UX/UI Quiz 1 (Part 1)

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Back Development

Refers to the server-side of an application and everything that communicates between the database and the browser.

UI creates

Combinations of typography, color palettes, buttons, animations, and imagery

Accessibility

Considers whether or not and to what extent a product or service can be used by everybody.

UI application

Digital products only

Flowchart or Task Flow

Illustrate the steps a user can take to complete a task on a product.

Affordance

Refers to all the actions that are possible with a specific object or element, depending on the user's capabilities. For example, a cupboard has the potential to be opened but only if you can reach the handle.

Below the fold

Refers to content further down the page which the user would need to scroll in order to see. In UX, it's important to put meaningful, important content above the fold (for example, a header).

Above the fold

Refers to content that is visible at the top of a website; the user doesn't need to scroll to see it.

UX Researcher

Research focused on uncovering user behaviors, need and motivations. Use qualitative and quantitative methods of research to provide insights and recommendations to UX and visual designers.

What does UX stand for?

User Experience and the human-first approach to product design

What does UI stand for?

User Interface and the Human-First approach to designing the aesthetic experience of a product

UX Designer

User focused and research based design role. Goal is to create a product with seamless user experience and achieve product goals.

UI focus

Visual touchpoints that allow users to interact with a product

Content Strategist

Work closely with internal stakeholders and focus on big picture content and strategy.

UX application

Physical and digital products

UI results in

Products that delight users aesthetically

UX results in

Products that delight users with their effectiveness

High-Fidelity

Prototypes and wireframes aim to be very close to final visuals and functionality.

Cognitive Load

Is a crucial factor to consider when designing products, services and features. Is the amount of mental effort required to complete a certain task

A/B testing

Is a method used to test two different versions of a design to see which variation performs best. When running this testing you only want to vary one element or aspect of the design-this allows you to pin-point exactly which feature influenced the result.

Graphic User Interface (GUI)

Is a system of interactive visual components for computer software. Displays objects that convey information, and represent actions that can be taken by the user.

Call-To-Action (CTA)

Is a visual or interface element that invites a specific action from the user.

Product Manager

Is in charge of a product from the beginning of its lifecycle to its end

Empathy

Is the ability to metaphorically put yourself in someone else's shoes and it's the very foundation of good UX design. Enables you to understand your user's needs and pain points, and to design solutions accordingly.

Iterative Design

Is the practice of continuously improving, refining and updating your product.

Front-End Development

Is what users see. Think buttons, text, beautiful colors, and the layer seen on screen when interacting with a product.

Visual Designer

Sometimes referred to UI or graphic designers. This is a visual focused role. Tying together research and wireframes into high-fidelity prototypes.

Product Designer

Sometimes this title is used interchangeably with UX designer, however a Product Designer is usually involved with the entire design process of a product at a higher level.

UX creates

Structural design solutions for pain points that users encounter anywhere along their journey with the product

UX focus

The full experience from a user's first contact to the last

Low-Fidelity

Wireframes and prototypes aim to cover basic layout and links between screens.


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