D291 Study Guide

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adult learning theories

1. andragogy- tapping into prior experience 2. transformational learning- revealing perspectives to create "aha" moments 3. experiential learning- tying in real world to create meaning

Key components of instructional design

1. learning tasks 2. supportive information 3. procedural information 4. part-task practice

what are the steps of SAM

1. prep 2. iterative design 3. iterative development

key components of learning experience design

1. understanding learners 2. experimental learning 3. engagement and motivation 4. sensory layer

What does ADDIE stand for?

Analysis Design Development Implementation Evaluation

What is human centered design

Approach that starts with the people you are designing for and ends with solutions that are designed to suit their needs

Fink's Taxonomy

Significant learning- occurs when there is a change in the learner, non linear with connections between the stages to help understand the learner more learning how to learn- students ability to learn independently and continuously foundational knowledge- background knowledge application- making connections to solve problems integration- how topics/learning related to other things human dimension- collaboration caring- how student feel toward what they are learning

What is learning experience design

a more hands on inquiry styles way of learning

competency based learning

allows learners to progress through material as soon as they demonstrate required knowledge and skills high quality instruction, learners progress at their own pace, students vary in ages, and experiences

what happens in the empathy stage of design thinking

better understand learner needs to create more effective and targeted instruction

Key components of human centered design

direct engagement with users through observation, research, and evaluation

the analysis stage of ADDIE is similar to what stages of design thinking

empathize and define- understanding desired results

what are the stages of design thinking

empathize, define, ideate, prototype, test

how does learning experience design improve learning

engages students in hands on experiences that can be applied to the real world

How does instructional design improve learning

ensures content and activities align with learning targets and standards

what happens in the test stage of design thinking

gain feedback through observations, get the chance to ask follow up questions, and you can see how others went about the problem to find alternative routes of learning

What is instructional design

how instructional material is created

the design stage of ADDIE is similar to what stage of design thinking

ideate- brainstorming

what happens in the ideate stage of design thinking

ideate- forming ideas/brainstorming collaboration among peers to gather lots if different perspectives

what are the steps of UbD

identify desired results, determine what will make learning measurable, determine what activities will further learning to focus on assessing for understanding and how learning transfers

why has ADDIE been the plan traditionally used by instructional designers

it is stricter where get are accomplishing necessary steps but flexible to cater to needs of the learner

constructivism approach to learning

learner and social environment determine how and what is learned, learner has more say in the learning process based on using info from prior experiences

connectives approach to learning

learner make, recognizes, and mentally constructs connections to networks of info from many different sources technology has become a large part

cognitivism approach to learning

metacognition- awareness of thoughts and thought processes focuses on minds interworking: - thinking - memory - knowing - problem solving

behaviorism approach to learning

observable actions learning occurs by promoting desired actions and punishing unwanted actions

What is design thinking

prioritizing and problem silting based on human needs and interactions

Merrill's First principles of instruction

problem centered approach- anchoring phenomenon 5 E model (science), engaging way to learn 1. activation- activate prior knowledge 2. demonstration- given examples (phenomenon) 3. application- practice the new skill 4. integration- reflect on what they know-> combine new ideas with prior knowledge

what is ADDIE

process to plan and create effective learning experiences- longer and more step by step concrete

the development and implementation stages of ADDIE are similar to what stage of design thinking

prototype- building solutions and testing them out

what happens in the prototype stage of design thinking

prototyping- shows how users will interact with product shows how effective a solution is, you are able to gain feedback, and it is a hands on approach to learning

How does human centered design improve learning

puts user first to help adjust products for better use

what is SAM

quicker process than ADDIE and works like a cycle

Why did SAM become an alternative to ADDIE

quicker, lighter, and more creative of a process

Blooms Revised Taxonomy

remembering, understanding, applying, analyzing, evaluating, creating

andragogy

self directed (adults)- learned have a chance to build on their prior experience

what happens in the define stage of design thinking

show what problems will be solved during instruction

how does backward design help learning experience designers focus on learning rather than teaching?

start with learning rather than teaching -> focused on how learning will take place

mastery learning

student must show mastery of one skill before moving onto the next thing

why has there been a transition from instructional design to learning experience design?

students are more engages and related to the content delivery more because it is applied to their lives

what does SAM stand for

successive approximation model

Gagne's Nine Events of Instruction

systematic approach that aligns with cognitive process of learning 1. gain attention 2. inform learner of objectives 3. prior learning 4. present content 5. provide guidance 6. practice 7. provide feedback 8. assess performance 9. enhance retention and transfer to the job

pedagogy

teacher directed (children)- teacher driven and student accepted

the evaluate stage of ADDIE is similar to what stage of design thinking

test- creation of learning plan

universal design for learning (UDL)

the WHY , WHAT, and HOW of learning- proactively designing instructional materials that are accessible for all learners

What does UbD stand for

understanding by design

why is design thinking often used to solve complex problems

user is the central focus


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