Fusion 360 Quiz
Joint origin
It is the reference point for the joint on this component.
Taper angle in extrude
Make something extrude outward or inward so that it points inward or flares outward
Construction geometry line
Right-click the line and choose Sketch ➤ Normal/Construction. any geometry that does not represent actual part geometry, but instead as a reference for other geometries
Press/Pull Command
Can extrude, offset, and fillet edges and faces. Found under modify
What to do if a sketch disappears
Find it under the the component name in the browser and click on the eye
Objects to cut (extrude dialogue)
Chose what objects will be affected by extrude so that multiple objects are not cut by an extrusion that should only cut through one
Mirror command
Found under create Creates a duplicate of a feature, body, component, or face over a plane Dialogue box includes pattern type (feature, body, component, or face), object (chose what will be duplicated) mirror plane (either x, y, z, or a construction plane) and compute option.
Offset
Found under modify in the sketch mode Duplicate sketch geometry at a specified distance from the original.
Direct Modeling Mode
Fusion is not recording history (as it would if you were in parametric mode). With direct modeling, you can change the imported model even though no history, sketches, or relationships were imported with it. Allows you to change on part without affecting other parts
Component definition
In Fusion 360, a component is a part that is capable of motion and has its own unique origin. A component can also serve as a container for a variety of design objects, including: Bodies Sketches Construction geometry Decals Other components
Assemble Tools
New Component Joint As-Built Joint Joint Origin Rigid Group Drive Joints Motion Link Enable Contact Sets Enable All Contact
Data Panel
Nine little boxes in the top left corner, shows other projects
Different kinds of construction planes
Offset Plane Plane at angle Tangent plane Midplane Plane through two edges Plane through three points Plane tangent to face at point Plane along path
Extrude dialogue box options
Profile (select where to extrude from), start (chose the profile plane, an offset plane, or from an object), direction (one way, two ways, symmetrical), extent (input distance, to another object, or through an object), and operation (join, cut, intersect, new body, new component) Under cut, objects to cut option is availableD
Axis through two points
Under construct Create a line through two points
Plane along path
Under construct Create a plan along a path like the edge of a cylinder using ratios to tell where to put the plane
Tangent Plane
Under construct Create a plane that is adjacent to a cylinder or sphere in a way that it only touches the cylinder/sphere at one line
Offset Plane
Under construct Create a plane that is at a set distance from the face that was used as a reference point to create it
Plane at Angle
Under construct Create a plane that is at an angle from the edge/line that was used as a reference point
Midplane
Under construct Create a plane that is halfway between two faces
Point at center of torus/circle/sphere
Under construct Create a point at the center of a torus, circle, or sphere
Axis through cylinder/cone/taurus
Under construct Creates a line through the center of a cylinder, cone, or torus
New Component
Under create Creates a new component Options include Empty component or From bodies, name of the component, parent (automatically selects the whole file) , activate (automatically selected) and sheet metal component (not selected). New components appear at the bottom of the browser
Sweep
Under create Like a mixture of extrude and revolve, except it works along a path. Can also be cut to remove part of a body or component along a path
Project
Under create in the sketch mode Adds the sketch geometry of a pre-existing body or component onto a sketch
Degrees of freedom in Fusion vs in other CAD programs
With other CAD tools, you use a constraint or mate to limit one or two degrees of freedom at a time, then add constraints or mates until you have enough degrees of freedom. In contrast, with Fusion 360 you begin by limiting all degrees of freedom and then select a joint motion type that specifies degrees of freedom. This approach allows you to obtain the required degrees of freedom all at once, in one command.
Timeline Bar
A bar at the bottom of your screen that captures your design feature history; it allows you to modify your history directly.
Toolbar
A small bar that appears at the top of a window; it displays buttons you can click to quickly choose a command.
How to create arcs using the line command
Click on hold when created a line to create an arc, which uses the tangent constraint to create the arc
Component vs bodies
Components are the building blocks that make up assemblies, and a body is one of the elements that make up a component. Each component contains one or more bodies, as well as its own set of origin planes, sketches, construction geometry, joints, and other elements.
Where to find construction planes
Construct
Equal
Found under constraint Makes lines the same length and circles have the same radius. If one is changed, the other changes as well
Concentric
Found under constraint Makes two circles have the same center point
Coincident constraint
Found under constraints in the sketch workspace Constrains points to other geometries in sketches (eg moves a point to a line)
Body definition
In Fusion 360, a body is any continuous 3D shape. That might be a sphere, cube, cone, etc. Whenever you create a 2D sketch in Fusion 360, and then extrude it into a 3D shape, you automatically create a body.
What can move/copy do?
Move a body or component in any direction Make a copy a component Move something using a pivot to change the angle of a body
Create Tools
New Component Create sketch Create form Derive Extrude Revolve Sweep Loft Rib Web Hole Thread Box Cylinder Sphere Torus Coil Pipe Pattern Mirror Thicken Boundary Fill Create Mesh
Modify Tools
Press Pull Fillet Chamfer Shell Draft Scale Combine Offset Face Replace Face Split Face Split Body Silhouette Split Move/Copy Align Delete
Component properties
Right-click a component and select Properties to assign a part number, part name, and description that will appear on the bill of materials (BOM).
Browser
Shows the different parts of a file, on the left
Joint command
Under assemble Joins two components together
Axis perpendicular at point
Under construct Create a line perpendicular to a point (going through it)
Dimensions
Under create in the sketch workspace
Isolate Command
Use the Isolate command to temporarily hide the geometry that you won't be referencing. From the isolated geometry, create and activate a connecting rod component. This process allows you to capture a timeline for the construction of this component outside the context of the entire assembly. Use command-click
Movement in bodies vs component
When a body is moved, its origin stays behind, while when a component is moved its origin moves with it If you need to move an object or give it motion, make sure it has its own component.
Copy/paste
You can create a copy that automatically updates whenever the original updates.
Copy/paste new
You can create a copy that doesn't update with the original.