Storyboard Pro Certification Review
Shift + Ctrl + F
Find Text in Captions
zoom
Lets you zoom in and out of the Drawing or Camera view
animatic
a movie with sound that is developed from the storyboard; the storyboard panel is exposed for the duration of the scene and at times, the characters are placed on a trajectory to indicate motion; camera moves are also animated; used to determine the rhythm of a project and provides a good overview of the project before beginning production
eraser
a pressure sensitive tool allow you precision when erasing parts of a drawing
exposure sheet
a sheet with several vertical columns and horizontal frames used to indicated a scene's timing; each column represents a scene layer; the drawing numbers in each column are indicated and repeated over the particular amount of frames they need to appear; this is used by animators, directors, and other members of a crew to track the sequence and timing of images, dialogue, and sound effects, sound tracks, and camera moves; aka dope sheet
animation
a simulation of movement created by displaying a series of pictures or frames
frame
a single photographic image in a movie; in traditional animation, the North American standard generally consists of 24 of these per second, while in Europe the standard is 25 per second
library
a storage area containing templates and assets that can be reused in any project or scene; used to create a single file that stores all of your assets
fade-in/fade-out
a transition effect used to open or close a sequence; the in occurs when the first scene appears progressively, from complete transparency to its complete opacity; the out occurs when the last scene progressively disappears, going from complete opacity to complete transparency
cel
a transparent sheet on which the animation is inked and painted before being sent to the camera; the picture's outline is drawn on the front of the cel and then coloured along the back
arc
action rarely occurs in a straight-forward manner; rather it typically unfolds in what storytellers refer to as this; used to move a character or situation from one state or scenario to the next
close gap
allows you to close small gaps in a drawing, creating invisible strokes between the two closes points
edit gradient/texture
allows you to modify the position of a gradient or texture colour
dropper
allows you to pick a colour from your drawing without going to the colour view
select by colour
allows you to quickly select all artwork painted or drawn with the selected colour
contour editor
allows you to reshape drawings and add, remove or modify points on a vector line and control them
breakdown (traditional animation)
an animation pose generally found between two key poses; key poses are the main poses in an animation and these are secondary poses, ones that help describe the motion and the rotation curve (arc)
anime
an animation style known for its sinister and dark feel; popular in Japan
bitmap
an image composed of pixels with a single resolution (size); if enlarged too much, it will lose definition and individual pixels will begin to appear (pixilation); these image files are defined as a standard rectangular mesh of individual pixels; each individual pixel contains a value that represents a specific colour
axis
an imaginary line around which an object rotates; for 2D graphics, there are two axes: X (horizontal) and Y (vertical); for 3D graphics a third is added: Z (depth); in animations that constantly rotate, the axis element specifies what axis the object rotates around; a negative number causes an animation to rotate counter clockwise whereas a positive number causes an animation to rotate clockwise
layer
an individual column, level or character; these are superimposed in a scene to form the final image
automatic lip-sync detection
automatically mapping drawings in an element to the mouth chart generated for a sound
mouth chart
based on the eight animation phonemes (A, B, C, D, E, F, G, and X, which is used to represent silence) used for lip-sync
B (Alt + B)
brush tool
Ctrl + W
closing the window
Ctrl + X
cut
cutter
cuts a drawing area on a bitmap or vector layer to move, copy, cut or delete
T (Alt + T)
cutter
fast-out
dramatic acceleration at the end of the action
fast-in
dramatic acceleration at the start of the action
D
dropper
E (Alt + E)
eraser
ease-in
gradual acceleration in the action; aka slow-in
ease-out
gradual deceleration in the action; aka slow-out
keyframe
important positions in the action defining the starting and ending points of any action; a computer-generated position at a specific moment (frame) on a given trajectory; can be added to Drawings within a layer, Camera, and image size
exposure
in animation, this is the number of cels on which a drawing appears in the scene; for a drawing to appear longer, this must be extended over a greater number of cels
camera
lets you add camera movements to scenes and set keyframes to animate to over time
hand
lets you pan the Camera view
layer transform
lets you reposition, scale, rotate, and even skew layers in the Camera view
rotate view
lets you rotate the Drawing or Camera view just like with a real animation disc; can also be used in Perspective view
reframe
lets you set the position of the content of the panels for the entire scene so it fits the camera frame you defined
Ctrl + N
new storyboard
F
next panel
perspective
on vector layers, this tool is used to deform a drawing selection and alter its perspective
keyboard shortcuts
one or more keyboard keys which, when used, cause an operation to be performed
Ctrl + O
open storyboard
5
overview layout
Ctrl + V
paste
/ (Alt + /)
pencil
Ctrl + U
preferences
A
previous panel
Shift + Ctrl + Z
redo
Ctrl + R
reset transform
Shift + M
reset view
O
resize brush, pencil or pen tool
C
rotate view counter-clockwise
S (Alt + S)
select
select
selects strokes in the Stage view;applies basic transformations such as repositioning, rotating, scaling or skewing, using the different handles of the bounding box
K
show strokes
ease
the acceleration and deceleration of a motion; it can be a motion created by a function curve or a series of animated drawings; aka velocity
cut-out animation
the action of animating characters made out of several pieces by moving them around frame by frame; can either be computer generated or done traditionally using paper
breakdown (cut-out animation)
the action of breaking a character into pieces to create a puppet with articulations; to break down a character, the artists cuts parts from the character's model, pastes them in separate layers and adds the joints and pivot sets
compositing
the action of incorporating all of a scene's elements to create the final result prior to rendering
in-between
the drawings that exist between the key poses; these are drawn to create fluid transitions between poses
multiplane
the effect of passing through multiple levels of drawings to create a sense of depth in a shot; a scene in which layers are placed at different distances from the camera so that when the camera moves, a depth illusion occurs; all the perspective and scale is calculated automatically
manual lip-sync detection
the manual swapping of mouth position drawings to match a voice track; for this process, both sound scrubbing (listening to a sound wave broken up frame-by-frame) and drawing substitutions are used
background
the part of a scene that is farthest to the rear; the artwork or decor against which the animation takes place
lip-sync
the process of synchronizing a character's mouth to sounds in the dialogue soundtrack; the mouth is adjusted frame-by-frame to match the sound of the dialogue and provide the illusion that the character is speaking; can be used for any sound sequence, not only speech, you could for instance have a bird chirping or a wolf howling at the moon
follow-through
the secondary motion caused by the main action; example: a character wearing a cloak is running; the main action is body running, which will cause the cloak to follow the motion, although it will not move at the same time, but react a few frames later and follow the main motion curve.
frame rate
the speed at which the frames are played; generally calculated at frames per second; a scene could be played back at 12, 24, 25, 30, or 60 frames per second or any other number; the measurement of the frequency (rate) at which an imaging device produces unique consecutive images; this term applies equally to computer graphics, video cameras, film cameras, and motion capture systems; this is most often expressed in frames per second (fps) and in progressive-scan monitors as hertz (Hz)
CMYK
the standard model used in a process called offset printing; Cyan, Magenta, Yellow, Black
dialogue
the text spoken by a character in a movie or animation
4
timeline layout
pan
to move the camera across the scene in any direction
brush
tool used to draw and sketch on vector and bitmap layers
pencil
tool used to draw and sketch on vector layers
Ctrl + Z
undo
ellipse
used to draw ellipses which can be edited
line
used to draw lines which can be edited
rectangle
used to draw rectangles which can be edited
paint
used to paint everything the tool touches, including empty and filled zones
paint unpainted
used to paint only empty zones; any line or filled zone will remain unchanged
unpaint
used to remove paint from everything the tool touches, including empty and filled zones
text
used to type in a project with various fonts and attributes
Shift + Z
zoom
2
zoom in
1
zoom out
Ctrl + Q
Quit
Ctrl + A
Select All
Ctrl + F
Toggle Full Screen
forward kinematics (FK)
a feature used to animate principally 3D characters and cut-out puppets with hierarchy; used to animate a puppet from one of parent parts, such as a shoulder, and make the rest of the arm move with it as a single piece
inverse kinematics (IK)
a feature used to mainly animate 3D characters and cut-out puppets with hierarchy; will animate a puppet from one of the extremities, such as a hand, and make the rest of the body follow naturally
cycle
a group of images that together make up an action, such as walking; an action repeated as a loop over a period of time; can be a series of animated drawings for keyframes
HSV
a method of defining colours in terms of h__(tint), s_________ (shade), and v____ (tone or luminance)
Ctrl + C
Copy
I (Alt + I)
Paint
colour card
a card containing one solid colour that is the same size as the camera, filling the background with a solid colour when there is no background image included
light table
a device that allows you to see other layers in transparency while you are working on a particular layer
colour wheel
a display of the colour spectrum in the form of a circle
onion skin
a feature that lets you see the previous and next drawings in a sequence; enabled using the Onion Skin Toggle on the Quick Access Panel