Video game development: consoles
In 1982, Coleco joined the fray by releasing the ColecoVision console, which blended the best of ____ and ______
VCS 2600, Intellivision
The_____, which was the first system to pose a serious threat to the dominance of _____ in the console market.
VCS, Atari
________, in which an army is attacked by mutated flies in outer space.
Yar's Revenge
In _____, Magnavox saw the growing popularity of _____ and stopped manufacturing the Odyssey. Magnavox then used Pong as one of the launch titles for its new console______, which also came with a hockey game.
1975, Pong, Odyssey 100
In _____, ______ released its Video Entertainment System (VES). It was the first game console in which the cartridge contained a ______ to store the instructions for a programmable microprocessor inside the console.
1976, Fairchild, ROM chip
_______, in which a knight has to evade dragons and search for keys and a magic chalice.
Adventure
launched the wildly successful 2600 console in 1976
Atari
Fairchild and RCA (Radio Corporation of America) abandoned the console business. _________ were the only survivors in the console business.
Atari and Magnavox
_____ released the VCS (Video Computer System) 2600 in the home console market. This console too could be purchased through ______ with S&H Green Stamps.
Atari, sears
The Odyssey relied on a printed ______ card.
Circuit board
_____ also made a foray into handheld video games, which included miniature tabletop arcade games.
Coleco
blended the best features of the VCS 2600 and the Intellivision
Coleco
The _______ console was armed with an intelligent controller, which consisted of a keypad and a movement disc ; game-specific overlays and basic voice synthesis
Intellivision
In 1984, Mattel Electronics incurred losses and was bought by Terry Valeski, the Mattel vice president who renamed it ________Inc. used _____ for the first time in console games.
Intellivision, voice synthesis
Mattel provided a peripheral for basic voice synthesis as a game enhancement. What was this peripheral called?
Intellivoice
Customers mistakenly believed that the Odyssey would function only on _______ televisions.
Magnavox
created the first console-based game in 1975
Magnavox
______began the trend of home video game consoles by launching the _______, a game console invented by Ralph H. Baer. The industry took off only after Atari's arcade game ____ became successful
Magnavox, Odyssey, Pong
In 1979, _____ introduced a console system called Intellivision.
Mattel
used voice synthesis for the first time in console games
Mattel
Sears accepted _______; in turn could use the stamps at Sears and other stores instead of cash; made the console _______ to many.
S&H Green Stamps, affordable
By 1995, _____ offered seven consoles in the American market: Saturn, Genesis, Game Gear, Pico, Sega CD, 32X, and 32X CD.
SEGA
Atari released its own home Pong console through ______.
Sears
The Odyssey 200, which accommodated onscreen scoring, as many as four players, and a third game, called ______.
Smash
After Atari launched an adaptation of the arcade hit ______ for home consoles in 1980 that the industry fully revived.
Space Invaders
In 1980, Atari adapted the hugely popular arcade game _______ to its home console VCS format. This move started the trend of selling ________ of arcade games
Space Invaders, console versions
Which of the following game titles went on to become the highest selling unbundled cartridge game?
Super Mario Bros. 3