Scratch Programming - Intro, Events, and Motion
if on edge, bounce
If touching the edge of the stage, then bounce away
Scratch
a programming language where you drag script blocks together to create a series of commands
forever
activates the script within it for an endless amount of time
script block
an individual command
project
any file in Scratch
Switch Backdrop to
change the background of the stage
move _ steps
changes the location of the sprite by the amount of units specified
change x by _
changes the sprite's location along the x-axis by specified number of steps
change y by _
changes the sprite's location along the y-axis by specified number of steps
go to x:_ y:_
changes the sprite's location to the specified coordinate
sprite
character or object
debugging
fixing flaws in programs
set rotation style
left-right: the sprite will only face left or right and will never turn upside down don't rotate: the sprite will never turn all around: the sprite will turn in all directions and will even go upside down
costume
look of a sprite
backdrop
look of the background of the stage
glide _ secs to x:_ y:_
makes the sprite move with animation to the designated location in the specified amount of time
toolbar
the area of the Scratch window where you can perform basic functions, such as saving your work
sprites pane
the area of the screen that displays all objects created
stage
the background; where the action takes place
when loudness > _
trigger causing script to be activated when mic detects sound greater than specified volume
when _ key pressed
trigger causing script to be activated when the designated key is pressed
when flag clicked
trigger causing script to be activated when the green flag is clicked
When sprite clicked
trigger causing script to be activated when the sprite is clicked
when backdrop switches to _
trigger causing script to be activated when the stage switches to a specific backdrop
rotate _ degrees
turns the sprite a certain amount of units
point in direction _
turns the sprite to a specified position (up, down, left, right)
point towards _
turns the sprite towards another object or towards the mouse pointer