Final Exam RTV 3001
Leitmotiv
German for leading motif; specific use of predictive spun, a short musical phrase that accompanies the arrival of a particular character, action, or situation
Production Restrictions and Technical Limitations
TV sound is recorded with the pictures, live or not; any sound source must have a microphone at all times
Digital Video Effects
VDE: a great number of transitions, referred to as wipes; DVE wipes have similar effects to fades
Rhythm - structural function
a highly rhythmic sound track will help establish the tertiary motion beat even the visual editing is rhythmically uneven
Clock Time
a precise moment in time; start or stop; exists whether in real life or on fictional television
Metric Montage
a rhythmic structuring device; created simply by editing shots to equal or nearly equal length; you should be able to clap your hand with the rhythm
Sequential
a scene is condensed into its key developmental events; tells a story but the main event is not actually shown just implied; audience is forced to apply psychological closure, draws them into the scene through participation
Objective Time
all clock time events
Brave Heart Funeral Scene
an example of homophonic structures
Analytical Montage
analyze an even for its thematic and structural elements; select essential elements; synthesize those elements into an intensified screen event
Motion Vector Line
any motion vector other than a z-axis vector helps establish the motion vector line; your camera must go on one side of the motion vector line to maintain continuity
Z-axis Motion Vectors
as objects move toward or away from the camera, they produce z-axis vectors which have no directionality
Subject Continuity
avoid cutting from an extreme long shot to an extreme close-up; avoid cutting between extreme angles
Sound & Noise
both audible vibrations; noise is random; sound has a purpose; can be noise at one time, and sound at another time; noise becomes sound when a purpose is fulfilled
Secondary Motion
camera motions such as pan, tilt, pedestal, boom, dolly, truck, arc, and zoom
Location
certain sounds identify a specific location
Idea-Associative Comparison
choose sounds that are congruous to the event
Continuity Editing
clarification of an event through a smooth visual narrative
Historical-Geographical
created in about the same historical period, select music that fits the geographical area of the scene
Narration
describes and event or bridges various gaps in the continuity of a screen event
Timbre
describes the tone quality or tone color and depends on the amount and combination of overtones
Primary Motion
event motion that occurs in front of the camera
Sectional
examines isolated moment of an event from several viewpoints; independent of the cause-effect progression, but the order of shots is still important; sometimes shown as split screen images to promote the idea that the shots are simultaneous
Nivea Commercial
example analytical montage
March of the Penguins
example of Narration
The Office
example of direct address
All American Rejects
example of metric montage (clap clap clap)
Friday the 13
example of predictive sound and leitmotiv
Film Sound
film is primarily a visual medium; films can be made without sound
Dissolves
gradual transition from shot to shot; two images temporarily overlap
Graphic Vector Continuity
graphic vectors are weak, but still might be considered; keep it consistent unless you must move the camera to a new perspective during the shot
Editing Syntax
guide to the selection of specific shots and their narrative sequencing
Sequential Analytical
happens in one location; literal sounds that follow the visuals
Sequence Time
how long several related scenes run when added together; a subdivision of running time
Decay
how quickly a sound reaches its inaudible point
Target Object Continuity
if a person looking at an unseen object off-camera, the object should appear in a screen position that is consistent with the index vector created by the person's gaze
Diverging Motion Vectors
if our people pass each other and keep walking or running in opposite directions
Converging Index Vectors
if you begin with a 2-shot with two people looking at one another, maintain screen position in subsequent close-ups
Diverging Index Vectors
if you begin with a 2-shot with two people looking away from each other, maintain in subsequent close-ups
Continuing Index Vectors
if you start with an establishing shot of someone looking at an object, you must keep the index vector consistent when cutting to a close-up
Converging Motion Vectors
if you want two people to head toward each other, one from right to left, the other from left to right
Syntax of Continuity Editing
includes editing techniques used to seamless visual sequences and narrative flow
Cuts
instantaneous change from one image to another
Sound
integral part of video: music, sound effects, or dialogue
Color Continuity
keep colors and lighting consistent between shots unless you change to a different place or time
Running Time
length of a program; films are longer than TV shows
Scene Time
length of a scene; subdivision of sequence time
Shot Time
length of a shot; smallest operational unit in a film or TV; subdivision of scene time
Complexity Editing and Continuity Editing
main purpose of continuity editing is clarification of an event; the main purpose of complexity editing is intensification; complexity affects subjective time rather than objective time
Sound Perspective
match close-up pictures with close sounds
Basic Sound Structures
melody, harmony, homophony, polyphony
Sectional Analytical
multiple locations; literal sounds of that location should be heard, no matter how abrupt the transitions are
Energy
music and other nonliteral sounds can provide or add to a scene's aesthetic energy
Mood
music is the direct way of establishing mood; affects our emotions directly
Music & Vectors
music is used to enhance what is happening on screen; music can be translated into vectors which describe a line, a direction, a movement, and horizontal and vertical vectors
Index Vector Line
never cross the 180 degree axis; staying on the correct side of the line is essential to maintain continuity in close-ups
Wipe
new image pushes an old one off the screen; a switch in location or time
Nonliteral
nonliteral sounds include most background noise; music is the most frequent form
Subjective Time
not actual clock time but the passage of time that the viewer feels
Story Time
objective time span of a screen event
Motion Vector Continuity
operates on the same principles as index vector continuity
Tempo and Rate
perceived duration of the individual event sections; subdivisions of pace
Pace
perceived speed of the event
Direct Address
performer speaks directly to the audience from his or her screen position; makes the audience active dialogue partners, even if the dialogue is one-sided
Audio/Video Balance
picture and sound should be balanced in quality; many shows shot and broadcast in HD have 5.1 surround sound audio tracks along with them
Polyphonic Structures
pictures and sound seem to develop independently, but combine vertically into an intensified audiovisual experience
Z-axis Position Change
position switches occur when you cut from the font to the back of two people standing; the continuing index vectors all carry over, but they will jump screen positions
Loudness
referred to as dynamics; the strength of a tone as we receive it or the amplitude of a sound wave
Structural Functions
rhythm, figure/ground, sound perspective, sound continuity
Thematic
select sounds people expect to hear at certain events
Literary Syntax
sentences and phrases from words
Tertiary Motion
sequence motion, created by shot changes or transitions
Low-Definition Image
size of TV screen is relatively small; the picture resolution is low; sounds are added to supply additional information so the audience can keep track of what is going on; sounds are added to supply coherence and rhythmic structure to the picture sequence
External Condition
sound can indicate whether something is big or small, smooth or rough, high or low, old or new, fast or slow
Reflection of Reality
sound is a primary communication factor; all TV events happen within a specific sound environment and the sounds lend authenticity to the pictures
Time
sounds are a powerful indicator of time
Environment
sounds can be used to indicate spatial characteristics of an environment
Situation
sounds can describe a specific situation
Internal Condition
sounds can reflect disorientation, fear, or joy
Off-Screen Space
sounds from objects and scene elements that are not being shown add to a scene's impact
Space
specific sounds can help us reveal and define the location of an event, its spatial environment, and off-screen space
Jump Cut
subsequent shot is not sufficiently different in field or angle of view, and the image seems to jump in position on the screen
Collision
takes two opposite events and compares them in stark contrast to reinforce a basic idea or feeling
Idea Associative Montage
takes two seemingly disassociated events and puts them tother to create a third idea or concept (TERTIUM QUID) not contained in either of the first two events
Television Sound
television is an audiovisual medium
Diagesis
telling a story; diegetic sounds are referential, speech and environmental sounds, even sound effects
Continuing Motion Vectors
the direction of motion of an object cannot change from shot to shot
Rhythm
the flow within and among segments
Figure/Ground
the important sounds to be the figure while relegating other sounds as the background
Duration
the length of a sound, or how long we perceive a sound to be
Pitch
the relative highness or lowness of a sound (voices). Measured by frequency (Hertz)
Sound Continuity
the sound maintains its intended volume and quality over a series of edits
Idea-Associative Collision
the sound track will be contradictory to the event
Envelope
the whole process from initial attack to final decay
Information Function
to communicate specific information verbally through dialogue, direct address, or narration
Fades
transition to black or from black
Action Continuity
use cuts during the action to maintain continuity, not before or after it; if you cut during a secondary motion, you should continue the same motion in the next shot
Tonal
use sounds that fit the general mood and feeling of your screen event
Comparison
uses shots that compare and contrast two theatrically related events to reinforce a theme or basic idea; an inevitable influence on our perception of an event
Predictive Sound
using nonliteral sounds to forecast an upcoming event
Phasing
video and audio not toughly synchronized, out of phase, picture precedes the sound event or vice versa
Homophonic Structures
video is supported step-by-step with appropriate sound; contains the sounds that we would expect to hear with the visuals we are seeing
Saab Commercial
was compared to nature and is an example of idea-asssociative montage
Continuity of Environment
your scene should have the same elements in it from shot to shot; costumes and set pieces should remain consistent throughout a scene