake.
Bulimia nervosa
An eating disorder characterized by binge eating followed by a compensatory behavior.
Binge eating disorder
An eating disorder characterized by recurrent and uncontrolled episodes of eating a large number of calories in a short time.
Belief
An enduring piece of knowledge about an object or event.
Attitude
An enduring positive or negative evaluation of an object or event.
Appraisal
An evaluation of the emotion-relevant aspects of a stimulus.
Companionate love
An experience involving affection, trust, and concern for a partner's well-being.
Passionate love
An experience involving feelings of euphoria, intimacy, and intense sexual attraction.
Attribution
An inference about the cause of a person's behavior.
Heuristic persuasion
The process by which attitudes or beliefs are changed by appeals to habit or emotion.
Systematic persuasion
The process by which attitudes or beliefs are changed by appeals to reason.
Kin selection
The process by which evolution selects for individuals who cooperate with their relatives.
Stereotyping
The process by which people draw inferences about others based on their knowledge of the categories to which others belong.
Analogical problem solving
The process of solving a problem by finding a similar problem with a known solution and applying that solution to the current problem
Requirements for language
Shared, rule-governed, generative
Temporal patterning
Sincere expressions appear and disappear smoothly over the course of a few seconds, whereas insincere expressions tend to have abrupt onsets and offsets.
Morphology
Sincere expressions involve the so-called reliable muscles, which are those that people cannot easily control. /how speech sounds go together
Symmetry
Sincere expressions tend to be a bit more symmetrical than insincere expressions, which is why a slightly lopsided smile suggests insincerity.
Duration
Sincere expressions tend to last between a half second and 5 seconds; expressions of much longer duration tend to be insincere.
System 2 thinking
Slow, effortful, serial, rule-based, learns quickly, neutral (controlled)
Two-factor theory of intelligence
Spearman's theory suggesting that a person's performance on a test is due to a combination of general ability and skills that are specific to the test
Cultural intelligence hypothesis
Species-unique social cognitive skills lead the way in human ontogeny.
Telegraphic speech
Speech that is devoid of function morphemes and consists mostly of content words
Moebius Syndrome
Syndrome that effects cranial nerves causing labial paresis, tongue weakness, feeding problems, mask-like face
Sharing
Tendency to mirror what others are feeling
Prototype
The "best" or "most typical" member of a category
Crystallized intelligence
The ability to apply knowledge that was acquired through experience
Social influence
The ability to change or direct another person's behavior.
Emotional intelligence
The ability to reason about emotions and to use emotions to enhance reasoning
Fluid intelligence
The ability to solve and reason about novel problems
Bystander intervention
The act of helping strangers in an emergency situation.
Hedonic principle
The claim that people are motivated to experience pleasure and avoid pain.
Rational choice theory
The classical view that we make decisions by determining how likely something is to happen, judging the value of the outcome, and then multiplying the two
Availability bias
The concept that items that are more readily available in memory are judged as having occurred more frequently
Family resemblance theory
The concept that members of a category have features that appear to be characteristic of category members but may not be possessed by every member
Comparison level
The cost-benefit ratio that people believe they deserve or could attain in another relationship.
Stereotype threat
The fear of confirming the negative beliefs that others may hold
Stereotype threat
The fear of confirming the negative beliefs that others may hold.
Deictic gestures
use of pointing, showing, or reaching for something to call attention to or indicate an object or event