Video game development: consoles

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In 1982, Coleco joined the fray by releasing the ColecoVision console, which blended the best of ____ and ______

VCS 2600, Intellivision

The_____, which was the first system to pose a serious threat to the dominance of _____ in the console market.

VCS, Atari

________, in which an army is attacked by mutated flies in outer space.

Yar's Revenge

In _____, Magnavox saw the growing popularity of _____ and stopped manufacturing the Odyssey. Magnavox then used Pong as one of the launch titles for its new console______, which also came with a hockey game.

1975, Pong, Odyssey 100

In _____, ______ released its Video Entertainment System (VES). It was the first game console in which the cartridge contained a ______ to store the instructions for a programmable microprocessor inside the console.

1976, Fairchild, ROM chip

_______, in which a knight has to evade dragons and search for keys and a magic chalice.

Adventure

launched the wildly successful 2600 console in 1976

Atari

Fairchild and RCA (Radio Corporation of America) abandoned the console business. _________ were the only survivors in the console business.

Atari and Magnavox

_____ released the VCS (Video Computer System) 2600 in the home console market. This console too could be purchased through ______ with S&H Green Stamps.

Atari, sears

The Odyssey relied on a printed ______ card.

Circuit board

_____ also made a foray into handheld video games, which included miniature tabletop arcade games.

Coleco

blended the best features of the VCS 2600 and the Intellivision

Coleco

The _______ console was armed with an intelligent controller, which consisted of a keypad and a movement disc ; game-specific overlays and basic voice synthesis

Intellivision

In 1984, Mattel Electronics incurred losses and was bought by Terry Valeski, the Mattel vice president who renamed it ________Inc. used _____ for the first time in console games.

Intellivision, voice synthesis

Mattel provided a peripheral for basic voice synthesis as a game enhancement. What was this peripheral called?

Intellivoice

Customers mistakenly believed that the Odyssey would function only on _______ televisions.

Magnavox

created the first console-based game in 1975

Magnavox

______began the trend of home video game consoles by launching the _______, a game console invented by Ralph H. Baer. The industry took off only after Atari's arcade game ____ became successful

Magnavox, Odyssey, Pong

In 1979, _____ introduced a console system called Intellivision.

Mattel

used voice synthesis for the first time in console games

Mattel

Sears accepted _______; in turn could use the stamps at Sears and other stores instead of cash; made the console _______ to many.

S&H Green Stamps, affordable

By 1995, _____ offered seven consoles in the American market: Saturn, Genesis, Game Gear, Pico, Sega CD, 32X, and 32X CD.

SEGA

Atari released its own home Pong console through ______.

Sears

The Odyssey 200, which accommodated onscreen scoring, as many as four players, and a third game, called ______.

Smash

After Atari launched an adaptation of the arcade hit ______ for home consoles in 1980 that the industry fully revived.

Space Invaders

In 1980, Atari adapted the hugely popular arcade game _______ to its home console VCS format. This move started the trend of selling ________ of arcade games

Space Invaders, console versions

Which of the following game titles went on to become the highest selling unbundled cartridge game?

Super Mario Bros. 3


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