IS 460 Final

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Chapter 2

- Explain outsourcing - Describe six different sources of software -Discuss how to evaluate off-shelf-software -Explain reuse and its role in software development

What are some traditional Waterfall problems?

- Requires each phase to be completed before another one can. - Can't go back in stages - Results in great expense to make changes -Role of system users or customers narrowly defined -Focused on deadlines

What are some conditions where Agile works best?

- Unpredictable or dynamic requirements - Responsible and motivated developers - Customer who understand the process and will get involved

Pros for Agile

-Allows for rapid prototyping software -Workable version in each step (first mover advantage) -Popular today

Pros for WaterFall

-Borrowed from established engineering/manufacturing fields - Careful planning and consideration before implementation

Cons for waterfall

-Costly -Long lead times - No last min changes

Information Technology Service Firms

-IT service firms help companies develop customer information systems for internal use • These firms employ skilled IT people

Several benefits can be realized by adopting a client/server architecture:

. It allows companies to leverage the benefits of microcomputer technology. Today's workstations deliver impressive computing power at a fraction of the cost of a mainframe. 2. It allows most processing to be performed close to the source of processed data, thereby improving response times and reducing network traffic 3. It facilitates the use of graphical user interfaces and visual presentation techniques commonly available for workstations 4. It allows for and encourages the acceptance of open system

What is the key three principles of Agile?

1. A focus on adaptive rather than predictive methodologies. 2. A focus on people rather than roles 3. A focus on self-adaptive processes

Deliverables for Implementation

1. Coding a. Code b. Program documentation 2. Testing a. Test scenarios (test plan) and test data b. Results of program and system testing 3. Installation a. User guides b. User training plan c. Installation and conversion plan i. Software and hardware installation schedule ii. Data conversion plan iii. Site and facility remodeling plan

Deliverables for Process Modeling

1. Context DFD 2. DFDs of the system (adequately decomposed) 3. Thorough descriptions of each DFD component

What can you do to manage risk?

1. Develop a baseline project plan 2. Context level flow diagram 3. Task responsibility matrix

Database Design 4 Steps:

1. Develop a logical data model for each known user interface for the application using normalization principles. 2. Combine normalized data requirements from all user interfaces into one consolidated logical database model (view integration) 3. Translate the conceptual E-R data model for the application into normalized data requirements 4. Compare the consolidated logical database design with the translated E-R model and produce one final logical database model for the application

Deliverables for Documenting the System,Training and Supporting Users

1. Documentation a. System documentation b. User documentation 2. User training plan a. Classes b. Tutorials 3. User training modules a. Training materials b. Computer-based training aids 4. User support plan a. Help desk b. Online help c. Bulletin boards and other support mechanisms

Deliverables for requirements determination

1. Information collected from conversations with or observations of users: interview transcripts, notes from observation, meeting minutes 2. Existing written information business mission and strategy statements, sample business forms and reports and computer displays, procedure manuals, job descriptions, training manuals, flowcharts and documentation of existing systems, consultant reports 3. Computer-based information: results from JAD sessions, reports of existing systems, and displays and reports from system prototypes

What are three economic cost benefit analysis techniques for determining whether or not to take a project

1. NPV (Net Present Value) 2. ROI (Return on Investment) 3. Break-even analysis

What are the 5 stages of the SDLC process

1. Planning 2. Analysis 3. Design 4.Implementation 5. Maintenance

What are the three key roles for scrum

1. Product Owner 2. Development team 3. Scrum Master

Three characteristics of usability:

1. Speed - Can you complete a task efficiently? 2. Accuracy - Does the system provide what you expect? 3. Satisfaction - Do you like using the system?

Database design has five purposes as follows:

1. Structure the data in stable structures (normalize) 2. Develop a logical database design that reflects the actual data requirements that exist in the forms 3. Develop a logical database design as a basis for physical database design 4. Translate a relational database model into a technical file and database design that balances several performance factors 5. Choose data storage technologies that will efficiently, accurately, and securely process database activities

Ways of Identifying potential development projects

1. Top management 2 Steering committee (Top-Down) 3. User department (bottom-up source) 3. By development group + IS senior manager

Factors influencing system use

1. User's personal stake 2. System characteristics 3. User demographics 4. Organizational support 5. Performance 6. Satisfaction

6 possible evaluation criteria for ranking projects

1. Value Chain Analysis: Extent to which activities add value and costs when developingproducts and/or services 2. Strategic Alignment: Extent to which the project is viewed as helping the organizationachieve its strategic objectives and long-term goals 3. Potential Benefits:Extent to which the project is viewed as improving profits, customerservice, and so forth, and the duration of these benefits 4. Resource Availability: Amount and type of resources the project requires and theiravailability. 5. Project Size/Duration: Number of individuals and the length of time needed to completethe project 6.Technical Difficulty/Risk: Level of technical difficulty to successfully complete the project within given time and resource constraints

How much of budget is spent on IT?

60-80 percent

4 Approaches to Reuse

Ad-hoc - Individuals are free to find or develop reusable assets on their own • Facilitated - developers are encouraged to practice reuse • Managed - the development, sharing, and adoption of reusable assets is mandated • Designed - assets mandated for reuse as they are being designed for specific applications

Rational Unified Process (RUP)

An object-oriented systems development methodology. RUP establishes four phases of development: inception, elaboration, construction, and transition. Each phase is organized into a number of separate iterations.

Cloud Computing

Cloud computing examples include: • Google docs, Sheets, and Slides • Share, create docs, spreadsheets, presentations • SalesForce.com (Customer relationship management) • Allows software as a service (SaaS) Benefits include: • Freeing internal staff • Faster access to applications • Lower-cost to corporate-quality applications There are concerns, including security and reliability

Requirements Determination Using Agile Methodologies

Continual user involvement replaces the SDLC with iterative analyze— design—code—test cycle • Agile usage-centered design focuses on user roles, goals, and tasks to achieve those goals • The planning game is a stylized approach to development to maximize interaction between those who use and those who build the system

What is Information Systems Analysis and Design?

Defined as the complex, challenging, and simulating organizational process that a team of business and system professionals use to develop and maintain information systems.

Outsourcing

Definition: turning over responsibilities for some or all of an organization's information systems applications and operations to an outside firm. Reasons for outsourcing: • Freeing up internal resources • Increasing the revenue potential of the organization • Reducing time to markets • Increasing process efficiencies • Outsourcing noncore activities

Chapter 6 Learning Objectives

Describe options for designing and conducting interviews to determine system requirements • Explain how computing can provide support for requirements determination • Participate in and help plan a Joint Application Design session • Use prototyping during requirements determination

Second Normal Form (2NF):

Each nonprimary key attribute is identified by the whole key(referred to as a full functional dependency)

What are the main factors assessing economic feasibility

Economic feasibility - process of identifying the financial benefits and costs associated with a development project. Tangible benefit - benefit from the creation of an information system that can be measured in dollars and with certainty.

Enterprise Solutions Software

Enterprise resource planning (ERP) systems integrate individual traditional business functions into a series of modules so that a single transaction occurs seamlessly within a single information system rather than several separate systems. Benefits include: • A single repository resulting in more consistent and accurate data • Less maintenance

Evolutionary vs. Throwaway Prototyping

Evolutionary Prototyping • Begin by modeling part of the target system • If successful, evolve rest of the system from those parts • Prototype becomes the actual production system Throwaway Prototyping • Prototype is not preserved once system is built • Quickly developed as a mockup 30

Chapter 10 Learning Objectives

Explain how to assess usability and describe how variations in users, tasks, technology, and environmental characteristics influence the usability of forms and reports • Discuss guidelines for the design of forms and reports • Explain the process of designing interfaces and dialogues and the deliverables for their creation • Discuss guidelines for the design of interfaces and dialogues for Internet-based electronic commerce

Chapter 3 Learning Objectives:

Explain the process of managing an information systems project, including project initiation, project planning, project execution, and project closedown • Describe how to represent and schedule project plans using Gantt charts and network diagrams • Explain how commercial project management software packages can be used to assist in representing and managing project schedules

Differences Between File Serverand Client/Server Architectures

File Server Architecture: Processing: Client only Concurrent Data Access: Low—managed by each client Network Usage: Large file and data transfers Database Security and Integrity: Low—managed by each client Software Maintenance: Low—software changes just on server Hardware and System Software Flexibility: Client and server decouple and can be mixed Client/Server Architecture: Processing: Both client and server Concurrent Data Access: High—managed by server Network Usage: Efficient data transfers Database Security and Integrity: High—managed by server Software Maintenance: Mixed—some new parts must be delivered to each client Hardware and System Software Flexibility: Need for greater coordination between a client and serve

When to use Enterprise wide solutions vendors

For complete systems that cross functional boundaries

When to use cloud computing

For instant access to an application; when supported task is generic

When to use open-source

Generic task, but cost is an issue

First Normal Form (1NF):

Has no multivalued attributes, unique rows, and all relationsare optimized (removed many-to-many)

Physical view

How data are actually structured and organized

Logical View

How end users view data

Two audiences for final presentation

IS Personnel who has to maintain the system People who will use the system as a part of their daily lives

What are the advantages of eXtreme Programming

Increased communications among developers Higher levels of productivity Higher quality code Reinforcement of other practices in eXtreme Programming• Include code-and-test discipline28

What can you do to make requirements determinations faster?

Joint Application Design (JAD): structured process in which users, managers, and analysts work together for several days in a series of intensive meetings to specify or review system requirements

Business Case

Justification for an information system, presentedin terms of the tangible and intangible economic benefits and costsand the technical and organizational feasibility of the proposedsystem

What are the two types of designs within the design stage?

Logical Design: The design process that is independent of any specific hardware or software platform. Physical Design: The logical specs of the system from logical design are transformed into technology specific details from which all programming/system construction can be accomplished.

Types of Maintenance

Maintenance: Refers to changes made to a system to fix or enhance its functionality Corrective Maintenance: Refers to changes made to a system to repair flaws in its design, coding, or implementation Adaptive Maintenance: Refers to changes made to a system to evolve its functionality to changing business needs or technologies Perfective Maintenance: Refers to changes made to a system to add new features or to improve performance Preventative Maintenance: Refers to changes made to a system to avoid possible future problems

Scrum Framework

Most popular methodology for Agile/ -Organized in sprints -Daily standups At end of sprints: Sprint Review (Product Focused) Sprint Retrospective (Team Focused) Key artifacts: -Increments -Product Backlog -Spring Backlog

Chapter 11: Designing Interfaces and Dialogues

NA

Chapter 12: DISTRIBUTED AND INTERNET SYSTEMS

NA

Chapter 13 Learning Objectives: Implementation

NA

Last Chapter Maintenance

NA

Third Normal Form (3NF):

Nonprimary key attributes do not depend on each other(referred to as a transitive dependency)

Object-Oriented Analysis and Design (OOAD)

Object: A structure that encapsulates attributes and methods that operate on those attributes Inheritance: Hierarchical arrangement of classes enabling subclasses to inherit properties of superclass's Object Class: Logical grouping of objects that have the same attributes and behaviors

Object-based interaction

a human-computer interaction method in which symbols are used to represent commands or functions

Disruptive technologies

a new way of doing things that initially does not meet the needs of existing customers • Disruptive technologies redefine the competitive playing fields of their respective markets • Disruptive technologies tend to open new markets and destroy old ones • Disruptive technologies typically cut into the low end of the marketplace and eventually evolve to displace high-end competitors and their reigning technologies.

Virtualization

act of creating virtual (rather than physical)versions of a variety of computing capabilities including hardware platforms, operating systems, storage devices, and networks

Testing harness

automated testing environment used to review code for errors, standards violations, and other design flaws

Total cost of ownership (TCO)

cost of owning and operating a system, including the total cost of acquisition, as well as all costs associated with its ongoing use and maintenance

Project Scope Statement (PSS)

document prepared for the customer that describes what the project will deliver and outlines generally at a high level all work required to complete the project.

Request for Proposal (RFP)

document provided to vendors asking them to propose hardware and system software that will meet the requirements of a new system If soliciting RFPs from more than one vendor be sure to: • Create a scoring value for each item requested • Calculate a total score for each vendor after RFPs are received • Select a vendor with a high score

Interface design

focuses on how information is provided to and captured from users

Form interaction

highly intuitive human-computer interaction method whereby data fields are formatted in a manner similar to paper-based forms

Command language interaction

human-computer interaction method whereby users enter explicit statements into a system to invoke operations

Process Modeling

involves graphically representing the processes that capture, manipulate, store, and distribute information between a system and its environment

Menu interaction

is the human-computer interaction method in which a list of system options is provided, and a specific command is invoked by user selection of a menu option

Baseline Project Plan (BPP)

major outcome and deliverable from the project initiation and planning phase that contains the best estimate of a project's scope, benefits, costs, risks, and resource requirements

Competitive strategy

method by which an organization attempts to achieve its mission and objectives Three strategies: • Low-cost producer • Product differentiation • Product focus or niche

Normalization

process of converting complex data structures into simple, stable data structures

Business Process Reengineering (BPR)

search for, and implementation of, radical change in business processes to achieve breakthrough improvements in products and services • Reorganize data flow to eliminate unnecessary steps • Achieve synergy between previously separate steps • Become more responsive to future changes • Can be achieved through creative application of information technologies 34

Service-oriented architecture (SOA)

software architecture in which business processes are broken down into individual components (or services) that are designed to achieve the desired results for the service consumer (which can be either an application, another service, or a person)

Key business processes

structured, measured set of activities designed to produce a specific output for a particular customer or market

What is prototyping?

terative process of systems development in which requirements are converted to a working system that is continually revised through close collaboration between an analyst and users

Cloud computing

the provision of applications over theInternet where customers do not have to invest in and software resources needed to run and maintain the applications, but are charged on a per-use basis

Reuse

the use of previously written software resources, especially objects and components, in new applications Reuse is commonly applied to two different development technologies: • Object-oriented development: Object class encapsulates data and behavior of common organizational entities (e.g. employees) • Component-based development: Components can be as small as objects or as large as pieces of software that handle single business functions

Drawbacks of prototyping

• A tendency to avoid creating formal documentation • Difficult to adapt to other potential users • Built as standalones makes it difficult to adapt to other users • SDLC checks are often bypassed Despite all these drawbacks, prototyping is the most popular approach in systems development today

Balancing DFDs

• Conservation principle states that you should conserve inputs and outputs to a process at the next level of decomposition • Balancing - conservation of inputs and outputs to a DFD process when that process is decomposed to a lower level • Data flow splitting - when a higher level is split with different paths to a lower level DFD

Chapter 9 Designing Databases Learning Objectives

• Describe the database design process, its outcomes, and the relational database model • Describe normalization and the rules for second and third normal form • Transform an entity-relationship (E-R) diagram into an equivalent set of well-structured (normalized) relations • Merge normalized relations from separate user views into a consolidated set of well-structured relations

Chapter 4 learning objectives

• Describe the project identification and selection process • Describe the corporate strategic planning and information systems planning process • Describe the three classes of Internet electronic commerce applications: business-to-consumer, business-to-employee, and business-to-business

Chapter 5 learning objectives

• Describe the steps involved in the project initiation and planning process • List various methods for assessing project feasibility • Understand the activities needed to build and review the baseline project plan • Define a structured walk-through

Four installation strategies:

• Direct installation• Parallel installation• Single-location installation• Phased installation20

What are the main factors affecting project feasibility?

• Economic • Technical • Operational • Scheduling • Legal and contractual • Political

Chapter 8 Learning Objectives

• Explain the role of conceptual data modeling in the overall analysis and design of an information system • Describe how to represent an entity-relationship model and be able to define the terms: entity type, attribute identifier, multivalued attribute, and relationship • Distinguish among unary, binary, and ternary relationships

Open-Source Software

• Freely available, including source code • Developed by a community of interested people • Performs the same functions as commercial software • Examples: Linux, my SQL, Firefox • Two ways to make money with open-source software: • Provide maintenance and services • Sell a more full-featured version of the free software

Characteristics of a good systems analyst

• Impertinence -question everything • Impartiality - consider all issues to find the best solution • Relax constraints - assume anything is possible and eliminate the infeasible • Attention to detail - every fact must fit with every other fact • Reframing -challenge yourself to look at the organization in new ways

How do analysts typically gather requirements?

• Individually interview people informed about the operation and issues of the current system and future systems needs • Interview groups of people with diverse needs to find synergies and contrasts among system requirements • Observe workers at selected times to see how data are handled and what information people need to do their jobs • Study business documents to discover reported issues, policies, rules, and directions as well as concrete examples of the use of data and information in the organization

What are the six different sources of software?

• Information technology services firms (ex. Accenture) • Packaged software producers (Quicken, Microsoft Suite) • Enterprise solutions software (SAP, Oracle) • Cloud computing (AWS) • Open-source software (mySQL, Linux) • In-house development

Package Software Producers

• Serve many market segments • Prepackaged software is off-the-shelf and is not customizable • Examples include Quicken, QuickBooks, Microsoft Word, TurboTax • Meets 70% of an organization's needs

In-House Development

•Involves using an organization's staff to create systems • Can lead to more maintenance needs • Not unusual to incorporate a hybrid of in-house and purchased components

When to use Packaged software

When required task is generic

When to use in-house development

When resources and staff are available, and system must be built from scratch

When to use it IT service firms?

When task requires customer support and system can't be built internally or system needs to be sourced

What are some Project Risk Assessment Factors?

Project size, Project structure, development group, user group

Cons of agile

Requires multifunctional team not good for critical and large projects (Hospital system) \

eXtreme Programming

Short, incremental development cycles Focus on automated tests written by programmers. Emphasis on two-person programming teams Customers to monitor the development process Relevant parts of eXtreme Programming that relate to design specifications are. How planning, analysis, design, and construction are all fused into a single phase of activity. Its unique way of capturing and presenting system requirement and design specifications..

Chapter 7 Learning Objectives

Understand the logical modeling of processes • Draw data flow diagrams following specific rules, and decompose them into lower-level diagrams • Discuss process modeling for electronic commerce applications • Learn Object-Oriented Analysis and Design

Prototyping is useful when:

User requirements are not clear • Few users are involved in the system • Designs are complex and require concrete form to evaluate • All want specific system requirements as communication problems have existed in the past • Tools and data are readily available to rapidly build a prototype


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